The Ultimate Decision! Who will you choose!
#26
Posté 16 mars 2010 - 05:35
#27
Posté 16 mars 2010 - 05:36
For example, in one ending, you unite the Council, the Alliance, the Migrant Fleet, the Geth, the Krogan, and the Rachni in a massive force to overcome the Reapers, and Shepard, his love interest, and his grew lives in the "good ending".
If another ending involved Shepard marching into the middle of everything to save the day alone, sacrificing himself in the process, with or without love interest in tow, and both die Matrix Revolutions style, I could live with that.
It's YOUR story, and the more options Bioware gives, the better. The only thing I'd have a problem with is the LI dying in your arms with no way around it or no alternative. Something like that would be great for one or two of my more tragic Shepards, but I'd like a happy ending for some of the others.
I think Dragon Age had a decent balance in endings, some were happy, some were bittersweet, and some were tragic. Something like that on an epic scale for ME3 would be welcome in my opinion.
#28
Posté 16 mars 2010 - 05:45
Mallissin wrote...
And the Reapers are destroyed by the massive black hole in Shepard's heart.
And then the real galaxy is destablilized by the collective wailing of the Tali/Garrus/Liara/Thane/Miranda/Kaiden/Ashley/Jack-mancers when they realize what they've dooonnnnneee.
Anyways, although I don't think the choice should come down to something like "you LI or all organic life in the galaxy" or even "your LI or your crew" I do hope there is a "send your LI to their doom" option for ME3. Because I do enjoy a good cry now and again.
Modifié par Marta Rio, 16 mars 2010 - 05:47 .
#29
Posté 16 mars 2010 - 05:49
#30
Posté 16 mars 2010 - 06:05
Gre3nham wrote...
I think your LI/squadmate should be put in a situation where they could be injured, mutilated, blinded or a whole manner of nasty things. Shep could either sacrifice himself, his crew, a planet, money, other squad mates ect. To get them back before somthing bad ends up happening, or he could save them, but have them injured or somthing bad. Still a hard choice, but I think having a team mate crippled so they can't fight is better than having them dead, whilst still having to make a hard choice and getting a happy ending with there now recovered LI.
Because everyone needs to be punished for falling in love in an already messed up Galaxy.
I'm not trying to be disrespectful, but just becuase someone had their Shepard romance a squadmate/npc/tentacle..whatever, doesn't mean they need to pay a price for it. Hell some players never even bother with the romances.
People want "tough" descisions, I understand, I see it all over the boards when I stop by to check em out. Seriously though, a tough desiscion should not come at the expense of those who wished to pursue a little more variety in the story.
If you want the OPTION, to place them in harm's way, any squadmate for that matter; I'm sure your chance will come at some point in ME3, but I am personally against having it thrown in your face because someone decided to pursue a romance option. From my point of view, that kind of thing is poor story telling.
Anyways, let me get off my soap box here and go into hypotheticals: If I had to choose? It would depend on who I was sacrificing either way. For Tali/Garrus/Miranda, withoutout question, I would sacrifice everything else.
Modifié par Zulmoka531, 16 mars 2010 - 06:21 .
#31
Posté 16 mars 2010 - 08:10
#32
Posté 16 mars 2010 - 04:03
#33
Posté 16 mars 2010 - 04:11
2) My Shepard would sacrifice himself AND his LI if it could save the crew and the galaxy
3) My Shepard would sacrifice himself AND his LI AND his crew if it could save the galaxy
In short, Save the greatest number, sacrifice the fewest, starting with himself.
#34
Posté 16 mars 2010 - 04:16
The only hard choice in Witcher was why anyone would care about anything that happened in that game. I mean, when you're got nihilism as a theme...DarthCaine wrote...
I'd be really happy if BioWare gave us this choice. It's mentioned in almost all of their games, but the choice is never actually there. BioWare games should have hard choices like in The Witcher
I'd sacrifice my LI
#35
Posté 16 mars 2010 - 04:31
As long as it doesn't force that choice on me like some Bioware RPGs I could mention *ahem*
Modifié par Mondo47, 16 mars 2010 - 04:31 .
#36
Posté 16 mars 2010 - 04:47
Marta Rio wrote...
Mallissin wrote...
And the Reapers are destroyed by the massive black hole in Shepard's heart.
And then the real galaxy is destablilized by the collective wailing of the Tali/Garrus/Liara/Thane/Miranda/Kaiden/Ashley/Jack-mancers when they realize what they've dooonnnnneee.
Anyways, although I don't think the choice should come down to something like "you LI or all organic life in the galaxy" or even "your LI or your crew" I do hope there is a "send your LI to their doom" option for ME3. Because I do enjoy a good cry now and again.
I wouldn't be surprised that I might end up having to send my LI to their deaths .... For example I may NEED to send Tali away from the Normandy to coordinate with the Quarian fleet. If that fleet is the only thing standing between the galaxy and destruction I'd order them to Hold the Line to buy the galaxy the time it needs.
I could imagine other LIs going in similar ways but, unfortunately, Tali would be the most likely that would get ordered to their death [for "good" reasons].
#37
Posté 16 mars 2010 - 04:55
Flamewielder wrote...
1) My Shepard would sacrifice himself first if it could save the galaxy, the crew and his LI. That's what heroes are for.
2) My Shepard would sacrifice himself AND his LI if it could save the crew and the galaxy
3) My Shepard would sacrifice himself AND his LI AND his crew if it could save the galaxy
In short, Save the greatest number, sacrifice the fewest, starting with himself.
This pretty much sums up everything I would have said, and with less
#38
Posté 16 mars 2010 - 05:02
Mondo47 wrote...
I'd sacrifice myself before someone I love or a loyal ship and crew... not having the third choice would be something of a massive tear-yourself-in-two copout.
As long as it doesn't force that choice on me like some Bioware RPGs I could mention *ahem*
'Ey, that's Riordan's fault. Stupid Orlesian idiot shoulda told us -before- the Landsmeet about the sacrifice, and then Alistair and I coulda got together and cackled evilly as we planned to toss Loghain to the archdemon.
#39
Posté 16 mars 2010 - 05:11
Conflict with choosing ones LI over the fate of the crew/mission, that would've been nice!
#40
Posté 16 mars 2010 - 05:34
#41
Posté 16 mars 2010 - 05:35
Raphael diSanto wrote...
Mondo47 wrote...
I'd sacrifice myself before someone I love or a loyal ship and crew... not having the third choice would be something of a massive tear-yourself-in-two copout.
As long as it doesn't force that choice on me like some Bioware RPGs I could mention *ahem*
'Ey, that's Riordan's fault. Stupid Orlesian idiot shoulda told us -before- the Landsmeet about the sacrifice, and then Alistair and I coulda got together and cackled evilly as we planned to toss Loghain to the archdemon.
Granted. I just didn't like playing for 30+ hours only to be told I either die, deprive the realm of a king, sell the soul of humanity or allow a douchebag to regain honour he didn't deserve. I felt like I was being punished for having morals and not having a penis
#42
Posté 16 mars 2010 - 05:37
Tooneyman wrote...
Mallissin wrote...
Onyx Jaguar wrote...
I'd break the game because my main Shepard has no LI.
Everyone wins.
And the Reapers are destroyed by the massive black hole in Shepard's heart.
Acutally reapers have awesome mass effect drive cores. They would probably survive the black hole. He would have to come up with something else. Sense they are to dang technical.
Send the Space Hamster. He feeds on their dismissed existence.
#43
Posté 16 mars 2010 - 05:59
It is sad that I figured that in to my playtru lol.
Modifié par RyrineaNara, 16 mars 2010 - 06:04 .
#44
Posté 16 mars 2010 - 06:18
#45
Posté 16 mars 2010 - 06:23
Even though I would love to see a choice like this, I should probably also mention that I wouldn't want it forced on us in every playthrough, if you throughout the entire game (or just the end-game) make all the right decision, then you, in my opinion, should be able to have your happy ending... atleast to some extend.
I really loved what BioWare did with for example the Alistair romance in Dragon Age: Origins. It could end in soooo many different ways, and wow, have I played that game many times over just to see them.
PLEASE BIOWARE!
#46
Posté 16 mars 2010 - 06:33
Alamar2078 wrote...
Note: I think it would be a harder / "better" decision to have to order folks to die as opposed just jumping into the fire yourself. As long as it makes sense as to how you got into the situation I think it could add a lot dramatically.
This.
Take the suicide mission from ME2 and ratchet up the pressure and consequences. Like the fate of an entire race may rest in the decisions you make. Imgaine that you have to chose a certain race's fleet as a distraction force, but the chances of that race being wiped out are near 100%. You have to chose one, but who? The geth, rachni, krogan, humans, etc? That would be the ultimate decision. Chosing one race to become practically extinct in the name of the greater good.
#47
Posté 16 mars 2010 - 06:34
#48
Posté 16 mars 2010 - 06:37
#49
Posté 16 mars 2010 - 06:37
Sad part is I am femShep.
#50
Posté 16 mars 2010 - 06:40
DarthCaine wrote...
I'd be really happy if BioWare gave us this choice. It's mentioned in almost all of their games, but the choice is never actually there. BioWare games should have hard choices like in The Witcher
I'd sacrifice my LI
The Witcher bull**** again?
There are no hard choices. Every level plays out exactly the same irrespective of your choices until the final two.
And there the only difference is the enemies you fight, and even then it's only for part of it
The one exception is whether or not you get the Spell Book, but the fight is neither harder nor easier whether the Alchemist is using it or you are.
There've been Neverwinter Nights Modules that had bigger choice/consequence systems than I've seen in any commercially released game.





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