Awakening Launch Letters from the Team
#101
Posté 21 mars 2010 - 08:02
It's a great expansion otherwise though. I do think the continuity expectations generated by mass effect 2 probably overhyped things abit on that front. I was expecting more but I know why I did and why this isn't a reasonable request for an expansion.
Well spent money though, Bioware products always are for me, and will most likley continue to be.
#102
Posté 22 mars 2010 - 01:20
I didn't think I would, but some of the new companions I liked just as much as the origins companions. Like Justice and Nathaniel. Oghren was my wingman through the whole thing and he was really funny. The party banter was also just as good as origins maybe even better. I do wish I got to talk to Loghain a bit more before he left for Orlais though.
I liked building up the keeps defenses, it reminded me of neverwinter nights 2 and crossroad keep. I also was glad to see the puzzles, I always enjoy those. The environments were also very well done. I felt my warden to be very powerful with all the new talents and equipment, and those boss battles were really fun. The first time I seen the mother in that cutscene left me speechless, she was crazy! I liked how the sidequests mostly seemed relevant to what was going on, but some of them I felt could have been more. Like the conspiracy to kill my warden commander. The expansion left me wanting more of dragon age, it was a great continuation to the story.
Edit: I forgot to mention how I liked the sidequests like "till death do us part" and "The trail of love" they made me feel sad. They had good little stories.
Modifié par StartatZero, 22 mars 2010 - 01:46 .
#103
Posté 22 mars 2010 - 02:13
I look at it this way, the engine is done and overall designs are complete. So basicly you are building a story, graphics, characters and basicly modding a game you have made to release more content. The hard part is done and now it's just build baby build. However, the price to me seems a bit off, you go from a full new game (add 20 bucks) that has 90+ hours of gameplay etc, to an expansion that basicly 20 bucks less is 20-30 hours if that? I know you get where I am going with this.
To be perfectly honest, I wouldn't doubt that many of us (as myself) would pay you 50 bucks for an expansion that is as depth and fullfilling as the orignal story line is. In other words, if you came out with an expansion with 90+ and replayablitly with the same exact engine you use now, I would buy it for sure. But these current releases are as some put it nickle and diming. I for one as again a big consumer of bioware products will be reluctent on future installments.
While I had a fun time with this expansion, it felt rushed. Things like having my own keep , improving it etc was great! To bad it felt half done and I really never got to see the fruits of my labor. The biggest dissapointment for me was the ending. However it was way better then the orignal game.
I was expecting the parade in the orignal , be it 10 sec of seeing me wave to the people I was expecting it. Simple yes, hugly dissapointing definitly. The ending to this expansion same thing, expecting but not recieved. (Not saying to not show a spoiler).
Overall I enjoyed it, feel a bit ripped off and am willing to pay a 50 dollar price tag for the same game with the replayablity and longetivity the original title had. If you bring this, I will buy, if you bring another small installment at 40 bucks etc, sadly I will pass.
#104
Posté 22 mars 2010 - 02:57
#105
Posté 22 mars 2010 - 03:49
I played "Origins" at least 10 times in so many different ways. I played all the DLC several times.
I enjoyed playing Awakenings but it lacked emotion for me.
I felt so many different emotions with Origins and the DLC but did not have any at all with Awakenings.
I guess it felt like a "side step" in the story which I did not like. I played hard and accomplished a lot in the previous game but saw no evidence of that in the expansion.
Oghren did not even have a high love opinion for me after all we had been through.
I just had fun doing the quests but no connection to anyone or anything in Awakenings. I miss the connections and caring about things.
I basically played Awakenings and did not really care what choice I made.
#106
Posté 22 mars 2010 - 04:39
vonFurious wrote...
$15 bucks. Really. Really?
13 hours, on Casual difficulty perhaps?
19 hrs. in, still have a whole area yet to explore.
People complaining about the length of the game are by-passing many features, not playing at an appropriate difficulty, or not (micro)managing their parties. The Awakenings expansion is a Origins grinder/ stat-hound's wet dream. Certainly some areas deserve more content (even moar beasties, please!). It is not a romance novel. It's darker than Origins, and much more focused on skills and strategy than people want to let on.
I wont go so far as to say you are playing it "wrong", but maybe the novels are better suited to those who simply want more story.
And yes, I have to admit it. The Rune Crafting is overly complicated and silly. I would suggest to anyone importing their Origins character to make sure you bring along all your Origins runes, they are very rare in Awakenings and the system to craft them is brain- fartingly convoluted.
My first run-through took 23 hours and 57 minutes...so almost 24 hours. I think it really depends if you take the time to check the map and make sure you hit all the areas...for instance there is a dungeon underneath Vigil..if you don't check that out thoroughly you miss alot of stuff.
I found that you levelled pretty quick in Awakening in comparison with Origins, to the point I was reacting like..what again? Especially when 3 of my 4 team members would level at the same time. lol But anyway..the only time that was annoying was when there was a big battle brewing, and I had to stop to get them all skilled up..quick choices due to there not being alot of time to do it.
I STILL haven't done much rune-crafting...but its needed ..most equipment needs these runes..they're great if you can get them. Haven't noticed anything slotted for mage robes though, they seem to have been left out? Or maybe there are mage robes I haven't seen yet...its possible.
#107
Posté 22 mars 2010 - 04:44
#108
Posté 22 mars 2010 - 04:51
Karmianna wrote...
Feraele wrote...
Okay..first off, two run-throughs, its a fun expansion I have to say. I put aside my doubt and played it. My doubt started with the Ultimate Sacrifice ending..at any rate I have put that to rest, as it seems it will not be addressed ..either now or for the future.
I encountered a couple of things..the dwarf merchant that makes the explosives, first run through there was a bug where it showed the quest sign over his head, but I couldn't access him, he spoke but didn't go into cut-scene mode.
The blood abilities, on my first run-through they weren't useable, they were there in the abilities list, but you couldn't add them to your quick bar..to use. Now I'll say right here, that there is more than a ton of new abilities/skills and the blood abilites pale in comparison...so I am not too upset about that..just kind of wanted to let you know.
End cut-scene..I killed the Boss, and it went into repeat mode..AFTER the credits ran..I believe. After it repeated about 6 times I had to use ctrl alt del to get out.
Second run-through, the blood abilities worked..hehe go figure. Didn't end up using them however..the new skills are GREAT.Also the dwarven merchant that makes the bombs..wasn't bugged either so I was able to hand in the last bit of stuff he required.
I want to mention that the quests for items to get Wade to make stuff for you..I don't know I have only ever managed to get one of those completed before you have to go off to "war". Just wondering if there is some way to make those quests available earlier in the expansion. As it was I finished as 34 and a half the first run.
This expansion is definitely replayable...oh and I STILL don't like Oghren, but I use him when I don't have a tank around...hehe
Hmmm?
#109
Posté 22 mars 2010 - 04:54
Karmianna wrote...
Feraele wrote...
Okay..first off, two run-throughs, its a fun expansion I have to say. I put aside my doubt and played it. My doubt started with the Ultimate Sacrifice ending..at any rate I have put that to rest, as it seems it will not be addressed ..either now or for the future.
I encountered a couple of things..the dwarf merchant that makes the explosives, first run through there was a bug where it showed the quest sign over his head, but I couldn't access him, he spoke but didn't go into cut-scene mode.
The blood abilities, on my first run-through they weren't useable, they were there in the abilities list, but you couldn't add them to your quick bar..to use. Now I'll say right here, that there is more than a ton of new abilities/skills and the blood abilites pale in comparison...so I am not too upset about that..just kind of wanted to let you know.
End cut-scene..I killed the Boss, and it went into repeat mode..AFTER the credits ran..I believe. After it repeated about 6 times I had to use ctrl alt del to get out.
Second run-through, the blood abilities worked..hehe go figure. Didn't end up using them however..the new skills are GREAT.Also the dwarven merchant that makes the bombs..wasn't bugged either so I was able to hand in the last bit of stuff he required.
I want to mention that the quests for items to get Wade to make stuff for you..I don't know I have only ever managed to get one of those completed before you have to go off to "war". Just wondering if there is some way to make those quests available earlier in the expansion. As it was I finished as 34 and a half the first run.
This expansion is definitely replayable...oh and I STILL don't like Oghren, but I use him when I don't have a tank around...hehe
Hmmm again? Try typing outside my quoted text...might get your message across better? In other words type below..where it says /quote ....etc
#110
Posté 22 mars 2010 - 05:18
Cancermeat wrote...
I am still very bitter about the Sentinel Armor looking like the WC armor and the new sword looking like starfang.
I agree. I found it a bit disburbing also that Anders looked and acted like Allistair...Velanna was Morrigan with a different face/blonde hair color and tried to act like Morrigan but failed miserably...Velanna's sister looked like Lelianna but with white eyes...
I liked the expansion pack but I guess I was just expecting more.....
I wanted to feel something but they only thing I felt was missing my old buddies....and where is my dog?????
#111
Posté 22 mars 2010 - 05:41
-Tordo
#112
Posté 22 mars 2010 - 11:21
Onto my more specific compliments and suggestions. Many things have been covered in this thread already. Important first: I have completed Awakenings. So my comments are from the first play through I have done.
(Possible spoilers though nothing really overly descriptive. I tried to be as non specific as I could while giving info, comments, suggestions)
1. Ogren was my friend in DAO... his dialogue in Awake, kind of came at me like we were neutral strangers. Many times he felt like he was just being an annoying pest. I did try and engage him further but for some reason we just didnt have the connection we had in Origins. I ended up not using him for much of the game because of this. A dissapointment but overall didnt hurt my gameplay that much.
2. The ones I started to enjoy was the Mage (right from his intro...his conversations with my main actually became engaging as it went along and I enjoyed his banter). The Thief (His story I liked - though he seemed to "like me" a bit too fast considering our families histories together -human noble here). The witch seemed to me at first a Morrigan copy, but her story pointed to what I wished had been followed more - her sister. That situation I was dying to get into.
3. Recruitment. Im not really certain what to think on this. Part of me felt like I was looking for any fool that could fight and breathe, the other Part of me thought it should be a specific Privilege. It is obviously a player choice who should and who shouldnt but in regards to that...
I wanted to be the one holding the cup!
And maybe even have a dialogue where I have to chose to kill a recruit who wants to leave before joining or be soft and let them run. Repercussions for either choice later on could have been interesting.
3. Further in the game I wanted to have the choice to follow "mom" or "dad" in addition to not following. And possibly join one or the other for some serious character turnabout. I REALLY wanted to follow that option more. It seemed like there should have been more there considering what was being asked of my Warden. For my more dark characters they probably would have tried playing that way and possibly turning the entire game onto its head! Oh I had really wanted it to go much darker than it did.
4. Thank you for the battle choice between the two cities. I chose to follow my characters alignment and ended up thinking, once I noticed the world map after the battle, that because of my choice I potentially killed my friends. I LOVED that! Kudos!
5. lack of romantic interest didnt bother me. My specific character was already involved with Alister from DAO so staying true to her character, the game played fine without incoming male distractions.
Overall a nice addition to the DragonAge tales. Please keep them coming!
#113
Posté 23 mars 2010 - 12:44
I was glad to see it come out quickly, memories of the characters I played through DA:O were still fresh.
The pacing of the game was better thanks to differences in how dialogue is triggered.
The length of around 10-15 hours is pretty good for an expansion so long as the quality is good. Especially if there is some replay value.
Re-spec tomes are good, should have been in the original.
Playing high level characters with so many abilities does get a little out of hand. Good for a change of pace but I think the game-system does play better at lower levels. The difficulty level seemed a lot lower than the original. If it was equally as challenging I think using all the high abilities in an optimal manner would have been a bit tedious.
The smaller main quests and areas were very well written and designed. Great atmosphere, beautiful enviroments and new interesting world lore. The overall plot was interesting but I don't think it tied together the events in the sub quests with the ending very well. The way the end-game was triggered felt a bit unconvincing.
Well written companions. A good mix and none of them were bland.
Game didn't seem entirely stable, crashed in 3 different places. There seemed to be a couple of bugs in tracking the players actions in the story as well.
I would have liked to see more references to your own actions in the DA:O story.
Modifié par Malanek999, 23 mars 2010 - 12:44 .
#114
Posté 23 mars 2010 - 02:47
The new areas were great! The areas you go (in particular, the end-game stages) felt more "epic" than any of the ones in DA, with the possible exception of Andraste's Ashes and the Deep Roads. I would love to see even more spectacular areas in the future.
I really enjoyed Awakening. I've mostly been playing with a mage character, and the new mage powers (particularly on the battlemage specialization) were pretty awesome. And, it was nice to see that the other classes had some cooler abilities too (like the area of effect stuff for the 2H warriors, or the ridiculously high damage archers can now do with that triple critical hit thing).
I liked the companions, although I don't understand why Dog doesn't come with you. They never even mention what happened to the poor guy :-(
Being Warden-Commander/Arl was pretty sweet. It definitely made me feel like I was somebody important, even more so than at the end of DA:O.
The one disappointment I had with Awakening was that it ended too quickly. For me, as soon as I had put together my full team, it was time to go fight the Architect and the Mother. I would have appreciated a Virmire or a Denerim---a mission where I have the full team together before it's time to go fight the Big Boss.
Also, please make it so we can use Awakening in the toolset :-) The new content for the levels/areas is fantastically designed, and I'd love to use it in the dungeons for some of my mods.
Looking forward to more Dragon Age content!
EDIT: Also, the enchanter/runeseller should probably be outside of the keep area. It's inconvenient to be constantly running back and forth between the keep and the outdoors just because you decided Oghren should be the master runecrafter in your party ;-)
Modifié par avantoreon, 23 mars 2010 - 03:33 .
#115
Posté 23 mars 2010 - 11:31
Also, why was Oghren chosen to be the character from Origins to join you, and why are you suddenly not 100% pals anymore?
Personally, i'd like to have seen more choice as to which companion joined your character, or have none at all coming across. I'd have rather Mhirti survived the joining and not had Oghren at all (as i much prefered her skill set). My personal chocie would have been Lehlianna (spelt wrong i think, but the bard) and i guess everyone would have had someone else.
Also, why dont you start with your faithful dog? Surely he shoudl have been the most likely definate companion.
I like the new chat system, but it needs a bit extra too. I like the fact that when you click on your companions in Origins, you do have the option to chat, even if it is only basic stuff. Maybe the item directed chat and some direct chat need to be mixed to get the best of both.
The chats companions have with other in the background are much more interesting than before i feel.
I loved the new skills and talents and gear and combat did seem that little bit tougher, which was good too.
One gripe i have is that your Origins bonus items and gear from the DLC's other than Return to Ostegar dont come across; there is no real reason that these "official" items should not have been able to exist in Awakenings.
One other problem was the fact that my character "lost" attribute, skill and talent points when he was ported from Origins. As he'd achieved enough xp (despite the L.20 limit) to reach L.24, he instantly started Awakenings at level 24, but there was no "level-up" and i effectively lost all of the associated points for those 4 levels, which sucked big time (i sorted this out with a tome mod and carried the tomes over in the port to make the correct upgrades for missing points).
This was a particularly disappointing point though.
All-in-all, i am really enjoying the game and i hope that further DLC or expansions will carry on from Awakenings (as well as Origins).
#116
Posté 23 mars 2010 - 11:58
#117
Posté 23 mars 2010 - 12:38
I enjoyed Awakenings a lot. I made sure to take my time doing everything and was positively surprised more than once.
All the new companions were great, Justice being the favorite. Such a great concept to make a good spirit be trapped in a human body, goes so well together with the lore and the fade/real world connection you created. Was fun to have Oghren back again and I since Im playing a human noble I was sure I would kill Nathaniel, but I found to my surprise that I kind of liked him too. Anders was the most annoying, since he reminded me too much of Alistair, but not as fun to be around. Sigrun was a cool concept as well, didnt like Velanna much.
The environment and the maps were nice and well put together. The concept of running and upgrading a keep was fun and chosing from political decisions too. Most quests were nice and the story was interesting as well.
The boss fights were awesome, the electric dragon being the highlight of the game for me. I felt great anticipation when I saw a dragon swoop by (swooping is bad) and then walking up to the hilltop. The high dragon that crashed down on me outside the mothers lair was also a great surprise. The architect was fairly disappointing though, I would like to have confronted him in his own lair, not the mothers lair. He bugged a bit for me as well, just stood there taking damage for some time, until he unleashed a great fire spell.
The new spells and talents were really really cool, everyone had some kind of AOE and could kill minor monsters easily, like you should be able to when you become really powerful. Generally the game was too easy though, I played on nightmare from the start and only had problems and had to reload with the mother. Other than that I had like 2 or 3 companions die during the whole game, my character never. Levelling happened a bit too fast imo, you didnt get familiar with new talents until it was time to pick another.
What would I like to see more of? Well, more things to spend time on, just walking around the world (less linearity and less closed off areas please), more stuff to read, more talking to random people, more prolonging minor issues like dealing more with the soldiers equipment, issuing orders, talking to the companions and having bigger cities and bigger maps. Amaranthine felt really cramped. There should be a difference between the console versions (map/dungeon linearity gives better and easier gameplay) and the PC versions (map/dungeon linearity gives boring gameplay).
Generally everything was a bit cut off and shorter than the original game in terms of interacting with other people. Dialogues were shorter and sometimes you didnt even have to talk to a merchant to buy from them. Dont know if that is good or bad, it makes the game faster, but less "realistic".
Basically and in conclusion though, I just want more of everything.
Modifié par Hexsun, 23 mars 2010 - 12:44 .
#118
Posté 23 mars 2010 - 02:36
Hexsun wrote...
LOADS OF SPOILERS
I enjoyed Awakenings a lot. I made sure to take my time doing everything and was positively surprised more than once.
All the new companions were great, Justice being the favorite. Such a great concept to make a good spirit be trapped in a human body, goes so well together with the lore and the fade/real world connection you created. Was fun to have Oghren back again and I since Im playing a human noble I was sure I would kill Nathaniel, but I found to my surprise that I kind of liked him too. Anders was the most annoying, since he reminded me too much of Alistair, but not as fun to be around. Sigrun was a cool concept as well, didnt like Velanna much.
The environment and the maps were nice and well put together. The concept of running and upgrading a keep was fun and chosing from political decisions too. Most quests were nice and the story was interesting as well.
The boss fights were awesome, the electric dragon being the highlight of the game for me. I felt great anticipation when I saw a dragon swoop by (swooping is bad) and then walking up to the hilltop. The high dragon that crashed down on me outside the mothers lair was also a great surprise. The architect was fairly disappointing though, I would like to have confronted him in his own lair, not the mothers lair. He bugged a bit for me as well, just stood there taking damage for some time, until he unleashed a great fire spell.
The new spells and talents were really really cool, everyone had some kind of AOE and could kill minor monsters easily, like you should be able to when you become really powerful. Generally the game was too easy though, I played on nightmare from the start and only had problems and had to reload with the mother. Other than that I had like 2 or 3 companions die during the whole game, my character never. Levelling happened a bit too fast imo, you didnt get familiar with new talents until it was time to pick another.
What would I like to see more of? Well, more things to spend time on, just walking around the world (less linearity and less closed off areas please), more stuff to read, more talking to random people, more prolonging minor issues like dealing more with the soldiers equipment, issuing orders, talking to the companions and having bigger cities and bigger maps. Amaranthine felt really cramped. There should be a difference between the console versions (map/dungeon linearity gives better and easier gameplay) and the PC versions (map/dungeon linearity gives boring gameplay).
Generally everything was a bit cut off and shorter than the original game in terms of interacting with other people. Dialogues were shorter and sometimes you didnt even have to talk to a merchant to buy from them. Dont know if that is good or bad, it makes the game faster, but less "realistic".
Basically and in conclusion though, I just want more of everything.
That may be all well and good, but the whole concept of DAO seems to be relatively lost in the Awakening--although I have yet to play it myself. And, I seriously that i will. I personally was hoping for more of DAO and more returning characters, such as Leliana and Sten. Ogren to me was just a stupid drunk and a ****** ant. I am thoroughly diappointed. and sorry that I purchased the Awkening; which as I stated earlier I have yet to receive from GameSpot.
Modifié par Jallard, 23 mars 2010 - 02:36 .
#119
Posté 23 mars 2010 - 03:52
I posted earlier about what my disappointment was in this expansion, what I didn't do was really tell you guys in detail what I thought was awesome in this expansion so I will sum it up here.
- Commander of a keep! Woot! awesome loved the concept, didn't like the execution. The issue for me here was while I notice some effectiveness in what I did, I never really felt that there was a true full interaction with the process. In other words, rushed (ya you heard that before).
- You choose, awesome idea again, I love the fact that I had a choice (and a hard one) to defend the town and hope my upgrades held at the fort. Or go back and let the town go. tough choices and nicely done.
- New dialog interaction. Definitely love the idea of finding those (hot spots) and talking with my party members about them, more direct interaction needed thou.
- New abilities and items. You did nothing wrong here, I thought all of them are awesome
- Epic encounters. Well done here again, while origins had some nice epic encounters I thought these where more epic in scale, The dragon as other put was the Awww point for me, when I seen him fly across the screen then had to climb the hill the anticipation for what was to come was awesome.
- The baroness, well done here as well, nice story , very detailed this is what I expect from dragon age, probably the best quest (detail wise) and more that was done.
- The choices - again referring back to choices of killing this guy or doing this or that, well done indeed, something origin needed more of and you guys excelled in this area.
- Characters- Nice variety but as mentioned by others seemed a little to much like previous character, sadly the "ok your a warden" was umm, well didn't seem so epic. Being a warden means something more then just a body. At least that's what we got from origins. What could have fixed this? Conversation with the characters and those "moments" of doubt for those characters. If you didn't say pick the right lines to say "this is what a true warden is about" and that character really wasn't that, it should be "no I am not interested" or something along those lines. Should have been more difficult for people to become wardens. However the bright point to this was being able to do so
-Crafting- sadly I never got into it , I just didn't see the reason when I had so much cash and so nice of items, those bonuses while nice, didn't turn the tide of any battle. So I stopped even trying. The new abilities as stated before made me feel very epic and heroic well done indeed.
Summary: I love the keep idea and being part of something bigger, just like origins and razing my army , but just as in origins I really never knew the full effect of my choices or donations. Same goes for the keep, I had so MANY question never answered that I kept clicking on the npc's to find out. Say with the financial chick, why couldn't I donate my extra gold to hire guards and defend more land? I had 200 gold to donate, never got the option.. while the story line gets you to clear up the trading routs to fix this issue, it never was said from her that accomplishing this actually did anything. Sadly to many holes in the story and plot.
I do have to say thou, I would love to see more of this "true intervention" in the future. Seeing things change because I did something (IE the keep upgraded) was a treat and feel of accomplishment. When I did get the armor upgraded guards looked more tweaked, but again referring to the trade routs to get more troops, I really never seen the effect or read about it other then the questing itself. I would love to see more of this type of interaction and being "en-charge". The choices during the lords and ladies meetings where awesome as well, I really felt I made a choice and there was a consequence to those choices well done indeed.
Overall again I loved the expansion but felt it was cut short for the price tag. Allot of new options and ideas that could be easily carried over to another expansion would be great. But instead of attempting to re-invent the wheel, I would suggest ( and this is just my personal opinion) you got a great base. Add just a few new abilities and levels and bring on the content 10x. and I will be one to be happy to buy in the future. Hope all this information helps those in charge and while many of us feel a bit ripped off by the actual over all content vs value. It's not a rip against your design , you guys did great and I have no doubt you squeezed as much as you could into the time you had, but sadly the overall value felt rushed. I don't think this was your intent, I hold nothing against the dev team, just keep it in mind for the future.
If I was to score this 1-10 10 being best. I give dragon age origins a 10 and the expansion an 8.
#120
Posté 23 mars 2010 - 05:14
I bought Awakening already but wont allow myself to play it until I play through Mass Effect 2 a few more times.
Keep up the great work!!
#121
Posté 23 mars 2010 - 05:18
xnode wrote...
Spoilers in here don't read if you haven't done the expansion :
I posted earlier about what my disappointment was in this expansion, what I didn't do was really tell you guys in detail what I thought was awesome in this expansion so I will sum it up here.
- Commander of a keep! Woot! awesome loved the concept, didn't like the execution. The issue for me here was while I notice some effectiveness in what I did, I never really felt that there was a true full interaction with the process. In other words, rushed (ya you heard that before).
- You choose, awesome idea again, I love the fact that I had a choice (and a hard one) to defend the town and hope my upgrades held at the fort. Or go back and let the town go. tough choices and nicely done.
- New dialog interaction. Definitely love the idea of finding those (hot spots) and talking with my party members about them, more direct interaction needed thou.
- New abilities and items. You did nothing wrong here, I thought all of them are awesome
- Epic encounters. Well done here again, while origins had some nice epic encounters I thought these where more epic in scale, The dragon as other put was the Awww point for me, when I seen him fly across the screen then had to climb the hill the anticipation for what was to come was awesome.
- The baroness, well done here as well, nice story , very detailed this is what I expect from dragon age, probably the best quest (detail wise) and more that was done.
- The choices - again referring back to choices of killing this guy or doing this or that, well done indeed, something origin needed more of and you guys excelled in this area.
- Characters- Nice variety but as mentioned by others seemed a little to much like previous character, sadly the "ok your a warden" was umm, well didn't seem so epic. Being a warden means something more then just a body. At least that's what we got from origins. What could have fixed this? Conversation with the characters and those "moments" of doubt for those characters. If you didn't say pick the right lines to say "this is what a true warden is about" and that character really wasn't that, it should be "no I am not interested" or something along those lines. Should have been more difficult for people to become wardens. However the bright point to this was being able to do soThou as mentioned why didn't I do the ceremony and hold the cup?
ps. the new random convos..A+++
-Crafting- sadly I never got into it , I just didn't see the reason when I had so much cash and so nice of items, those bonuses while nice, didn't turn the tide of any battle. So I stopped even trying. The new abilities as stated before made me feel very epic and heroic well done indeed.
Summary: I love the keep idea and being part of something bigger, just like origins and razing my army , but just as in origins I really never knew the full effect of my choices or donations. Same goes for the keep, I had so MANY question never answered that I kept clicking on the npc's to find out. Say with the financial chick, why couldn't I donate my extra gold to hire guards and defend more land? I had 200 gold to donate, never got the option.. while the story line gets you to clear up the trading routs to fix this issue, it never was said from her that accomplishing this actually did anything. Sadly to many holes in the story and plot.
I do have to say thou, I would love to see more of this "true intervention" in the future. Seeing things change because I did something (IE the keep upgraded) was a treat and feel of accomplishment. When I did get the armor upgraded guards looked more tweaked, but again referring to the trade routs to get more troops, I really never seen the effect or read about it other then the questing itself. I would love to see more of this type of interaction and being "en-charge". The choices during the lords and ladies meetings where awesome as well, I really felt I made a choice and there was a consequence to those choices well done indeed.
Overall again I loved the expansion but felt it was cut short for the price tag. Allot of new options and ideas that could be easily carried over to another expansion would be great. But instead of attempting to re-invent the wheel, I would suggest ( and this is just my personal opinion) you got a great base. Add just a few new abilities and levels and bring on the content 10x. and I will be one to be happy to buy in the future. Hope all this information helps those in charge and while many of us feel a bit ripped off by the actual over all content vs value. It's not a rip against your design , you guys did great and I have no doubt you squeezed as much as you could into the time you had, but sadly the overall value felt rushed. I don't think this was your intent, I hold nothing against the dev team, just keep it in mind for the future.
If I was to score this 1-10 10 being best. I give dragon age origins a 10 and the expansion an 8.
I agree to disagree with your scoring of the game. I haven't played it yet and never will. I do however, respect the BioWare dev team, but they fell very short. No doubt from pressure by EA to get the expansion out for the anticipated revenue. After all EA is all about the money, not satisfying the customer. They have proven ten-fold of late.
Modifié par Jallard, 23 mars 2010 - 05:20 .
#122
Posté 23 mars 2010 - 09:15
A very good expansion which loses value because the new improvements are only available on the awakening campaing, instead of improving the original game too like 99% of the expansions use to do
#123
Posté 23 mars 2010 - 09:19
Also, they mentioned that if you sacrificed your player, he would just walk around like nothing happened in DA:A. I have encountered that story many times...
#124
Posté 23 mars 2010 - 11:06
Cynnita wrote...
Cancermeat wrote...
I am still very bitter about the Sentinel Armor looking like the WC armor and the new sword looking like starfang.
I agree. I found it a bit disburbing also that Anders looked and acted like Allistair...Velanna was Morrigan with a different face/blonde hair color and tried to act like Morrigan but failed miserably...Velanna's sister looked like Lelianna but with white eyes...
I liked the expansion pack but I guess I was just expecting more.....
I wanted to feel something but they only thing I felt was missing my old buddies....and where is my dog?????
That is a bug. If you disable the Warden's Keep DLC (in which case you'll lose the blood powers if you had them), the sentinel armor and that new sword have their new skins.
#125
Posté 24 mars 2010 - 02:46





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