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All DLC's import! woot


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#1
byronb23

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I was sadly expecting them all to disappear but, i have them all! Man im pumped nowPosted Image

#2
demicraftgod

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are you using a mod? do you have starfang? It got carried over? LOL, so many questions. My starfang didn't get carry over...fail...

#3
Mass Fraud

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I'm not falling for this again.

I need proof.........

#4
Demx

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Tell me, what DLCs you have, and what imported.

#5
FieryDove

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Mass Fraud wrote...

I'm not falling for this again.
I need proof.........



http://www.dragonage...file.php?id=874

#6
Demx

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Figures as much, that it would be an unofficial patch for the PC.

#7
TexasTenGallon

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Thanks for the link, puts my mind to rest. :)

#8
Mass Fraud

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FieryDove wrote...

Mass Fraud wrote...

I'm not falling for this again.
I need proof.........



http://www.dragonage...file.php?id=874

I thought it was a mod, there was already a thread about this same thing earlier. social.bioware.com/forum/1/topic/127/index/1746986/5#1758804

#9
carlosjuero

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So, this brings to question (if the mod works 100% as advertised) - if the player mod community can 'fix' this DLC import dilemma the same day the game launches... why hasn't it been done officially?

#10
Wicked 702

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Same reason the myriad amounts of other bugs haven't been fixed. Selling a new product and make a profit or waste money to correct an old one which generates no new revenue by doing so?

Lame......

#11
Demx

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carlosjuero wrote...

So, this brings to question (if the mod works 100% as advertised) - if the player mod community can 'fix' this DLC import dilemma the same day the game launches... why hasn't it been done officially?


Bioware doesn't want to fix it.

#12
Adanu

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If this works, it just shows BIoware got incredibly lazy. *If* it works.

#13
Cloud1995324

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grrrr bioware i love my warden commander armor starfang is a weapen im sure it can be replaced by somehing and i still have mariks blade and im guessing that mod is only for the computer version of dragon age right

#14
xCobalt

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This is rather embarrassing.



They worked on this game for a year and didn't find a way to import the items. Game is out for one day and somebody has fixed it.



Perhaps Bioware was able to do this but for some reason decided not to.

#15
Timortis

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I didn't install any mods, and was expecting my DLC items to disappear, but they're all there!

I only had Stone Prisoner, but I just imported a Rogue and he is wearing Cadash Stompers and Helm of Honnleath right now.... :blink:

Posted Image

#16
Bullets McDeath

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carlosjuero wrote...

So, this brings to question (if the mod works 100% as advertised) - if the player mod community can 'fix' this DLC import dilemma the same day the game launches... why hasn't it been done officially?


Nominated for post of the year. Seriously.

I used to dismiss the whole "geez Bioware modders could do that in a weekend with a 24 case of mountain dew code red" as completely retarded. But then this happens.

#17
Uzzy

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Hmm. I think the fact that someone was able to make a mod on Day One that imported the DLC items finally puts to rest the lie that the items weren't imported due to technical reasons. Which does make one wonder, why else wouldn't they import?

#18
carlosjuero

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Cadash Stompers isn't a DLC item is it? Helm of Honnleath was confirmed somewhere as transfering for whatever reason - but many of the bigger items like Blood Dragon Armor and Warden Commander Armor don't transfer (just read the threads about the folks who appeared Naked in Awakening).

Timortis wrote...

I didn't install any mods, and was expecting my DLC items to disappear, but they're all there!

I only had Stone Prisoner, but I just imported a Rogue and he is wearing Cadash Stompers and Helm of Honnleath right now.... :blink:

Posted Image



#19
fcabral7

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geez I'm still unwrapping my box...

#20
Timortis

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Well, Helm of Honnleath, Cadash Stompers etc were part of Stone Prisoner, which was a DLC. Basically, my Rogue seems to have kept all items from that DLC, including Dead Thaig Shanker, Blood Gorged Amulet etc.

#21
Bullets McDeath

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Cadash Stompers are indeed DLC, unless I'm totally misremembering. Aren't they in Shale's personal quest area in the Deep Roads?

#22
Schwinni

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I don't think they don't want to fix it, but they can't fix it. Not that they wouldn't know how to fix it, but I believe the problem is the DLC distribution system.

I think they cannot distribute updates to DLCs that easily, e.g. the Blood Dragon Armor v1.1 has to be updated by the user him/herself also.

That means, if they really cannot update DLCs with in-game system, they would have to build a patch which modifies not only the installation folder of the game but also every user account on that computer. And for that the patch installer must get system privilege in order to make sure to overwrite all users' security settings on their documents folder. And that has to work for user management systems on WinXP, WinVista, Win7 and now even OSX.

If the in-game DLC installer IS ABLE to update DLCs, then you are right. Then they don't want to fix or are too lazy or don't know their toolset/engine as good as some modders do.

#23
Demx

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Timortis wrote...

I didn't install any mods, and was expecting my DLC items to disappear, but they're all there!

I only had Stone Prisoner, but I just imported a Rogue and he is wearing Cadash Stompers and Helm of Honnleath right now.... :blink:


how's the backpack, larger or the same?

#24
draxynnus

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outlaworacle wrote...

carlosjuero wrote...

So, this brings to question (if the mod works 100% as advertised) - if the player mod community can 'fix' this DLC import dilemma the same day the game launches... why hasn't it been done officially?


Nominated for post of the year. Seriously.

I used to dismiss the whole "geez Bioware modders could do that in a weekend with a 24 case of mountain dew code red" as completely retarded. But then this happens.

Without having tried the mod/patch myself, it's possible that it works in some "inelegant" way that Bioware wanted to avoid, such as simply spawning all the DLC equipment in inventory.

The Stone Prisoner stuff may have slipped through because of that particular "DLC's" history - it was something that was originally intended to be in the main game and everyone who didn't buy DA second-hand would have it, so it may have had higher priority.

Still, this does mean that maybe I will be importing my mage across immediately when Awakenings becomes available on Steam... Posted Image

#25
Schwinni

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outlaworacle wrote...

Nominated for post of the year. Seriously.

I used to dismiss the whole "geez Bioware modders could do that in a weekend with a 24 case of mountain dew code red" as completely retarded. But then this happens.

No, nominate KigenBarzhad's original thread:
http://social.biowar...7/index/1755664