mcjunkin wrote...
I've been a fan of Bioware games since their infancy, and anyone who thinks a publisher is going to ruin Bioware hasn't paid attention to their history. Let's see, Bioware has thus far managed to weather, and improve, through a long slew of publishers, including:
1) Black Isle/Interplay
2) Atari
3) Microsoft (and LucasArts thrown into the mix for KotoR)
4) EA
Funny how I can remember in early 2000's that Atari was going to ruin them. Then, they "sold out" to Microsoft. Now, I guess it's EA's turn to take the brunt.
Now, I'm not defending any of these publishers. Atari in particular was really bad. But Bioware is just one of those development teams that manages to keep publishers off their back. My guess is it's savvy business management and putting out excellent quality products without ridiculously long delays (...ahem... Starcraft 2 ...ahem...). Publishers just generally leave them alone, and it's been that way for a decade now.
One thing I really appreciate about Bioware is their ability to incorporate their publisher's wishes seamlessly into their games. There's never anything that feels out of place or forced in due to publisher demands. That speaks alot to Bioware's ability, both as designers and a business, especially when dealing with such high profile publishers as MS and EA.
None of those publishers actually owned and controlled BioWare. Those companies you listed simply bought the rights to publish and distribute the respected title of interest or approached and funded them to produce a title. EA actually owns and controls BioWare the company rather than just an individual IP developed by them. So at the moment it's not the same as it would have been in the past when they were independent or funded/owned by investment firms.
Modifié par TheMadCat, 29 avril 2010 - 10:46 .





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