Can someone tell me what I did wrong? Under the creatures section, I don't see any of the new monsters. Also, when I go under tools and source, I don't see new monster entries in APR_base.
Do I need to do something special to get it working?
Just installed Awakenin and can't see the new stuff in the toolset
Débuté par
LordJared88
, mars 16 2010 08:03
#1
Posté 16 mars 2010 - 08:03
#2
Posté 16 mars 2010 - 08:28
awakening is like a new custom module with crypted erf-files. you won't be able to use the new models for your own module. all you can do is prey that bioware will release an updated toolset with the additional content included.
#3
Posté 16 mars 2010 - 08:49
Oh dang. That really sucks. All I was hoping to do is swap my main character's appearance with a monster (like I used to always do back in Origins). I am still able to swap my character with any of the OLD monsters, because in APR_base, I can see which number corresponds to them.
Is there any way I can see which number correspond with the new monsters? I tried starting at the number slots where the last game left off and it crashed.
I could just use the console command 'runscript appearance ##' if we know the numbers which correspond to each monster.
Is there any way I can see which number correspond with the new monsters? I tried starting at the number slots where the last game left off and it crashed.
I could just use the console command 'runscript appearance ##' if we know the numbers which correspond to each monster.
Modifié par LordJared88, 16 mars 2010 - 11:25 .
#4
Posté 17 mars 2010 - 03:58
seams the erf-files ar not crypted. theoretically you could extract and use them in your module if you follow the toolset's "custom models" tutorial.
#5
Posté 17 mars 2010 - 04:24
Cool. I was hoping to use some of the models, effects and textures. The main game doesn't really offer much diversity. The creepy forest look of Blackmarsh is really cool.





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