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Blood splattered clothing/people


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#1
Merker

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 I'm trying to create a character who runs into the room from a battle. I want him to look kind of beaten up and blood splattered and things, but I don't just want it to be "in the cutscene". I was wondering if there was a way to apply it to the creature or something so when the player's just walking around this guy is still bloody?

#2
Challseus

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SetCreatureGoreLevel

I honestly cannot remember if there are GORE constants, or if you just pass in literal numbers. I can tell you when I get home, but for now, you can play around with this.

#3
Fridge Chesthair

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I know that the persistent gore option will maintain PC character gore through cinematics.



In some of the standard custscenes, I remember persistent gore for some NPC characters as well. If someone could point you to one of those, you could look up the cinematic and reverse engineer the settings.

#4
Merker

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SetCreatureGoreLevel looks perfect :) I'd guess it takes in a 0.0f - 1.0f float as the input, like the cutscene editor, but I've not tested :)



Thanks a lot!

#5
Challseus

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Merker wrote...

SetCreatureGoreLevel looks perfect :) I'd guess it takes in a 0.0f - 1.0f float as the input, like the cutscene editor, but I've not tested :)

Thanks a lot!


Just confirmed it goes from 0.0 - 1.0.