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Post Your Mods That Work with Awakening (Updated 24 March)


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#76
Schwinni

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I like the level based calculation better and not having 25 slots at every level.
I'm using More tactic slots per level - fixed for Awakening, which is based on More Tactic Slots per Level.
Works like a charm...

#77
Admiral K

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Schwinni wrote...

Admiral K, open your AddIns.xml and search for "
Duplicate the whole section (until "") for this mod.
In the copy edit the value of the attribute "ExtendedModuleUID" from "Single Player" to "DAO_PRC_EP_1".


Forgive me if I'm not as computer literate as the next person, but how do I get to the AddIns.xml file? I've looked in my Dragon Age folders, but I haven't run across it yet.

#78
Schwinni

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It is located in <Your Documents>\\BioWare\\Dragon Age\\Settings.

#79
ismm

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White Teeth works for me.

#80
jnoglover

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I've editted my characters face in origins using the override method and the effects dont seem to carry over to awakening when I import my character. Not sure if anyone else has had this problem

#81
jnoglover

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scratch that last post just need to change the directory of the .mor file from module/single player/override to the new packages/core/override location

#82
MasterFlip89

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Anyone have any cool helm designs that is full face?

#83
The_Admiral

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I see there have been some updates since my last visit. I should be able to update the OP later tonight.

Edit: Also, if any of you would be so kind, please click my referral link below... as of right now, I don't even have enough to win the sleave off of a BioWare shirt (6240 tokens at present). Like most, I'd at least like to walk away with something.

Modifié par The_Admiral, 06 avril 2010 - 11:22 .


#84
Schwinni

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MasterFlip89 wrote...

Anyone have any cool helm designs that is full face?

Tell me what helmet you are using and I have a look if I can change the model.
Changing the model is very easy, as Iong as it is a model from the game. I just did it for the stormchaser helmet (which normally is a GW helmet with these funny wings):
Image IPB

Modifié par Schwinni, 06 avril 2010 - 11:38 .


#85
Laeryn

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Black Templar Armor does not break the game, but it kept overriding my Sentinel Armor. Every time I equipped the Sentinel breastplate, the BT armor showed up instead. Disabling it fixed it, and the Sentinel Armor shows fine without it. Again, not a game breaking thing, but the Sentinel set looks so good that it's a pity it overrides it. Also I noticed that Hirol's Helm which I had equipped on Sigrun looked different after I disabled BT Armor.

Also! @ Kintaaro - Thank you SOOOO incredibly much for that No Helmet Hack workaround. Works like a charm :)

Thanks for the BT Armor fix link!

Modifié par dictatrixx, 09 avril 2010 - 01:54 .


#86
Schwinni

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BlackTemplarFix: http://dragonagenexu...file.php?id=960

#87
The_Admiral

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Hola again peeps. My apologies for not keeping this updated as I had hoped this week. My two month old daughter just received a rare diagnosis, and has to have a surgery that will require cutting into her skull. I will not layout all the details for various reasons. Just wanted to let you all know that I will not be updating the OP again for an indeterminate amount of time... I will be back asap however, as it may be a welcome distraction.

#88
TalliNV

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You have my prayers for a safe and speedy recovery for your daughter.

#89
Beanpole2

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Dang, I miss the extra dog slot. I miss my Dog.

#90
Beanpole2

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Just read the above post from The Admiral. My prayers join in.

#91
Wozearly

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Ah, one grumble with the no helmet mod. Companions (except Oghren) will put their helms back on as soon as you open the inventory screen for any reason.



After I've finished cursing, I might have a dig around to try to work out how the original author managed to make it character specific, so it can be updated for awakenings.

#92
RPGmom28

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Still holding out hope on the fully functional No Helmet mod for Awakening. Any word?

#93
phyltybo

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Good news, there is a no helmet mod now on nexus for awakenings. Saw it a few hours back, go check it out!

#94
asaiasai

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I noticed that my natural bodies worked fine.

I think they are called, the robes of the secret order, and the hood of the secret order will xfer into A, if you do not bring them from O you can not enable the mod and get them in inventory in case you wanted to use them for the mages in A. They will bug in the silverite mine, if you are wearing them when you go in you will loose them, and since you can't enable the mod in A they will be gone. What i did was remove them put them in storage, buy some cheap mage stuff and blow through the place, when finished i removed them from storage put them back on and all was well. I have heard that you can keep them in your inventory and retrieve them at the end from the chest by the merchant but i would rather not take any chances, i know my way while a bit more inconvient will safeguard them.

I found the soldiers peak stuff not xfering to be lame at best, but the stone prisoner stuff namely the helm of honnleigh seems to be fine, in xfering and in the silverite mines go figure.

I run the respec mod for O but since you can buy books to respec why bother unless you want to save the 12 gold, but i have never tried to use it anyway in A so i can not say if it even works.

The RTO stuff i did bring to A worked ok but i think Bioware said it would, i did notice though that i was unable to upgrade any of it, Duncans sword at tier 7 becomes usless pretty quick anyway.

That is about all the mods i run except better sex scenes which is irrelevant in A anyway.

I was extremely disappointed in that the DLC stuff i paid extra for would not xfer (soldiers peak) and i still am trying to find someone who can upgrade any of the armor i bring from O, Wade did not seem to work the last time so if anyone knows who to see about upgrading the tier please let me know.

Asai

Modifié par asaiasai, 13 avril 2010 - 05:53 .


#95
JPhoenix

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I noticed that the No Helmet Awakening mod on Nexus has some bad comments. If it doesn't work for you, I would try the .XML editing trick (posted on the previous page). It takes about a minute to do, and works perfectly.

Using this trick, auto unlock chests works, as well the Respec mod (console addon). To get this to work, you need to use the XML technique for both the original Respec (one with the Ravens) and the console addition. It works but with the caveat that it only refunds 2 specializations / 3 (since there were only 2 specs in DAO).

No Follower Autolevel also works for me. You must duplicate the entry in the Addins.XML file and have both the "Single player" and "DAO_PRC_EP_1" entries. If you just have the single player one, your Awakening companions will not have any talents, skills, or attribute points! 

Hope that helps.

Modifié par JPhoenix, 13 avril 2010 - 08:19 .


#96
Annatar2

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The following mod created items transferred easily when being in my inventory:

- Helm of Honleath (from DLC Shale)

- Twinkle (weapons)

- Icindeath (weapons)

- Tarok the heartseeker (weapons)

- The gifts of Andraste (complete equipment for mage)

- Collected books from the Skill Talent Book mod

- Cailan's equipment from DLC Ostagar.



None of these spawns new items in Awakening, unfortunately.



Have anybody found a solution to Innodil's pocket plane yet? That's the one mod (besides Gifts of Andraste for my mage) which was absolutely INDISPENSABLE in Origin. Is there any other storage mod available for Awakening?

#97
HolyWarrior21

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Hey everyone - just thought I should add. Combat tweaks DOES work with awakening, the only problem is you have to have a origins character with combat tweaks active from the START installed before you go through the chargen screen. If you start making your character and give him/her a few talents then install combat tweaks, all talents wil be greyed out. you can still level up and use them, but they no longer provide bonuses (ie: assualt talent, final hit being a crit, wont work, destroyer stacking wont work etc). Also, faster 2h works, improved atmosphere works (thank god!) . Also had the wardens keep problem with vigilance.

Another mod that does not work is the dual wield 2h mod. Really f***s with the new 2h items in the game.

Sorry: Dual wield 2h does work.  Woops!

Modifié par HolyWarrior21, 16 avril 2010 - 12:03 .


#98
dbkkk

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HolyWarrior21 wrote...

Hey everyone - just thought I should add. Combat tweaks DOES work with awakening, the only problem is you have to have a origins character with combat tweaks active from the START installed before you go through the chargen screen. If you start making your character and give him/her a few talents then install combat tweaks, all talents wil be greyed out. you can still level up and use them, but they no longer provide bonuses (ie: assualt talent, final hit being a crit, wont work, destroyer stacking wont work etc). Also, faster 2h works, improved atmosphere works (thank god!) . Also had the wardens keep problem with vigilance.

Another mod that does not work is the dual wield 2h mod. Really f***s with the new 2h items in the game.

Sorry: Dual wield 2h does work.  Woops!


To follow-up on CT in Awakening.

Use the optional file "Extended Combat Tweaks EXPTable and Increased Max Enemy Level" that you can download from dragon age nexus located in the 'files' section at
http://www.dragonage...file.php?id=920

Should work fine. Still without the source available yet to modders, the new talents / spells introduced in Awakening will still be way overpowered. Fortunately you can use the optional download tweaks included with CT to compensate for this to some extenet (10-12x more health for enemies anyone?).

#99
Thomas9321

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The character re-spec mod still works. Not much good to anyone considering there are items that have the some function sold at the Vigil however.

#100
Todori

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Devout Armour mod and Dusk Robes imported over, the devout Armour had lost its special Armour type, but kept all its stats and gained 3 sockets on the chest piece, i was wearing the Armour. Dusk robes STILL keep appearing every time i log in, and they sell pretty well.

makes me wish i kept Leliana's version just encase.

Modifié par Todori, 06 mai 2010 - 06:20 .