Mhairi??? ((SPOILER))
#76
Posté 18 mars 2010 - 12:25
#77
Posté 18 mars 2010 - 12:46
#78
Posté 18 mars 2010 - 12:50
they posted her as a "companion character" and killed her off within ten minutes of gameplay??
really..
i thought maybe there was a way to save her, or they killed a different person depending on what class you played or something weird like that.
but really...
why not consider those two guys who died in the first one companion characters? they were there for ten or twenty minutes. heck they even talked more.
and if they were going to kill her off like that, why even bother giving her an "approval" bar, to make us not expect her to die? lol
#79
Posté 18 mars 2010 - 01:36
#80
Posté 18 mars 2010 - 01:51
#81
Posté 18 mars 2010 - 05:32
I didn't see any of the promos and I bought the add on with no real expectations, but that to me turned out to be a bad move.
Not everyone has do die in a joining, only 3 peeps were joining for hevens sake. If the rule is someone has to die, then you should just be able to chose who dies and have some sort of ritual sacrifice or something, lol.
#82
Posté 18 mars 2010 - 06:18
That defeats the entire purpose of chance now doesn't it?Not everyone has do die in a joining, only 3 peeps were joining for hevens sake. If the rule is someone has to die, then you should just be able to chose who dies and have some sort of ritual sacrifice or something, lol.
... to make you believe they weren't going to kill her off maybe?if they were going to kill her off like that, why even bother giving
her an "approval" bar, to make us not expect her to die? lol
How does her dying not affect the story? She dies, you don't get her. That affects the story quite a bit.Le_Mieux wrote...
It's what is
known in the industry as, 'Bad Writing'.
Lazy writers will often
use this as what they think as a clever way to convince the
player/reader that, 'sh** just got real'. When in fact it's just a dick
move.
Basically they create and kill a character to give the
illusion of the trope, 'Everybody Dies', without actually affecting the
story or the world at all.
If the writers were lazy, it would be easier to not even have her at all.
It made people post on the forum in an attempt to find a way to keep her alive. It also shocked the hell out of most people, so... it was not a poor attempt.IMO
DA:O has always come up short in terms of potential...the game has
great potential, but Bioware never quite realizes it....you're given
some choices, but they don't have much impact (take Jowan from DA:O for
instance). There's way too much linearity. Mhairi is a poor attempt at a
plot twist.
RPGs have always had linearity. Games that boast that they don't, like Oblivion and Fallout, just gives the player the illusion. In the end, the main quest chain is still the main quest chain, and nothing you do will really change much. Just because you avoid the main quest and have billions of side quests doesn't make the main quest not the main quest. RPGs give you illusions of choice. No devs are going to make the game have tons of different outcomes that you see happen in the middle of the game. You see small amount of difference based on your choice that is reflected in the game. Anything that gives huge impact are reflected in some Epilogue texts at the end of the game. That takes no effort at all.
Yes, it would have, but what the game currently has is fine.The DAO:A would be more amusing/interesting if they
randomly killed off one of the three in the joining....shake things up a
little....or make you choose like in ME1 when the characters have made
some sort of contribution (although I never really used Ash or Kaiden
much)....
The entire game isn't original. The entire fantasy genre is not original.I wonder how much of an effect this expansion will have
on Dragon Age II....if there is one...or maybe it'll be based on a
totally different character (i.e. Morrigan's child -if this were the
case, adds insult to injury about choices having impact - a child that's
somewhat a god...sounds familiar....where have I heard that before??)
ME2 choice imports weren't that great either. Saving or killing the council made no difference at all. Who you saved on Virmire made no difference. Hell, who you romanced didn't even make that much difference either. The only people that showed up were mostly minor roles and didn't change the story that much. Maybe a lot of it are seeds for ME3, but in ME2, it didn't really matter.
Just because some people didn't like how the game turned out doesn't make the game or the writing bad. If you don't like something, it doesn't mean it sucks.
Modifié par AuraofMana, 18 mars 2010 - 06:30 .
#83
Posté 18 mars 2010 - 10:05
ImNotTrent wrote...
Mhair is the Jowan/Bride/Groom/Daveth/Jory... etc etc etc. they play a small part in starting the story, then they die. and really, someone who wanted so badly, waited so long to become a warden, was pretty much destined to die when they finally got the chance.
Bioware should make a female warrior companion in Dragon Age 2 to make up for this. Preferably a bisexual love interest too.....
#84
Posté 19 mars 2010 - 12:28
but then bio don't giva sh** as long an the casual gamer (fking (insert word here) are the reson for sh*** gaming) is happy and they get money the don't care. another thing i hate is the whole realism thing. when play a fantasy game i don't want realism if i had wanted that i would just sit and look out of a window.
#85
Posté 19 mars 2010 - 12:45
Mhairi was the best companion in this stupid fail of a DLC ..
If you wanted to make "impact" .. build her up as a character and kill her off in hte final battle or something. Since when do you choose to kill off the ONLY LIKEABLE character in the party.
Oh great now we're stuck with the ****goty looking Mage who ISNT EVEN CLOSE TO FUNNY, and the most UNWANTED character from DA:O..
Why!?? .. I cant believe I actually pre-ordered this POS ..
#86
Posté 19 mars 2010 - 01:40
Maria Caliban wrote...
Daveth and Jory both died in Dragon Age: Origins. It's the Joining; someone has to die. That you don't like the fact that someone dies doesn't make it bad writing.
Exactly. I was surprised by the occurence, as it appears most in this thread were, but that's a good thing. It is a perfectly fine tool that many writers use to create a sense of direness. Just because Daveth and Jory weren't attractive, powerful female characters, somehow we were all ok with them both dying. DA is dark fantasy. @#$+ happens. It's how the genre works.
Besides, Mhairi would have been a boring character...all virtue and honor and glory. She was King Cailin as a girl. We're Grey Wardens...a bunch of misfits and outcasts thrown together by circumstance. Think about almost every other character. She doesn't much fit in with that...although I guess I wouldn't have minded having her in the party with Oghren just so he could constantly tick her off.
#87
Posté 19 mars 2010 - 02:09
i really wanted to fight alongside mhairi and now shes gone, gone gone just like your dog, i ran him over with the car when i drove in! everyone around you is dying!!!
(i had to quote a bit of scary movie 3 there
But seriously, i wish there is a way you can prevent this
#88
Posté 19 mars 2010 - 02:25
Dwarf-Thane wrote...
Maria Caliban wrote...
Daveth and Jory both died in Dragon Age: Origins. It's the Joining; someone has to die. That you don't like the fact that someone dies doesn't make it bad writing.
Exactly. I was surprised by the occurence, as it appears most in this thread were, but that's a good thing. It is a perfectly fine tool that many writers use to create a sense of direness. Just because Daveth and Jory weren't attractive, powerful female characters, somehow we were all ok with them both dying. DA is dark fantasy. @#$+ happens. It's how the genre works.
Besides, Mhairi would have been a boring character...all virtue and honor and glory. She was King Cailin as a girl. We're Grey Wardens...a bunch of misfits and outcasts thrown together by circumstance. Think about almost every other character. She doesn't much fit in with that...although I guess I wouldn't have minded having her in the party with Oghren just so he could constantly tick her off.
I agree with this so much. "I've awaited this day!" made me laugh with how ridiculous and unnatural it sounded. Whilst I'm sure she could have been a good character, she came across as incredibly fake - Maybe it was her voice, I don't know, but with Cailan it didn't feel "fake".
To be honest, the way the Joining was handled in Awakening made me facepalm a fair bit, it didn't have anywhere near the severity and it just felt different. It was a shock, for me, that Mhairi died - especially because BioWare made that trailer for her.
#89
Posté 20 mars 2010 - 06:39
#90
Posté 20 mars 2010 - 01:18
#91
Posté 20 mars 2010 - 01:31
Hell Mutant wrote...
There are so many cry babies on this forum. If you're that upset about this, I don't think that you would survive The Joining either. So I guess you can take solace in the fact that you would join Mhairi after drinking as well?
Wow, and you complain about other people's problems? Fascinating.
#92
Posté 20 mars 2010 - 01:40
Modifié par Hell Mutant, 20 mars 2010 - 01:41 .
#93
Posté 20 mars 2010 - 01:43
Hell Mutant wrote...
I C what U did there
I'll take that as a compliment.
#94
Posté 20 mars 2010 - 01:48
#95
Posté 20 mars 2010 - 01:48
You can't do that! You can't make the ritual mortally dangerous 5 seconds after you had the damn drunk act like he just drunk a goblet of vinegar on a bet! That's narrative suicide right there.
#96
Posté 20 mars 2010 - 09:50
Mhairi was boring anyways, i remember thinking at the beginning of the game that she was a righteous ******. Reminded me much of Casavir from NWN2 actually, minus the personal charm. I was pleasantly shocked when she died as i did not expect it at all, and after that i worried that some of my other, more likable and interesting, recruits would die aswell.
Anyhow, i never liked shield tanks anyway; my DW warrior pwns everything and holds aggro like a seal in a shark-tank. Good riddance of Mhairi - leaves an open spot for real dps, and she would've probably gotten on my nerves eventually.
Thats my opinion anyway.
Oh, and Oghren rules!
#97
Posté 20 mars 2010 - 10:45
RevengeofNewton wrote...
I agree with this.Maria Caliban wrote...
Daveth and Jory both died in Dragon Age: Origins. It's the Joining; someone has to die. That you don't like the fact that someone dies doesn't make it bad writing.
Daveth took the joining and didn't make it but as for ser knight jory, he didn't take the joining for it was not complete.
#98
Posté 20 mars 2010 - 11:22
It would have been more interesting if they 'randomly' killed one of the characters during the joining, rather than automatically killing my only tank.
#99
Posté 20 mars 2010 - 11:26
#100
Posté 21 mars 2010 - 02:52





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