I'm trying to create a character who runs into the room from a battle. I want him to look kind of beaten up and blood splattered and things, but I don't just want it to be "in the cutscene". I was wondering if there was a way to apply it to the creature or something so when the player's just walking around this guy is still bloody?
Blood splattered clothing/people
Débuté par
Merker
, mars 16 2010 02:42
#1
Posté 16 mars 2010 - 02:42
#2
Posté 16 mars 2010 - 06:47
SetCreatureGoreLevel
I honestly cannot remember if there are GORE constants, or if you just pass in literal numbers. I can tell you when I get home, but for now, you can play around with this.
I honestly cannot remember if there are GORE constants, or if you just pass in literal numbers. I can tell you when I get home, but for now, you can play around with this.
#3
Posté 16 mars 2010 - 07:08
I know that the persistent gore option will maintain PC character gore through cinematics.
In some of the standard custscenes, I remember persistent gore for some NPC characters as well. If someone could point you to one of those, you could look up the cinematic and reverse engineer the settings.
In some of the standard custscenes, I remember persistent gore for some NPC characters as well. If someone could point you to one of those, you could look up the cinematic and reverse engineer the settings.
#4
Posté 16 mars 2010 - 07:32
SetCreatureGoreLevel looks perfect
I'd guess it takes in a 0.0f - 1.0f float as the input, like the cutscene editor, but I've not tested 
Thanks a lot!
Thanks a lot!
#5
Posté 17 mars 2010 - 12:33
Merker wrote...
SetCreatureGoreLevel looks perfectI'd guess it takes in a 0.0f - 1.0f float as the input, like the cutscene editor, but I've not tested
Thanks a lot!
Just confirmed it goes from 0.0 - 1.0.





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