Uhhh Why am I nekkid??
#26
Posté 16 mars 2010 - 08:03
#27
Posté 16 mars 2010 - 08:20
Last Darkness wrote...
Confirmed - Any stat increases you get from books or from objects like the fonts in The Fade in Sloths Nightmare in circle tower do not carry over.
That sucks dogs balls, like the fence would say in The Witcher! Books and the Fade are part of DA:O, not some DLC! What's the in-character explanation for removing them? And books are quite expensive when you consider the total gold you might have spent on them!
#28
Posté 16 mars 2010 - 08:24
Last Darkness wrote...
Confirmed - Any stat increases you get from books or from objects like the fonts in The Fade in Sloths Nightmare in circle tower do not carry over.
Is this serious???? This sounds absurd!
#29
Posté 16 mars 2010 - 08:28
#30
Posté 16 mars 2010 - 08:35
So, the best advice is to go to your epilogue save and take non dlc items and any inventory from warden's keep and place them in your inventory before you port. Am I correct on this? Which means I'll have to go to the camp and strip everyone. Leave them in their undies.
Modifié par ElvaliaRavenHart, 16 mars 2010 - 08:39 .
#31
Posté 16 mars 2010 - 08:38
#32
Posté 16 mars 2010 - 08:41
Shipwr3K wrote...
yeah. ostagar items are transferable btw.
Thank you.
#33
Posté 16 mars 2010 - 08:42
#34
Posté 16 mars 2010 - 08:52
Master Shiori wrote...
Do you keep only the gear your character is currently wearing or do items stored in your bag transfer as well?
So far, it's my understanding that all in your bag inventory does port with King's Armour if you've played Ostagar. Raid your party chest at WK before you port. All DLC will not port. Geez, going to miss my daggers the The Edge as well.
Oh well, that also means that Duncan's Sword and Dagger do port then. Good to know.
#35
Posté 16 mars 2010 - 09:00
ElvaliaRavenHart wrote...
Master Shiori wrote...
Do you keep only the gear your character is currently wearing or do items stored in your bag transfer as well?
So far, it's my understanding that all in your bag inventory does port with King's Armour if you've played Ostagar. Raid your party chest at WK before you port. All DLC will not port. Geez, going to miss my daggers the The Edge as well.
Oh well, that also means that Duncan's Sword and Dagger do port then. Good to know.
Thank you for clearing that up for me.
#36
Posté 16 mars 2010 - 09:05
Master Shiori wrote...
ElvaliaRavenHart wrote...
Master Shiori wrote...
Do you keep only the gear your character is currently wearing or do items stored in your bag transfer as well?
So far, it's my understanding that all in your bag inventory does port with King's Armour if you've played Ostagar. Raid your party chest at WK before you port. All DLC will not port. Geez, going to miss my daggers the The Edge as well.
Oh well, that also means that Duncan's Sword and Dagger do port then. Good to know.
Thank you for clearing that up for me.
Your welcome.
#37
Posté 16 mars 2010 - 09:16
My main toon is still playing the original DAO, not done with the game yet, on the last chapter tho...then I will import him
#38
Posté 16 mars 2010 - 09:22
Modifié par Shipwr3K, 16 mars 2010 - 09:24 .
#39
Posté 17 mars 2010 - 08:25
Domyk wrote...
So can you start a fresh level 1 in the new expansion?
My main toon is still playing the original DAO, not done with the game yet, on the last chapter tho...then I will import him
You dont need to have completed the game to import. As long as theres a save file you can import the character. As a test to see I imported my Human Noble who was still in his origen story.
I started awkening at lvl 18 and in Warden armor.
#40
Posté 17 mars 2010 - 09:27
Timortis wrote...
Last Darkness wrote...
Confirmed - Any stat increases you get from books or from objects like the fonts in The Fade in Sloths Nightmare in circle tower do not carry over.
Is this serious???? This sounds absurd!
Wasn't true for my rogue. I imported with the exact same stats. You will lose any pre-RTO DLC items (unless you're on the PC and using the mod) and thus any stat bonuses associated with them, but you keep the permanent stat increases from the Fade and books. Don't know if you keep them after a respec though. I'd suspect not but I haven't tried it yet.
#41
Posté 17 mars 2010 - 09:47
That was just my guess anyways.
#42
Posté 17 mars 2010 - 10:00
#43
Posté 17 mars 2010 - 10:02
Personally, I'm just going to run around Amaranthine nekkid for a while. That seems to be the dev's intent when they decided not to support their own friggin DLC.
#44
Posté 17 mars 2010 - 10:04
#45
Posté 17 mars 2010 - 10:08
Operative84 wrote...
I think it follows Terminator time portal rules. You have to find someone of a close build and ask them for their clothes, boots and motorcycle.
My mage keeps trying, but their clothing keeps turning into crispy critters with them. I wonder if I can get additional backstab damage or something for the sheer shock value of the naked elf-mage arlessa waltzing in to kick butt.
#46
Posté 17 mars 2010 - 10:19
sami jo wrote...
Operative84 wrote...
I think it follows Terminator time portal rules. You have to find someone of a close build and ask them for their clothes, boots and motorcycle.
My mage keeps trying, but their clothing keeps turning into crispy critters with them. I wonder if I can get additional backstab damage or something for the sheer shock value of the naked elf-mage arlessa waltzing in to kick butt.
either that or a 15% chance of blinding the enemy with her motorboat tactics haha
plus you have to find John Connor so he can help you defeat the giant terminator in ME2
Modifié par Operative84, 17 mars 2010 - 10:29 .
#47
Posté 17 mars 2010 - 10:46
Operative84 wrote...
sami jo wrote...
Operative84 wrote...
I think it follows Terminator time portal rules. You have to find someone of a close build and ask them for their clothes, boots and motorcycle.
My mage keeps trying, but their clothing keeps turning into crispy critters with them. I wonder if I can get additional backstab damage or something for the sheer shock value of the naked elf-mage arlessa waltzing in to kick butt.
either that or a 15% chance of blinding the enemy with her motorboat tactics haha
plus you have to find John Connor so he can help you defeat the giant terminator in ME2
Perhaps the nakedness explains why her new companions won't speak to her and Oghren doesn't like her anymore. I wouldn't think that it would chase my dog away, but perhaps he is searching Fereldon for my missing clothes and armor.
#48
Posté 17 mars 2010 - 10:50
sami jo wrote...
Operative84 wrote...
sami jo wrote...
Operative84 wrote...
I think it follows Terminator time portal rules. You have to find someone of a close build and ask them for their clothes, boots and motorcycle.
My mage keeps trying, but their clothing keeps turning into crispy critters with them. I wonder if I can get additional backstab damage or something for the sheer shock value of the naked elf-mage arlessa waltzing in to kick butt.
either that or a 15% chance of blinding the enemy with her motorboat tactics haha
plus you have to find John Connor so he can help you defeat the giant terminator in ME2
Perhaps the nakedness explains why her new companions won't speak to her and Oghren doesn't like her anymore. I wouldn't think that it would chase my dog away, but perhaps he is searching Fereldon for my missing clothes and armor.
he found them but he gets an error message that the DLC wont work in Awakening, and Oghren is avoiding you because he saw the tampon string hahaha
#49
Posté 17 mars 2010 - 10:52
Either that, or she found me in The Pearl.
#50
Posté 17 mars 2010 - 11:02
Sigh. As long as I absolutely ignore any hope for continuity and pretend that this game has no relation at all to DA:O, it isn't bad. I should just play as an Orlesian. It would be less disappointing.





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