can somebhady update the list?
Post Your Mods That Work with Awakening (Updated 24 March)
Débuté par
The_Admiral
, mars 16 2010 09:26
#101
Posté 06 mai 2010 - 06:11
#102
Posté 11 mai 2010 - 05:14
The_Admiral, on page 2 you mentioned that Winter Forge doesnt work (of course) but items edited with it do import. For me, it didnt work: I use a the DLC transfer mod, and I made Warden Commander armor look like Dalish armor - Because of another mod, Duncan's Armor, the instances of Dalish armor were replaced by the textures of Duncan's Armor, so Warden's Commander turned into a Light Armor that looks like Duncan's with stats from Warden's. That particular item does not import no matter what you do, though I am not certain why: A texture overwrite would work even if the mod was useless, no?
...On an unrelated note, is there a tutorial anywhere that would allow me to replace Felon's Coat textures with Duncan's Armor?
...On an unrelated note, is there a tutorial anywhere that would allow me to replace Felon's Coat textures with Duncan's Armor?
Modifié par Kaivin, 11 mai 2010 - 05:17 .
#103
Posté 11 mai 2010 - 06:06
Hi there, I returned from a rather long vacation with this game and only wanted to let you know, that the Beguiler has been updated to be fully compatible with Awakening. So all the new specializations, talents and skills are now supported. I know I may be late to the party but maybe someone will still find it useful. The last time I looked, there was sadly no other mod that had improved upon my idea because I'd rather play than make mods but you know how the saying goes: "If you want something done... yadda yadda"
Modifié par TheMutator, 11 mai 2010 - 09:44 .
#104
Posté 24 mai 2010 - 04:16
This thread might not be the best place, but it's the most likely to get an answer.
At what point do I have to disable my mods? Before I beat the archdemon? Or can I just disable the mods at any point and have the game still work even if I played all the way through DAO with them on?
At what point do I have to disable my mods? Before I beat the archdemon? Or can I just disable the mods at any point and have the game still work even if I played all the way through DAO with them on?
#105
Posté 26 mai 2010 - 02:23
cheetah7071 wrote...
This thread might not be the best place, but it's the most likely to get an answer.
At what point do I have to disable my mods? Before I beat the archdemon? Or can I just disable the mods at any point and have the game still work even if I played all the way through DAO with them on?
I haven't tested this exactly, because what I did was to actually install DA:O plus DA:A on a second PC (so that I could have one with DA:O, toolset, and 1.02a but no Awakening and a second installation with Awakening and fewer mods).
What *should* work, though is:
1. Go into your last DA:O save, transfer to your Warden's body or inventory any gear you want to transfer. Sell anything else for gold. Save as a new savegame, with an appropriate name so you can remember it (e.g., "Transfer to Awakening".
2. Exit out to the "beginning of the game" screen, and disable any incompatible mods.
3. Start Awakening, and import your "Transfer to Awakening" save.
Good luck--if you're at this point right now, I'd still recommend waiting another few days and seeing whether there's any news on patch 1.04 rather than jumping into the buggy game now.
#106
Posté 01 juillet 2010 - 02:04
Does anyone know if Steal Cool Down works?
#107
Posté 01 juillet 2010 - 05:07
The Haze Spell Line mod did not work, so my destructo-mage was left without 4 of her spells. Had to use a Manual of Focus to respec her, and then those slots sat empty in her tactics choices so I didn't have all of her spells available to set tactics. Bummer.
#108
Posté 07 juillet 2010 - 08:16
The Bow of Shartan and Rings of the Ancient (or was it Ancient Rings...? Can't remember) works fine with me.
#109
Guest_ElitesamuraI26_*
Posté 07 juillet 2010 - 09:17
Guest_ElitesamuraI26_*
Is any of these problems gonna get fixed?
#110
Posté 10 juillet 2010 - 01:13
i haven't seen anything about it, but does the no starting abilities mod not work with awakenings? If not, would I better uninstalling awakenings to get the mod working and then reinstall once I had all my characters started?
Cheers
Cheers
#111
Posté 19 juillet 2010 - 05:45
Winter's Forge has been updated an works fine for me. You can even use it to ajust the textures os "The Sentinel" Armor if you've chosen to use the Warden Commander fix and it has changed the textures of Sentinel Armor. The new Winter Forge has the textures for Sentinel so you just have to "re-paint" it using the forge.
I'm still waiting for the Character Respec tool "1.7"! =) I hate companions dumbly built (like a rogue with no lockpick!!! geez) and I didn't want to spend 6 GP for a respec!!!
Tnx!
I'm still waiting for the Character Respec tool "1.7"! =) I hate companions dumbly built (like a rogue with no lockpick!!! geez) and I didn't want to spend 6 GP for a respec!!!
Tnx!
#112
Posté 20 juillet 2010 - 11:32
Anybody know of mods that fix the bugs with character approval rating (where its stuck at +5 no matter what) or a mod that fixes the bug where you can't recruit sigrun into the grey wardens if you did the swamp or do her personal quest if you did law and order before recruiting her?
Why is this game so buggy?
Why is this game so buggy?
#113
Posté 10 août 2010 - 12:04
Has anyone tried this with Improved Atmosphere?
#114
Posté 07 octobre 2010 - 09:24
Malcolm the trailer warden Mod works for me. ive only played the first battle though and havnt done anything else so it may screw up later on but as far as getting past the first battle it works fine.
#115
Posté 07 octobre 2010 - 09:29
renatsdale wrote...
I hate companions dumbly built (like a rogue with no lockpick!!! geez)
Assassins probably don't need it; neither do Rangers, for that matter.
#116
Posté 09 décembre 2010 - 04:52
Phoenix Armory works perfectly (and is available for purchase at Vigil's Keep from Yuriah)
Shade Leather Armor works just fine.
Metagame Items works.
Dragon Age Rules Fixpack works as well.
Shade Leather Armor works just fine.
Metagame Items works.
Dragon Age Rules Fixpack works as well.
#117
Posté 01 avril 2011 - 12:30
Does anyone know if "Polymorph Spiders into Bears" Still works in awakening? or am I screwed when it comes to checking out the thaig?
#118
Posté 29 mai 2011 - 09:55
Pocket Plane does work. You just have to do the following:
=============================================
IMPORTANT: AWAKENINGS SUPPORT... READ THIS!
=============================================
To make the mod work on awakening, you will have to edit
the Addins.xml file, located in "My Documents\\Bioware\\Dragon Age\\Settings\\Addins.xml" (do a search if you can't find it)
Open the file in notepad, and look for the line:
<AddInItem UID="inno_pp" Name="Innodils Pocket Plane" ExtendedModuleUID="Single Player" Priority="100" Enabled="1" State="2" Format="1">
Now, change ExtendedModuleUID="Single Player" to ExtendedModuleUID="dao_prc_ep_1" so that the line reads:
<AddInItem UID="inno_pp" Name="Innodils Pocket Plane" ExtendedModuleUID="dao_prc_ep_1" Priority="100" Enabled="1" State="2" Format="1">
Save the file, start your game and the pocketplane will run on your Awakenings install!
=============================================
IMPORTANT: AWAKENINGS SUPPORT... READ THIS!
=============================================
To make the mod work on awakening, you will have to edit
the Addins.xml file, located in "My Documents\\Bioware\\Dragon Age\\Settings\\Addins.xml" (do a search if you can't find it)
Open the file in notepad, and look for the line:
<AddInItem UID="inno_pp" Name="Innodils Pocket Plane" ExtendedModuleUID="Single Player" Priority="100" Enabled="1" State="2" Format="1">
Now, change ExtendedModuleUID="Single Player" to ExtendedModuleUID="dao_prc_ep_1" so that the line reads:
<AddInItem UID="inno_pp" Name="Innodils Pocket Plane" ExtendedModuleUID="dao_prc_ep_1" Priority="100" Enabled="1" State="2" Format="1">
Save the file, start your game and the pocketplane will run on your Awakenings install!
Modifié par HippieElfChick85, 29 mai 2011 - 09:56 .





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