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DW Dagger/Dagger Cunning Rogues in Awakening


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#1
Koth Stoneheart

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Quick question for you theory crafters out there.

I thoroughly enjoyed playing my DW Dagger / Dagger cunning rogue in origins that
afforded me massive backstabs thanks to the assassin skill that grants extra
backstab dmg relating to cunning bonus.

However when starting awakening and looking at the new rogue talents that look
AMAZING, I note that they all rely on an insane dex skill. The max skill in the rogue
tree requires 52 dex and allows you to basically AoE backstab. I know! how cool
is that!!!

Therein lies the problem. After reading all the strats on DW rogue damage
the general consensus is that Max cunning is the way to go. But to access these
new talents I need to basically go hybrid cunning / dex to make the most of of
my backstab damage as well as get these new abilities.

So, after all that, I guess my questions is this: Do we max cunning rogues now
have to rethink the way we allocate our stats and not Max out cunning anymore to
gain the 52 dex required to gain access to the new skills? Or should we forego
these new talents to cap out our cunning?

Thoughts? Comments?

Cheers,

Koth

#2
Marbazoid

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The extra 13-15 levels we will gain in awakening should give us plenty of attribute points to meet that dex req and still have a decent cunning score. The new talents look way to good to pass up on.

#3
Caozen

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If you were a full-on cunning rogue in Origins, your cunning doesn't need as much pumping from the extra attribute points that you think it does. Like Marbazoid said, you should have more than enough to put into dexterity for the talents. With the way they work, you'll be doing yourself a disservice not to get them.

#4
Koth Stoneheart

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I do agree on both counts about the attributes and the talents being too good to pass up.



However 52 dex is nothing to sneeze at. And spending all our attribute points whilst levelling solely on dex to meet this requirement will result in having more of a hybrid cunning / dex build rather than having max cunning build, hence my question. Cheers for the feedback.



Anyone else have any ideas / theories on this?



Cheers,



Koth

#5
Mr_Raider

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Anyone else have any ideas / theories on this?

Cheers,

Koth


Compromises must be made. Life is tough. You can't have your cake and eat it too... Need i go on?

#6
Koth Stoneheart

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Yes, I'm aware that it's too much to ask for, but let me rephrase the question.

How should we allocate our stat points between Cunning and Dex? I see 3 options:

1) Dex 52 - Min required for Flicker. Rest into Cun
2) Cun 30 - Moderate amount used for utility skills and backstab damage. Rest into dex
3) Dex and Cunning even post 52

My guess would probably be option 1. Which I guess also brings the question, how much should we allocate to Strength, Willpower and Con.

My guess for the best DW dwarf rogue build stat allocations would be:

Strength: 20 (for the ability to wear best possible armour)
Dexterity: 52
Willpower: 20 (for a moderate amount of stamina for specials)
Magic: 11 (Minimum - no additional points spent here)
Cunning: (Maximum)
Constitution: 12 (Minimum - shouldn't be getting hit anyway coupled with skills for defense)

This sound right?

Cheers,

Koth

Modifié par Koth Stoneheart, 17 mars 2010 - 02:06 .


#7
blaidfiste

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I'm passing on the new rogue talents as a cunning rogue. I may use a tome to test them at lvl 26 but they are not worth it imo



Rogue



Heartseeker

The rogue strikes with great precision, attempting to fell weakened enemies in one last blow. If the attack is successful, a target of elite rank or lower is killed instantly if their health is low enough. If the attack does not kill, it inflicts a critical hit instead.

- Nice but I prefer my momentum + backstab



Ghost

The rogue melts into the shadows, completely evading physical attacks for a short time.

- If I'm in trouble, stun, combat stealth or Decoy. I should be backstabbing enemies anyways



Weak Points

While this mode is active, the rogue seeks out enemies weak points, striking each target in a manner that increases all damage that foe suffers for a short time, no matter the source of that damage.

- Looks good for boss fights as it will help the team damage but meh.



Flicker

The rogue's deadly speed is unmatched. Within a targeted area, dissapears in a blur, sprinting from target to target to backstab each of them.

- Nice but looks like aoe damage and that's something I never did with my rogue. I have 3 others that can potentially handle that.



Who knows, I may change my opinion once I try it out. Thank goodness it only costs 6g!

#8
Koth Stoneheart

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You make some very valid points there Blaid... damn you... now I'll have to go back to thinking about how I'm going to build my rogue.... *sigh*

#9
PatT2

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I played (see picture to left) a dwarf noble dual-dagger wielding rogue that ended as level 23 at the end of her time in origins. These are her stats for level 22 (for whatever reason they didn't update at level 23.) I can say she came over with that 70 in Dex and 47 in cunning.



I'm not sure it really matters after that. She retook the keep barefooted because the Cadesh stompers didn't come across, (but Felon's coat and all the other stuff she was wearing did) and well, she never even got knocked down.



I don't know why people get all bent out of shape when you can have stats like this?

Strength 29 +6

Dexterity 52 +18

Willpower 24 +7

Magic 12 +4

Cunning 40 +7

Constitution 14 +6



She doesn't run out of stamina even with a wolf summoned, and can keep using those unique attacks.



Maybe all this spreadsheet crunching is just sucking the fun out of the game for you guys, because on "hard", this build was not that hard. And it was awful fun. Even barefooted. She did just resave with new boots so she can re-import and play the thing with boots on.