toolset, Awakening and projects
#1
Posté 16 mars 2010 - 03:09
1- Will my toolset and the projects in my toolset break if I install Awakening?
2- When will the Awakening resources be available in the toolset?
3- Will patch 103 break my toolset projects, etc?
4- Will it be possilble to have mods only for DAO and other mods only for Awakening or will it all be a mess there? So, when I load my mod with an updated toolset for Awakening, will it change and stop working with only DAO resources?
Thanks :-)
#2
Posté 16 mars 2010 - 04:28
DLAN_Immortality wrote...
Some questions about all this...
1- Will my toolset and the projects in my toolset break if I install Awakening?
2- When will the Awakening resources be available in the toolset?
3- Will patch 103 break my toolset projects, etc?
4- Will it be possilble to have mods only for DAO and other mods only for Awakening or will it all be a mess there? So, when I load my mod with an updated toolset for Awakening, will it change and stop working with only DAO resources?
Thanks :-)
This.
I haven't patched to 1.03 myself because of similiar fears. And as bad as I want to play Awakenings, I don't neccessarily want it to be something module players need when playing my game. Well, unless I see some new content I can't live without!
#3
Posté 16 mars 2010 - 04:31
3) i already installed 1.03 and nothing breaks - so no, it won't.
4) i my opinion awakening is like a big custom module. you won't be able to use the new skills, spells and so on in the toolset. it will be all crypted within the appropriated erf-file. so you still stuck at origins to build modules for...
could someone, who already owns awakening, please confirm this assumption? if it's aint this case then we would be able to select the new models (weapons, armors, buildings) in the toolset.
#4
Posté 16 mars 2010 - 06:50
Hmm, sounds good. I am guessing they will give us a toolset update at some point, that will have a new DADBDATA file that will contain the new resources. Or, at least, I would assume so...
#5
Posté 16 mars 2010 - 07:27
I would guess that once the toolset update is available, Awakening would be a separate module that we can include in the Hierarchy and this would determine if the module requires Awakening or not.
I don't expect we will get a toolset update with Awakening soon since that would mean we can essentially export Awakening with a dummy module and that will make Awakening available to users who didn't buy it too - at least, that was the reason the DLCs weren't included as part of the last toolset database.
Awakening might be a different case due to the UI changes (more specializations) that check if Awakening is installed (FollowtheGourd posted about this here - http://social.biowar.../614500#1635267)
#6
Posté 16 mars 2010 - 07:48
Thanks!
#7
Posté 16 mars 2010 - 08:23
I would guess that once the toolset update is available, Awakening would be a separate module that we can include in the Hierarchy and this would determine if the module requires Awakening or not.
that won't happen at all. awakening's and the dlc' ressources won't never ever go public because they're premium content and you've to pay to get those. if any bioware only intents to provide the new models^^
#8
Posté 16 mars 2010 - 08:52
I was thinking just of the scripts and 2das which got changed to reference new content (abilities, specializations and so on). I think we will get these definitely. We will not get the areas/convos/plots/etc which are specific to the Awakening campaign.
DLAN_Immortality wrote...
TimelordDC: Well, I think not
giving us the Awakening resources would be dumb... people who want to
pirate things will pirate things no matter what, so in the end the only
ones with a problem will be us modders who want to create for the
Awakening campaign...
Thanks!
You can still add on to the Awakening campaign using PRCSCR method - at least if we get the area tags.
Modifié par TimelordDC, 16 mars 2010 - 08:57 .
#9
Posté 16 mars 2010 - 08:54
An official statement from Bioware would likely increase Awakening sales
Modifié par jsd313, 16 mars 2010 - 08:55 .
#10
Posté 16 mars 2010 - 09:03
-Semper- wrote...
but the new database won't include new models. at least they should have provide a new version of the toolset to let us play with the additional stuff they created. hopefully it won't take too longI would guess that once the toolset update is available, Awakening would be a separate module that we can include in the Hierarchy and this would determine if the module requires Awakening or not.
that won't happen at all. awakening's and the dlc' ressources won't never ever go public because they're premium content and you've to pay to get those. if any bioware only intents to provide the new models^^
Awakening is no different than Tales of the Sword Coast for Baldur's Gate or Hordes of the Underdark for Neverwinter Nights; I know that the most of the assets for the latter were included in the Neverwinter Nights toolset, so I imagine that the Dragon Age Toolset will get a similar update soon. As far as the DLC goes, we never had access to the raw modules for the Neverwinter Nights Premium Modules, but we did get other assets from them in patches.
#11
Posté 16 mars 2010 - 09:04
jsd313 wrote...
So does anyone know what the new patch is breaking in mods? I had heard a couple days ago that people where having issues with new classes and even characters not showing up in the party picker. I have held back from downloading the update and even bailed on stopping to buy Awakening on my way home from work.
An official statement from Bioware would likely increase Awakening sales
This is why I think we will get the new scripts and 2das -> otherwise, content created without those would not work since the UI has been changed.
#12
Posté 16 mars 2010 - 09:06
#13
Posté 16 mars 2010 - 09:08
but not in the same way you get the whole package of origin's ressources. it's plain business^^Dragon Age Toolset will get a similar update soon
I want to be able to continue making my mod, things are moving nicely
and I hate to disrupt it
hm. never thought of custom classes. this could really be a serious problem now...
Modifié par -Semper-, 16 mars 2010 - 09:11 .
#14
Posté 16 mars 2010 - 09:16
#15
Posté 16 mars 2010 - 09:23
#16
Posté 16 mars 2010 - 09:37
I'm going to have a private beta before long here if any of you guys would want to help out with testing. Toss me a PM if you'd have time and be interested.
#17
Posté 16 mars 2010 - 09:47
This sort of thread brings issues people are facing with the different types of mods to the fore so that it gets the attention of Bioware.
#18
Posté 16 mars 2010 - 09:52
I want to make a continuation of my mod for Awakening, and if Bioware doesn't release the resources then I won't be able to make it at all, so, yeah, I'd like to know.
But if it's all just assumption then we should just wait until we have an official response...
You guys worry me. :-(
#19
Posté 16 mars 2010 - 10:02
don't worry. the models are enough to continue your module.
Modifié par -Semper-, 16 mars 2010 - 10:03 .
#20
Posté 16 mars 2010 - 10:03
DLAN_Immortality wrote...
Ehm... for those saying that the resources won't be available... is there evidence or are you just speculating, as Sunjammer says?
I want to make a continuation of my mod for Awakening, and if Bioware doesn't release the resources then I won't be able to make it at all, so, yeah, I'd like to know.
But if it's all just assumption then we should just wait until we have an official response...
You guys worry me. :-(
Then maybe this will set your mind at ease; the expansion erf files are not encrypted. I just opened a few of them in the current toolset to see if the next version would likely be able to read from them.
#21
Posté 16 mars 2010 - 10:06
#22
Posté 16 mars 2010 - 10:29
Big enough to post a correction in this thread social.bioware.com/forum/1/topic/8/index/1756053/1#1756847?-Semper- wrote...
well, that's big step in the right direction
#23
Posté 16 mars 2010 - 11:14
#24
Posté 16 mars 2010 - 11:37
ladydesire wrote...
And for what else it's worth, I'm playing the Grey Warden that uses my custom class, and it's working just fine in Awakening.
That's good news - that mods that change fundamental things like core class IDs still work.
I'm hoping though that they either fixed the formula for backgrounds or atleast made it so that the cla_data is not read sequentially. Can't wait to test that out.
#25
Posté 17 mars 2010 - 12:28
the class name in Awakening (but this happens
in other campaign mods as well) but for the
most part it works as designed.
Edit: Any mods adding abilities using rows 400000-450000 in ABI_base (or an M2DA based on it) are quite possibly not going to work in Awakening, as many of the new abilities are in that range; Bioware seems to have dispensed with using separate ability entries for the specializations, but I only took a quick look at ABI_gxa.gda, so I might have missed something. I will look at the areadata_gxa.gda tomorrow and write down the area tags so we can start using them.
Modifié par ladydesire, 17 mars 2010 - 01:07 .





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