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Mhairi's Joining (Spoilers)


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#51
RogueWriter3201

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(Sigh) I must admit...perhapes my reaction was bit...over the top.
Was it a surprise? Yes. Was it upsetting? Most definently. But, as
others have pointed out, maybe that 'was' the point. Though I still
wish they would have found 'another' character to Sacrifice to the
Joining, I suppose it might not have had the same impact. I'm not
even through 55% of the game's content yet, so there is still much
to see, and thus far I'm really enjoying it. The Characters, who
survived, are pretty interesting, and Oghren's one liners keep leaving
me in Stiches. I don't like Anders. Sigrun is frakking awesome,
as is Justice. Thus far Valenna has me wishing she was a Romance
option, but aside from that is a great Tragic character all her own.

Bottom line, getting to the Joining last night really burned me, but I
suppose cooler heads prevale in the end. Looking forward to seeing
this through. And, at least now, I'm better prepared if anyone else
eats it before the close of the Story.

#52
Dragon Age1103

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noo!!! Why I love Anders but Mhairi was pretty awesome but it was a good way to show even the strongest knights don't live through the joining....just a hurtful lesson.

#53
Brockololly

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KnightofPhoenix wrote...

imported_beer wrote...
That said, the scene was very...um...bland. I was hoping for more epic-ness.


Yes it was.
No music, no right dark atmosphere. And we barely even knew Mhairi's name. She was killed off too soon for us to really care.

But the concept is fine.


Exactly- I'm fine with having people, even people you like, die in the Joining. The execution of the scene was just quite "Bleh" and ultimately disappointing.

As much as I liked Mhairi in the short time she was around I just wish Bioware's marketing folks didn't  bother announcing her as a companion in the first place. It would be like saying the anonymous soldiers you can recruit to go in the Tower of Ishal were companions, or Daveth and Ser Jory in DAO.

It bugs me too in the sense that they said we had 6 companions... well sure, besides the fact that one is offed in the first hour of the game.

#54
Daigoji Gai

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It bugs me too in the sense that they said we had 6 companions... well sure, besides the fact that one is offed in the first hour of the game.


But she was a companion, lol, up until the ritual. Ok, cinematic quality is one thing, but it would have diminished the impact (and the posts here in shock and voicing unhappiness) if Mhari wasn't mentioned as a companion. It would have been too obvious she wouldn't make it and make her insubstantial. By announcing her, getting the romance gamers all salivating and offing her (while not cinematically epic) makes for a nice red herring, IMHO a pretty damn nice way to start Awakening. From the posts here many had already developed a vested interest in her, so I'd say Bioware (with the exception of opinions on cinematic quality) handled this plot twist damn well... and personally seeing the rants in this forum and others about her, this stunt IMHO was hysterical and pure win! Image IPB

Modifié par Daigoji Gai, 16 mars 2010 - 10:42 .


#55
KnightofPhoenix

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Brockololly wrote...

KnightofPhoenix wrote...

imported_beer wrote...
That said, the scene was very...um...bland. I was hoping for more epic-ness.


Yes it was.
No music, no right dark atmosphere. And we barely even knew Mhairi's name. She was killed off too soon for us to really care.

But the concept is fine.


Exactly- I'm fine with having people, even people you like, die in the Joining. The execution of the scene was just quite "Bleh" and ultimately disappointing.

As much as I liked Mhairi in the short time she was around I just wish Bioware's marketing folks didn't  bother announcing her as a companion in the first place. It would be like saying the anonymous soldiers you can recruit to go in the Tower of Ishal were companions, or Daveth and Ser Jory in DAO.

It bugs me too in the sense that they said we had 6 companions... well sure, besides the fact that one is offed in the first hour of the game.


They marketed her as a companion in the hopes that we would be attached to her, thus be shocked by her death. And for us not to suspect, so it can come from no where. I think that partially worked actually.  
So I don't see that as a major problem.

It's just the atmosphere was lacking. It didn't come as a surprise to me that Daveth and Jory died, but the atmoshpere, the music made the scene very powerful.
Here, I honestly didn't expect Mhairi to die, but the execution of the scene was bland. A shame really.
 

#56
Cancermeat

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i though maybe she would have survived if i wasnt a warrior as well. Too bad RIP.

#57
TroyN

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The problem i have is, the way it was done just made it not make sense. It was so quick and sudden that it felt like it was preventable. It made me feel like I screwed something up and thus put the game down to come look on a spoiler forum to see what's up with it. It wasn't emotional, you weren't with the character long enough for it to matter. It was just quick and pointless, especially after her swearing to get vengeance for Rowland and such... just meh. Like someone said earlier if she had died during the climax, fine. You've had time with the character and then it means something. As it is, it's just a let down. Not an emotional let down, just a plain "Well, my interest just died a bit" sort of let down.

#58
Aristorum

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Oh jeez glad to know that it's part of the story for her to die. I started thinking I had screwed up somewhere.

#59
rebeltube

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I was really disappointed to see her die in the joining... Like the first time we saw the consequences of the ritual, one or two must die...



But overall, I wasn't disappointed with the expansion... I just hope they'll be making another one W/ the original companions in it... I miss my Leliana.

#60
Brockololly

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KnightofPhoenix wrote..

They marketed her as a companion in the hopes that we would be attached to her, thus be shocked by her death. And for us not to suspect, so it can come from no where. I think that partially worked actually.  
So I don't see that as a major problem.

It's just the atmosphere was lacking. It didn't come as a surprise to me that Daveth and Jory died, but the atmoshpere, the music made the scene very powerful.
Here, I honestly didn't expect Mhairi to die, but the execution of the scene was bland. A shame really.
 


Sure and  I get that its an expansion and not a full game, but why not wait until a little farther along in the game to do the Joining and then kill her off if they wanted to be shocking? Having only had her for an hour or so into the game you sort of see what her character might be like but before you can do anything with her- BAM- she is dead.

And they didn't even really play up the irony that she dies in the Joining trying to be what she has dreamed of becoming for most of her life. Instead she just drinks and gurgles and dies- heck I was half expecting Oghren to make a fart joke or something after Mhairi died.

I guess my problem with it is that while I obviously didn't expect her to die, the manner in which her death scene is done almost makes you do a double take given how nonchalant everyone is about it. I was sitting in my chair going "WHAT?:blink:" and everyone in the game barely bats an eyelid, which creates an unpleasant disconnect between the all important "immersion."

#61
Daigoji Gai

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rebeltube wrote...

I was really disappointed to see her die in the joining... Like the first time we saw the consequences of the ritual, one or two must die...

But overall, I wasn't disappointed with the expansion... I just hope they'll be making another one W/ the original companions in it... I miss my Leliana.


Let us all hope by Andraste's grace that we get a few more before DA2 drops in 2011. I mean, a whole slew more. I hope Bioware has enough teams working on more DAO DLC/expansions, ME2 DLC, while still moving forward with ME3 and DA2...

#62
Hyper Cutter

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LUCYM0N0 wrote...
How was she any different from Jory or Daveth?

Daveth and Jory didn't have character trailers, couldn't level up, and can't be given gifts, for starters...

Not to mention that making the only character forced to die female has... unfortunate implications. And making that same character something the fans had expressed a desire for (female warrior AND a woman who's not a jerk or semi-crazy) is just plain trollery.

DKJaigen wrote...

Dedicated? if you look at her profile
and the way she acts she sounds more like a gloryhunter. The job  of a
grey warden can be described as this: its a ****ty job but someone got
to it. Frankly im not surprised she failed

So... like
Alistair, then? Or did you forget Alistair's "being a GW is totally an
honor and not a messy solution to a really nasty problem, so no way will I let Loghain join us even though we desperately need the manpower and becoming a GW is a death sentence no matter what!" hissyfit? And yet somehow HE lived...

#63
Booglarize

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 People, you should know this by now - the very first characters who join you in BioWare games generally don't have great life expectancies. They've done this before, they'll do it again. Sure, they bamboozled us a wee bit by playing her up as a companion, but even then, we all saw it coming a little.

I mean, after they went and actually killed off my mom in the beginning of Origins, I knew they meant business. BioWare has no compunctions about using characters as temporary plot devices - even if they have to kill your family to do it. 

Modifié par Booglarize, 16 mars 2010 - 11:35 .


#64
BGFU888

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Well, I just did that scene.

All I have to say is, lol, that was fast.

So there you have it, 5 new companions.

Modifié par BGFU888, 17 mars 2010 - 12:08 .


#65
Trogdorx

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Not happy.

#66
TalikoSama

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I didn't like her anyway. Too much of a goody goody and that's just not how I play the game.

#67
Spinnazie

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I knew from the moment I saw her character portrait she would die.



She has a black background in her portrait while any other non-temp party member has a colored one.

#68
Maria Caliban

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Hyper Cutter wrote...

Daveth and Jory didn't have character trailers, couldn't level up, and can't be given gifts, for starters...

Not to mention that making the only character forced to die female has... unfortunate implications. And making that same character something the fans had expressed a desire for (female warrior AND a woman who's not a jerk or semi-crazy) is just plain trollery.


I think we got punked.

#69
Brockololly

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Maria Caliban wrote...

Hyper Cutter wrote...

Daveth and Jory didn't have character trailers, couldn't level up, and can't be given gifts, for starters...

Not to mention that making the only character forced to die female has... unfortunate implications. And making that same character something the fans had expressed a desire for (female warrior AND a woman who's not a jerk or semi-crazy) is just plain trollery.


I think we got punked.


Exactamundo- we've just been GAIDERED

#70
SirOccam

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Booglarize wrote...

 People, you should know this by now - the very first characters who join you in BioWare games generally don't have great life expectancies. They've done this before, they'll do it again. Sure, they bamboozled us a wee bit by playing her up as a companion, but even then, we all saw it coming a little.

I mean, after they went and actually killed off my mom in the beginning of Origins, I knew they meant business. BioWare has no compunctions about using characters as temporary plot devices - even if they have to kill your family to do it. 

The difference is that the loss of your character's mother will have a HUGE effect...on your character. For obvious reasons. The loss of Mhairi had approximately 0 dramatic value, because our characters had just barely been introduced and then she was dead. There's very very little reason to care.

But the reason people DID care was because they hyped her up as a character first. They made her mean something, in an OOC sense, to real-life, human people who live on planet Earth, because they were excited to get to have a fun companion. Then they took her away and gave us a Nelson laugh. "Ha ha!" It had no dramatic resonance. It was just Bioware tricking us. It does nothing for the story.

Even Jory and Daveth were more dramatic and momentous, because we had a little bit of time to become acquainted with them. We knew their back stories by the time they died. We knew Jory had a wife and kid. We knew Daveth had a checkered past but seemed to have a really responsible personality. We had time to care about them. It's not like they were just there, saying "hi I'm Jory" and then death. And these characters were not presented as fully playable companions. There was no hype about them. And yet it still managed to be much more moving and sobering when they died. Because they mattered to our characters even if they didn't matter to us.

#71
Maria Caliban

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Gaiderage: That'll teach you to get too attached.

#72
Booglarize

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I prefer the term "Gaidercide".

Edit: SirOccam - I agree with you. That post of mine was mostly snarky, and personally I do feel the Mhairi situation, and especially the final scene, could have been handled better. A shame, really - she was definitely one of the characters I liked more from the previews we got to see before the game. 

Modifié par Booglarize, 17 mars 2010 - 12:21 .


#73
SilentKnight111

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It certainly surprised me. I reloaded the game before the battle on the roof to make sure I didn't do something wrong. We really did get punked.

#74
redleafchewer

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"When Mhairi was a child, she was enraptured by tales of kings and nobles. All she wanted was to be like them, to fight for what she believed. Betrothed to a trader when she turned 16, she saw the life that lay ahead of her and enlisted in the army instead. Her fierce loyalty and devotion to Ferelden earned her the love and respect of her commanders and brothers-in-arms. King Cailan’s betrayal and death hit Mhairi hard, and when she learned of the two Grey Wardens who quelled the Blight almost single-handedly, she vowed to serve the Wardens. When
the call came for volunteers to help rebuild the order at Vigil’s Keep, Mhairi jumped at the chance to join."


Punked is the proper term Image IPB


#75
Bigdoser

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Booglarize wrote...

 People, you should know this by now - the very first characters who join you in BioWare games generally don't have great life expectancies. They've done this before, they'll do it again. Sure, they bamboozled us a wee bit by playing her up as a companion, but even then, we all saw it coming a little.

I mean, after they went and actually killed off my mom in the beginning of Origins, I knew they meant business. BioWare has no compunctions about using characters as temporary plot devices - even if they have to kill your family to do it. 


This.