You'll have to excuse my spelling its horrid sometimes but, heres is a repository of things I've figured out that may help bioware/ea locate and solve the issue.
The run down: Random crashes.
After crashing I told it to open a debugger (Visual Studio 2008) in this case.
Memory Usage at Crash: 816,088K
First Error:
"Unhandled exception at 0x0081bc64 in daorgins.exe: 0xC0000005: Access violation reading location: 0x00000024"
Now this could be because I don't have access to the proper symbols or the needed source information but if it helps locate it, it helps.
My system information
- Windows 7 Ultimate x64 (Up-To-Date)
- AMD Phenom X3 8750 2.4Ghz Triple Core (Black-Edition)
- 8GB PC6400 Dual-Channel, OCZ SLI Ready Ram
- HIS Radeon HD 5670 512mb GDDR5 (Latest ATI Drivers)
- Integrated Realtek HD Sound
- DirectX 11
- MSI MS-7551 Motherboard
Dragon Age Information
- Patched to 1.03
- Video: 1680x1050
- Very High Graphics
- No Anti-Aliasing
- Max Texture
I hope this helps.
1.03 Crash Technicalities
Débuté par
Ryubasteon
, mars 16 2010 02:42
#1
Posté 16 mars 2010 - 02:42
#2
Posté 21 mai 2010 - 11:23
Thanks to all who have been reporting constructive information along with your crash reports. We've a lead on the issues that may be related to this problem and we hope to have some news to tell you soon. My apologies for this - I wish I could give you some news immediately, but for now all I can say is we're working on it and progress is being made.
For anyone experiencing crashes in windows, please go ahead and submit the crash report via windows error reporting. That information is useful to the devs who are working on solutions.
For anyone experiencing crashes in windows, please go ahead and submit the crash report via windows error reporting. That information is useful to the devs who are working on solutions.
#3
Posté 05 juillet 2010 - 04:59
Hello, just poking my head in to refer any of you that have not yet seen it to the following announcement/update thread:
http://social.biowar...4/index/3012921
The upcoming patch is currently being tested, and Victor is updating in the announcement forum every week with new threads containing information as it becomes available. Please continue to check there for further updates as to the contents as well as when it will be available.
http://social.biowar...4/index/3012921
The upcoming patch is currently being tested, and Victor is updating in the announcement forum every week with new threads containing information as it becomes available. Please continue to check there for further updates as to the contents as well as when it will be available.





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