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The Official "Crap I wish I'd known sooner...." Thread....


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#176
ell46

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I thought the game was scaled so it doesn't matter what level you are the enemy will only be at most 2 levels higher?

#177
DragonRacer13

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follis2 wrote...

Lol, I thought the same way about the "not entirely legal" quests and didn't do them. The same goes for Slim Cauldry's quests. I thought: "I've just cleansed Denerim for crime and now I'm going to steal and rob? That can't be right..." Though I was never so "good" that I didn't dare take the elfroots in the Brecilian forest... I think you just won the prize for the "goodest" character ever!:innocent:



Heh-heh, yeah, in hindsight, that was probably the most goody-good thought ever, but I didn’t want to pick a plant only to have an Ent or some other angry woodland spirit come stomp on me or something (instead, I just had giant angry tree demons come after my party anyway). Image IPB And yes, that character also told Slim to go get bent, as well as Ignacio the Trial of Crows guy. Missed so much XP and money on all that. But that character was a good elf and so in love with Alistair that she was afraid anything that didn’t look golden in an ex-Templar-trainee’s eyes would net negative approval.
 
Oh, also would’ve been good to know that you DO have the option to go to the Circle of Magi for help with the Connor mess. I know this now, but somehow all my conversations the very first play-through gave me the impression of only two choices: kill the kid or sacrifice the mother and send Morrigan into the Fade (because I did that quest before Broken Circle). So, I did what I thought was best and let the mother choose to die for her child – and was quite shocked that Alistair got so enraged, considering HE was contemplating killing the CHILD. Hooray for high cunning and persuasion!
 
Wish I’d known you don’t have to go back to camp every time you want to switch out a party member. Also wish I’d known you should go into Dane’s Tavern in Lothering. When the refugee said it was full of Loghain’s men, my first PC steered clear of it (why go looking for a fight, honestly?). Spent half the game wondering when I was going to run into this Leliana chick… only to learn I accidentally left her to die a horrible darkspawn death back in the unentered tavern in Lothering. Image IPB
 
I have a funny story that’s sorta related to the thread… not a “thing you wish you had known earlier” so much as an incredibly hilarious misunderstanding due to inexperience. First play-through, I’m doing the Scared Ashes quest and I collect the mysterious black pearl but somehow miss picking up the tapering stick (or whatever it’s called), so when I pass that giant firepit it looks like decoration as opposed to something I can activate and get a codex entry for. So, the black pearl remains in my “plot items” inventory forever. I arrive back in Denerim and Sergeant Kylon beckons me over to give me a little extra coin for all my help earlier and says something about he’ll be whispering around town that the Grey Wardens are being framed and can still be trusted. I later discover a pro-Grey Warden poster talking about “the griffons will rise again” and the key to victory is in the pearl (and, having been a do-gooder and turning down the Trial of Crows, there’s no quest update regarding the poster) and I totally think Kylon put it up in secret. Well, I don’t think of The Pearl brothel… I think of that mysterious black pearl in my inventory that seems to serve no purpose! I literally kept my eyes and ears peeled the rest of the game for some clue as to how my Warden could use the black pearl to slay the Archdemon. Image IPB
 
I actually was fairly disappointed to learn that I am an idiot and it was just part of some unmarked sidequest that nets you a codex entry in my second play-through. But I sure did enjoy the build-up I created for myself during that first play-through when I was convinced that black pearl was the key to ending the Blight. Image IPB

#178
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If I understand it correctly, there are a couple of scaling things involved.

Area scaling which will set a min/max level for an area, based on your current level.
Creature scaling which will set an individual enemy's level, based on your level
And creature limits, which will cap some creatures level no matter what your level is.

The wikipedia has all the relevant info if you're interested.

But basically it means that Revenants are always tough battles early in the game.
Circle tower and Redcliffe are doable at level 7 and 8 with good tactics.
Brecialian Forest is doable at 7 and 8 if you're careful and have bombs available, at least till the dragon in the ruins.  You might need shrapnel traps for the Ogres by the mad Hermit at this level though.
Denerim duel can be done at level 8 if you use bombs and and have 3 types of health potions in your inventory for when you get knocked down by his warcry.
The other Denerim battles are really tough, at least I found them to be at anything less than level 10+. The rogues ambush you and are fast and deal a lot of damage and if your build doesn't have high survivability you'll probably die in one of the back alleys or fighting the blood mages.
Likewise Orzammar, level 10 seems to pretty much be a minimum even with bombs, because the elite bounty hunter in the frostback mountains can deal so much damage so quickly.
I haven't played Haven at low levels for quite some time, but I would assume 8-10 to be doable, maybe.

Because of the creature cap you can reach a point where the enemy will be at your same level or lower if you level up enough, but as far as being 2 levels higher, I am not sure. It has been a long time since I took 4 survival to check out the levels of the enemies I was facing, but I remember that the dragon on the mountaintop in Haven is a level 15 elite boss.

What I meant by the levelling comment is that you cannot assume that by gaining a level or 2 that a particular fight will be easier, or even doable. It may, depending on your level when the fight occurs, but there are so many variables in gear, party selection, talents, skills and attributes and mods that each playthrough can be a new experience.

My last playthrough, I was playing as a 2H human noble warrior. I had been doing so for some time, so most of it was a cakewalk to Lothering anyway. To make a long story short I restarted and added 2 mods, one called "Of Noble Cast" and the other a DLC clone.

What a surprise! I got my ass kicked badly in the origin story because there were 4 Howe knights to face instead of only 1, and even with the better armor and sword, the NPC tactics lists I had been using were weak for those kind of battles.

A few restarts later I had learned how to make it to Ostagar, then to Lothering which was a breeze as usual.

But in first party camp I picked up a ring from the DLC clone called "Jinx something or other" which promised +1 to all attributes. I was golden I thought, and since I had been playing 2H for quite awhile I decided to take Sten Leli and Ali to the Dalish camp to pick up some elfroot.

Every other time I made that first trip to the Dalish camp I took Mori along so she could make the health potions as soon as I got the supplies, but this time I thought the party was strong enough to make the trip without her.

The game threw a curve at me by making the party ambushed by the bandits with the 3 archers on top of the hill, the 2 2H warriors and the rogues and the two traps. Sorry I can't remember the name of the area, but the first ambush on the way to the Dalish camp is usually the spiders.

I had been through this battle many times before and could usually win on hard difficulty.

Surprise, surprise, my party was totally outclassed by the enemy bandits. I played through the same battle 4 or 5 times using every tactic I could think of, all the bombs I had available. switched everybody to heavier armor, micro'd everything and still got my ass kicked; and I have been playing for months now, so it was not like I was losing to newbie mistakes. The party was just simply outclassed at the level I was at. I am convinced it was the jinx ring that did it, and I think that particular mod not only raised my attributes, but also the attributes of all the enemies encountered.

First the enemy archers targetted Ali and took him out in the first second or 2, despite his tactics set to health potion most powerful, despite shield cover. Leli targetted the enemy archers for a pin shot and continuing attack, but she was spending so much time evading the rogue that was attacking her that her archery was not effective enough to make a difference. Sten was surviving but not able to do enough damage quickly enough to reduce the enemies to manageable numbers. In the most successful encounter, I rushed the archers on the hill, used bombs to start and surprise, surprise, they were no where near as effective as usual, barely making a dint in the enemies health. One of the archers had an Executioner's helm and he was a tough mother.

The party had only a few bombs available at the time, and they were not enough. After the bandits finished Ali, Sten and Leli they came up the hill and made short work of me. It was the toughest battle I have had in a long time and quite frankly I was more than a little surprised and PO'd that I got killed because even on hard mode I have come to expect to win that particular battle.

But something in my game setup changed parameters somewhere and a usually winnable battle became a resounding defeat and restart.

That's what makes this game so great! I am convinced that there are hidden triggers in the game based on choices made that subtly alter things just enough to be noticeable.

Have you ever noticed that sometimes after a levlup your archer talents seem to go to pot and you start missing easy shots that just minutes before you would have expected to make? I have, and by restarting and testing different methods of levelling up, I am convinced that not only what attributes you level, but how you level those attributes makes a difference.

I can't remember what exact level I was at or what my stats were, only that they were appropriate for the point in the game I was at, and had been more than adequate for any battles encountered in prior games. But this time they were not, and I think it was the jinx ring that did it.

Needless to say, I removed that particular mod before the next restart, and it will be quite some time before I try it again.

Modifié par werwulf222, 24 juin 2010 - 08:41 .


#179
DragonRacer13

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ell46 wrote...

Well don't forget if you play a rougue there is an extra quest giver in Denerim that you don't get with other classes.


Oh, who is this? My first play-through was a rogue, but I don't remember anyone special. I know about the rogue quests given by the barkeep at the Gnawed Noble, Slim Cauldry's quests, Sergeant Kylon's tasks, and the usual Chanter's Board, Mage's Collective, and Blackstone Irregulars. Did I miss someone?

Unless you're talking about Slim, who will show up regardless of class as long as you took at least the first level of steal. I did that the second play-through with my mage... Slim wasn't there and I wanted to be a no-good scoundrel type (being Blood Mage and all), but he wouldn't show up until I took level 1 stealing on my next level up... then there he was, despite my mage-ness. I also had Leliana in my group so she could perform all the actual stealing and sneaking tasks for me. Image IPB

#180
ell46

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No I think you got them all, it was Slim Cauldry I missed my first play through as a rogue, it was when I passed my husband playing on the PS3 I saw him and asked what it was all about. Now I've learnt something else I thought he only showed for rogues and the reason I never saw him was because I was playing either warrior or mage and I don't usually give them stealing skills. Does he show if you have a rogue with you that has stealing skills?

#181
DragonRacer13

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No, doesn't matter if you have a rogue with you or not. The Warden you play must have the first level of stealing in order for him to appear (and this is something you can give to any class). I *think* if your Warden is a rogue, one of the skills they automatically have right off the bat is level 1 in stealing. I could be wrong, though. But I believe that's one of the skills a rogue starts out with immediately, while warriors and mages would have to actually pick it when they're leveling.

#182
ell46

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werewulf222 reading that makes me wonder how I ever win any battles, I never use bombs and salves etc because I completely forget they are there once I start fighting, I know that tactics are important and I've got the hang of those.  I always do everything in the same order, Ostagar obviously, Lothering, Redcliffe, Circle tower, Ashes, Dalish and Orzzamar last and quests when I need a break from ruins and underground.  I've made traps but always sell them, I once killed the dragon doing the urn quest by myself, everyone else was dead by then, don't ask me how the whole thing was a blur and my hands were shaking when it finally died.  DH reckons it was the adrenaline that made my hands shake.  When the PCs all died I nearly quite and loaded the previous save, but I thought what the heck at least give it a go.

I only know a bit about the scaling after reading a discussion with some people not liking the scaling, that was where I read about the 2 level thing, I remember thinking it was all very complicated and I didn't want to start working it all out.

#183
ell46

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DragonRacer13 wrote...

No, doesn't matter if you have a rogue with you or not. The Warden you play must have the first level of stealing in order for him to appear (and this is something you can give to any class). I *think* if your Warden is a rogue, one of the skills they automatically have right off the bat is level 1 in stealing. I could be wrong, though. But I believe that's one of the skills a rogue starts out with immediately, while warriors and mages would have to actually pick it when they're leveling.


Thanks for that I always get to a stage where I have points and sit here wondering what skills to use them for, I never considered giving a warrior stealing skills.

#184
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Ell46 that adrenaline rush is really what it's all about isn't it? If you can reach that point you've obviously done everything right for a great experience and survived to boot. Maybe that's what keeps the game so fresh.



After you reach the point where the game is easily doable, you can increase the difficulty, and have a whole new experience. Then if you've started on normal you can do it again. Then there's the nightmare + mod. Finally, if you've reached that level you can do the game tweaking your potions use. You can always vary the experience by changing attributes skill and talents from those you know will win to those which require different gameplay or style. Every run through can be different if you choose to make it so.



Congratulations on a great battle. It's been awhile since I've had an adrenaline rush, but I always remember them too.

#185
ell46

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werwulf222 wrote...

Ell46 that adrenaline rush is really what it's all about isn't it? If you can reach that point you've obviously done everything right for a great experience and survived to boot. Maybe that's what keeps the game so fresh.

After you reach the point where the game is easily doable, you can increase the difficulty, and have a whole new experience. Then if you've started on normal you can do it again. Then there's the nightmare + mod. Finally, if you've reached that level you can do the game tweaking your potions use. You can always vary the experience by changing attributes skill and talents from those you know will win to those which require different gameplay or style. Every run through can be different if you choose to make it so.

Congratulations on a great battle. It's been awhile since I've had an adrenaline rush, but I always remember them too.


It certainly was I was bouncing off the walls for a while there :o I felt awesome.  I did increase the difficulty, but I refuse to play with mods that jack up armour and weapons I like to win with what the game provides, hopefully if I ever get to the stage where its easy on all levels I hope there is a new game out.

One thing I forgot to say, after reading your information I now realise why I get different levels of enemies at times, I remember thinking things like where the heck did that come from it wasn't here last time, now I know I'm not imagining things.

#186
Elhanan

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Wish I had not taken the entire lycanthropy issue so seriously my first time. Anytime the party was attacked by werewolves, I would check each character after the fight for bite wounds and disease icons. Stupid Keeper.... *grumbles*

#187
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Elhanan wrote...

Wish I had not taken the entire lycanthropy issue so seriously my first time. Anytime the party was attacked by werewolves, I would check each character after the fight for bite wounds and disease icons. Stupid Keeper.... *grumbles*


I am quilty of this as well. Probably because I had played Elder Scrolls: Oblivion where you can actually be infected although not by werewolves, but vampires. And curing yourself is one heck of a long process. On PS3 there even originally was a glitch so that you could never be cured. I would have hated that to happen in Dragon Age as well. 

#188
Carmen_Willow

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werwulf222 wrote...

Also, it took me awhile to discover that if you go back to the smith in Redcliffe after completing Valena's quest he becomes a merchant.

Likewise Allison in Lothering. If you continue talking to her after making the first set of traps you can make all the money you want and level up as much as you want before continuing the journey. Icing on the cake.

I made it through the game in normal mode as a DW rogue without knowing about Allison or the Redcliffe merchant or Potent stamina potions, but it took a lot of tries and the game certainly would have been a lot easier earlier on with more money and better gear.

But don't fall into the mindset that higher levels necessarily improve your chances of success in any particular early quest. They do once you attain level 16 - 20, I suppose, but you can certainly do the earlier quests a lower levels if you make wise choices early on. I thought it was necessary to be at least level 16 to make it through the Circle tower fade until I found that level 7 was more than enough if you fight wisely and have made good choices with your character.

That's what keeps this game so interesting. There are so many different ways to play, that if one way gets old a new playstyle or a new character or a complete change in attributes brings back the novelty.


I totally agree.  I am rather fond of those first characters I played who had lousy skills and even worse equipment and crude tactics but who somehow managed to kill the archdemon.  My fav was taking down archie with the ballista and a bow because everyone was dead but me and I had one health potion left.  Those were the days!!!

#189
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Zaros wrote...

(SPOILER) The fact that Mhairi dies in the beginning of Awakening (had I known, I would've gone back and taken her armor and weapons, which is what I did to the other 2 recruits from the beginning of origins).


:lol::lol::lol:

i do that all the time now to Jory and Daveth. i feel bad but hey, they're gonna buy it anyways. :whistle:

too bad, cause I like Daveth. He would have made a great teammate :unsure:

#190
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DragonRacer13 wrote...

No, doesn't matter if you have a rogue with you or not. The Warden you play must have the first level of stealing in order for him to appear.



ahhh, now i understand why that guy has never appeared. i can't ever waste any points on stealing.. i have Leliana swipe the Tiara and then that's that- we retire. :lol:

#191
GavrielKay

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@Zaros and Nadia... I'm pretty sure the equipment from companions that are killed always goes into your inventory when they die. Other than amusement value, you don't have to strip them down in the scenes before they go. :)

#192
ell46

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GavrielKay wrote...

@Zaros and Nadia... I'm pretty sure the equipment from companions that are killed always goes into your inventory when they die. Other than amusement value, you don't have to strip them down in the scenes before they go. :)


I agree I think theirs does go into your inventory, but becareful when doing the Tower of Ishal because I gave the soldier that joined up with us better stuff and I am sure I didn't get that back at least it wasn't in my inventory when I checked at Flemeth's hut, perhaps someonelse can confirm this.

#193
DragonRacer13

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ell46 wrote...

GavrielKay wrote...

@Zaros and Nadia... I'm pretty sure the equipment from companions that are killed always goes into your inventory when they die. Other than amusement value, you don't have to strip them down in the scenes before they go. :)


I agree I think theirs does go into your inventory, but becareful when doing the Tower of Ishal because I gave the soldier that joined up with us better stuff and I am sure I didn't get that back at least it wasn't in my inventory when I checked at Flemeth's hut, perhaps someonelse can confirm this.


Well, I can't confirm that for the two guys that join you at the tower (I have never given them any equipment). But you definitely automatically get the stuff Ser Jory and Daveth have when they die. No stripping required.

On that note, if you choose to recruit Loghain and, thus, lose Alistair, do you get his stuff back? Because he can possibly be executed, be exiled, or be king - depending on how you played things out and whether he's hardened or not. I just thought about this last night when I was planning the Landsmeet. I put him back in some cheap armor/weapons I'd sold to the camp dwarf (name is escaping me right now) because I knew going in I was taking Loghain and was paranoid Alistair would run off with some good stuff and end up pawning it to support his new-found alcoholism. Image IPB

Modifié par DragonRacer13, 25 juin 2010 - 04:25 .


#194
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In Ishal, anything you give the Circle mage, the Soldier, or the Guard is lost unless you move it back into your inventory before you light the beacon. I usually let them keep the gear I've given them until after the ogre is dead, but then the first thing I do is make sure I move the good stuff back into inventory.

#195
Eudaemonium

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DragonRacer13 wrote...

On that note, if you choose to recruit Loghain and, thus, lose Alistair, do you get his stuff back? Because he can possibly be executed, be exiled, or be king - depending on how you played things out and whether he's hardened or not. I just thought about this last night when I was planning the Landsmeet. I put him back in some cheap armor/weapons I'd sold to the camp dwarf (name is escaping me right now) because I knew going in I was taking Loghain and was paranoid Alistair would run off with some good stuff and end up pawning it to support his new-found alcoholism. Image IPB


I can confirm that if Alistir leaves (as in is not imprisoned or executed) he WILL take all his stuff with him, thus no Starfang/King Cailan's Armor/whatever else people tend to equip on him. I don't know about the other outcomes, though.

#196
DWSmiley

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werwulf222 wrote...

The game threw a curve at me by making the party ambushed by the bandits with the 3 archers on top of the hill, the 2 2H warriors and the rogues and the two traps. Sorry I can't remember the name of the area, but the first ambush on the way to the Dalish camp is usually the spiders.

Very interesting, werwulf.  The game threw a curve at me once in this same encounter.  I was headed to the Dalish later than usual and had a strong party.  Alistair was built as a typical tank and wearing Cailan's armor - very durable.  When the fight began I focused on the other characters for the first few seconds then looked to see what Al was doing and, lo, he was down!  I had no idea how that could happen so quickly.  Reflecting, I thought I had maybe seen a ballista shot out of the corner of my eye but I couldn't see one anywhere.  Next, I sent Leliana to disarm the traps so I could get up the hill and shut down the archers.  As soon as she stepped out of Morrigan's glyph of warding, bam!  A ballista one-shot her.  My pc managed to get to the top of the hill but there was definitely no ballista up there.  By then I was all alone and died quickly.

The encounter did not trigger when I reloaded so I still have no idea what was going on.

Modifié par DWSmiley, 25 juin 2010 - 08:13 .


#197
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 DWSmiley, I never considered a ballista before, but that would certainly explain Ali's quick death.

For that particular battle I usually have Mori along, and she usually has forcefield and stonefist.  Usual tactics are to disable the elite that charges up our hill with forcefield, use stonefist on one of the archers, and battle the rest.

Under those circumstances, it can still be a tough fight, but is usually doable.

I'm still thinking it was the jinx ring in my encounter, but next time I face that particular group if I survive I wll definitely search the area to see if there is a ballista hiding somewhere.

It might be that one of the Archer's on the hill has arrow of slaying, which I've never used, but I've read that if proper conditions are met for that talent that it's devastating.  I always just assumed that he died quickly because all 3 archers on top of the hill targetted him first and had powerful stats.

Modifié par werwulf222, 25 juin 2010 - 08:41 .


#198
DWSmiley

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If you ever find that #?&*+ ballista let me know!

#199
GavrielKay

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werwulf222 wrote...

It might be that one of the Archer's on the hill has arrow of slaying, which I've never used, but I've read that if proper conditions are met for that talent that it's devastating.


Arrow of Slaying is a nice talent to play with I think.  I've taken down Emissaries with one shot.  I've seen 400+ damage before with a nice uninterrupted shot.  I only did one playthrough with a rogue archer, but she did quite a lot of damage.

#200
Amedyr

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DragonRacer13 wrote...
 
Wish I’d known you don’t have to go back to camp every time you want to switch out a party member. Also wish I’d known you should go into Dane’s Tavern in Lothering. When the refugee said it was full of Loghain’s men, my first PC steered clear of it (why go looking for a fight, honestly?). Spent half the game wondering when I was going to run into this Leliana chick… only to learn I accidentally left her to die a horrible darkspawn death back in the unentered tavern in Lothering. Image IPB
 


Wow, I was reading everybody's D'oh moments, thinking "hah, I'm so smart, I've figured all of those things out all by myself!"
...and there you have it, my very own D'oh moment!!  How DO you switch out party members outside of camp? I have no clue!!

Also, I'm currently in my second playthrough and left Sten and Leliana to die because I didn't know Lothering got devastated the second you walked out of town...  My current character couldn't persuade a thief to rob her even if she waved a sovereign under his nose, and I had forgotten that Leliana was key to convincing the revered mother to let Sten come with us (for some reason, I thought Leliana appeared in Denerim), so I decided to get some XP somewhere else and then go back to get the dude out of his cage. I went to Redcliffe, got rid of all the undead, then left town... and Lothering's icon had gone dark. D'oh! :pinched: