Modifié par phyltybo, 19 mars 2010 - 02:02 .
Post Your Mods That Work with Awakening (Updated 24 March)
Débuté par
The_Admiral
, mars 16 2010 09:26
#26
Posté 19 mars 2010 - 01:55
Thank you The_Admiral. I will be eagerly (and hopefully) waiting for your response. Also, lets say that i modified the appearance of the helm of honleath... i know Stone Prisonner DLC dont carry over, but since it s been <consumed> by WF...is it transferable....
#27
Posté 19 mars 2010 - 03:02
@phyltybo
Awakening does not give you access to your party camp, hence no access to the Winter Forge itself. Items created from scratch on the Forge's anvil will not transfer. However, WF modified items from the vanilla Origins game or the Return to Ostagar DLC will transfer.
Awakening does not give you access to your party camp, hence no access to the Winter Forge itself. Items created from scratch on the Forge's anvil will not transfer. However, WF modified items from the vanilla Origins game or the Return to Ostagar DLC will transfer.
#28
Posté 19 mars 2010 - 03:07
No Follower Auto Level will SEVERELY screw up your game and removing it does NOT fix your game saves that are already messed up.
It causes all your party members to not gain any abilities or skills at all.
It causes all your party members to not gain any abilities or skills at all.
#29
Posté 19 mars 2010 - 04:44
Thx a lot The_Admiral!
#30
Posté 19 mars 2010 - 10:26
Maybe you should edit the first post with all the info so people don't spend searching between many pages? (as probably this will get to many pages sometime.) :-)
#31
Posté 19 mars 2010 - 11:00
Most charecter creation mods are still working, well the main ones anyway.
#32
Posté 19 mars 2010 - 12:25
Oh, and as I said earlier, Dragon Age Beguiler works.
Use Console to Add Points mod doesn't (and may even nuke your console). Don't use.
I can verify Shapeshifter Plus does. The dragon form was a touch overp. for O but may help you in A...don't know about other shapeshifting mods.
Didn't even test Combat Tweaks, was *sure* that would break, and disabled it prior.
Use Console to Add Points mod doesn't (and may even nuke your console). Don't use.
I can verify Shapeshifter Plus does. The dragon form was a touch overp. for O but may help you in A...don't know about other shapeshifting mods.
Didn't even test Combat Tweaks, was *sure* that would break, and disabled it prior.
#33
Posté 19 mars 2010 - 12:28
Be careful with the tactics slots mods. You can get more than 25 slots now through natural progression, and the 25 slots mod will "cap" you before you get there. Don't use it.
Beguiler has a button that will add 5 tactics slots, always, every time you hit it. May be best method for those who don't like vanilla progression in slots.
Beguiler has a button that will add 5 tactics slots, always, every time you hit it. May be best method for those who don't like vanilla progression in slots.
#34
Posté 19 mars 2010 - 12:32
I second the Helm Removal mod, hope it gets an update or something.
Modifié par Arbiter Libera, 19 mars 2010 - 12:32 .
#35
Posté 19 mars 2010 - 12:42
Activate Tactics for Selected Character - Unfortunately, also does not work with Awakening.
#36
Posté 19 mars 2010 - 01:28
Whiter Teeth mod doesn't work with Awakenings?!!
Oh lawd, fuggedaboutit~!!
Oh lawd, fuggedaboutit~!!
#37
Posté 19 mars 2010 - 04:58
Ditto with Helm Removal mod. Wish it worked
Modifié par Brilhros, 19 mars 2010 - 04:59 .
#38
Posté 19 mars 2010 - 08:03
Sure am missing the no helmet mod.
#39
Posté 19 mars 2010 - 09:50
Shot a PM to Dan_upright to see if he intends to update Helm Removal for Awakening.
#40
Posté 21 mars 2010 - 04:41
Why is this thread not a sticky yet?
#41
Posté 22 mars 2010 - 01:07
How do you get the cleric class mod to work properly on dragon age awakening
#42
Posté 22 mars 2010 - 01:19
And can you not talk to your team what a let down
#43
Posté 22 mars 2010 - 01:21
Blasphemy!Yrkoon wrote...
For what it's worth, the Natural Bodies mod works fine in Awakenings. Not that it makes any difference, since there's no sex scenes
#44
Posté 22 mars 2010 - 01:53
adz wrote...
How do you get the cleric class mod to work properly on dragon age awakening
It didn't work properly for me in Origins, either. They should work on that first.
#45
Posté 22 mars 2010 - 04:11
CybAnt1 wrote...
adz wrote...
How do you get the cleric class mod to work properly on dragon age awakening
It didn't work properly for me in Origins, either. They should work on that first.
This game getting poorer by the minute lol not good
and why cant you chat to the team
#46
Posté 22 mars 2010 - 05:29
Nightfall Bloom works for me.
#47
Posté 22 mars 2010 - 05:55
Anyone know if "Weapon and Shield Abilities for Rogues" causes any errors?
#48
Guest_TheGrumpyOne_*
Posté 22 mars 2010 - 07:52
Guest_TheGrumpyOne_*
Awakening Compatible Mods:
Ivory Tower and Nightfall Bloom, Wings Of Velvet and Legacy of Sundown.
http://www.dragonage...-1269286971.jpg
Ivory Tower and Nightfall Bloom, Wings Of Velvet and Legacy of Sundown.
http://www.dragonage...-1269286971.jpg
#49
Posté 23 mars 2010 - 12:32
Ivory Tower & Nightfall Bloom did not work for me. This is likely due to the fact that my import character's party includes Morrigan decked out in the equipment. I will test the equipment with a new Orlesian Warden.
@Proph2525
I will test your mod, and let you know ASAP.
@Proph2525
I will test your mod, and let you know ASAP.
#50
Posté 23 mars 2010 - 12:47
Is there anyway we can get the white teeth to work? Redo it somehow?





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