Of course more accurate hits = greater dmg, its not difficult math. But with the ability of Adrenaline Rush, we already have a dmg boost. I am NOT asking for both, I am saying I would choose one over the other. I feel more satisfied seeing my bullets hit its target than seeing dmg spikes from an ability like Adrenaline Rush.
I kind of like the talk between the soldiers in front of the citadel information desk. Where they basically say to make sure each shot counts. That is my type of play style that was removed from ME2 but present in ME1 that I enjoyed.
If you want Adrenaline Rush, that is cool. I am saying I am willing to trade it for a boost in weapon accuracy.
Edit: What could also be encouraged even more is what is said in the tips of the game. Rapid Fire weapons are strong against shields, but weak against armor. While slow strong weapons are strong against armor and weak against shields. Just saying to make people switch weapons more it to emphisize this more during combat, especially during a soldiers combat play.
Watch a soldier nearly tear shields witht he AR, but see a serious slowdown the second you start shooting at armor. Its not the difficult and is nearly implemented very well in the game.
Modifié par Tempest, 17 mars 2010 - 02:18 .




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