CybAnt1 wrote...
]You make it sound so much harder than it really is,
It's not "hard" as in difficult to figure out or do, no, that's not my point.
Just tedious. I think adding to the tedium is that again every rune takes up 1 inventory slot. I think it would be less tedious if Sera sold something other than novice runes. Why doesn't she get upgraded also just like the other merchant? By the end of the game she should also be selling GM runes so that to make Masterpiece and Paragon you don't have to "start" with Novice, you can start with GM.
Also adding to the tedium is the disorganization of the crafting menu, since you have to make the tiers in order, it would be nice if the tiers appeared in order on the crafting menu, they don't. Oh, and as some have complained, some of the tracings don't explain what the rune is actually supposed to do, either. (Good thing there's wikis and guides.)
And then finally there's the bugs, the problems that are not by design ... like BTW some "chains" having missing elements (so you can't go from Novice to Paragon because something is "missing" on the way), or some runes switching from armor to weapon when they shouldn't (like Silverite).
And again my last nitpicky thing ... personally were I doing the runecrafting system, I would make dweomer and hale runes armor runes by design, and amplification runes weapon runes, by design. I also would tier some of the specials/combo runes, maybe not with 7 tiers, but with 3-5.
I totaly agree with you, Cybant. And don't forget the whole walking in and out of the throne room if the PC isn't doing the Ruincrafting
Modifié par rak72, 22 mars 2010 - 02:50 .





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