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(Awakening) Reaction after a few hours played... [spoilers] (Mildly ranty)


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#26
Spinnazie

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Noir201 wrote...

yeah the random ship member in kotor got trailers and char blogs for over a month, oh so did jenkins, and wilson, i remember him, wasn't he shot in one of the first 30+ video demos? sorry not prime examples.



Coming into any of those games blind you would never know that. Not everyone likes watching the first hour of a video game before it comes out.

#27
Corephyfish

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Yup Bratt, there are a few options where you can flirt with him and he flirts back and then I looked at my approval and it was 89 Love or something like that, yet with Ogrhen I got him all the way up and it was just friendly. I'm guessing its either a glitch or maybe IF they bring him in on DA 2 or another expac you will be able to romance him, its only frustrationg cos I cant talk to him anymore unless its a random trigger or the item triggers in the world.

#28
Noir201

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Spin****e wrote...

Noir201 wrote...

yeah the random ship member in kotor got trailers and char blogs for over a month, oh so did jenkins, and wilson, i remember him, wasn't he shot in one of the first 30+ video demos? sorry not prime examples.



Coming into any of those games blind you would never know that. Not everyone likes watching the first hour of a video game before it comes out.


Yeah i come in blind when played almost every bioware game and major rpg for 15+ years Image IPB

#29
hurricaneez1

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Based on the reviews and many of the post I have read, I will not be buying this game. The fact that everyone says that it practically ignores the Origin story is embarrasing for Bioware.

#30
SirOccam

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Volourn wrote...

Hilarious. You claim it sucks Mhairi dies because there's no dramatic effect because nobody got attached but you go on, and on about how it perturbs you and others... because you got attached. BIO did awesome with that. This thread (and others prove this).

No, there's a difference between me (a real life person) and my character. My character literally just learned her name moments ago, and then she's dead. No attachment, no connection. But me, the real person playing the game, I was under the impression that this was one of the few new characters, and then she's dead.

"That can't be right," I thought. I tried it again, but couldn't figure out a way to make it work. This is totally meta at this point. I'm not thinking about Mhairi the character. I'm thinking there has to be a way around it, not because the character was so compelling, but because it made no sense for one of your companions to die before you even had a chance to know them.

It would be like meeting Zevran in DAO only to have a really complicated set of (hidden) prerequisites for you to have the option to do anything but slit his throat while he lies there unconscious. If you heard about a companion named Zevran who is an assassin that joins you, you'd probably be scratching your head trying to figure out what you did wrong, instead of reeling from the shock of the amazing storyline twist that just happened. Instead of thinking about your character's interaction with the world, you're wondering things like "BioWare paid someone to record a whole game's worth of dialogue, right? Because she's one of our companions, right?" These are not conducive to a powerful storyline development.

Jory and Daveth are different because they didn't have a big feature on them as being your companions. Yeah it was not difficult to figure out they were redshirts, but even despite that, their deaths had way more impact than Mhairi's. I mean, if all you needed was surprise, you could have a movie (advertised as an action movie) where the main character decides to stop kicking ass and decides to spend the rest of the movie watching reruns of Happy Days. That would be pretty surprising, right? Doesn't mean it would make for a good movie.

Modifié par SirOccam, 17 mars 2010 - 02:30 .


#31
Bratt1204

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slydfoxxy wrote...

Yup Bratt, there are a few options where you can flirt with him and he flirts back and then I looked at my approval and it was 89 Love or something like that, yet with Ogrhen I got him all the way up and it was just friendly. I'm guessing its either a glitch or maybe IF they bring him in on DA 2 or another expac you will be able to romance him, its only frustrationg cos I cant talk to him anymore unless its a random trigger or the item triggers in the world.


Exactly. I agree, this is one thing I am not happy with in Awakening. I really like the freedom to initiate conversations with my companions when I wanted to, not when the game was scripted for me to have them. It just feels more natural that way . I am only going by what I am reading for now, I cannot buy the game (if I decide to) until they release a Mac version anyway.

#32
Bratt1204

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hurricaneez1 wrote...

Based on the reviews and many of the post I have read, I will not be buying this game. The fact that everyone says that it practically ignores the Origin story is embarrasing for Bioware.


I agree, I believe this was not a good decision. Yes, the 'Origins' part was over but just continue with an expansion that follows through with what our epilogues said.; it is only logical. How difficult would that have been? I don't understand why they would choose to stray away from the Origins story so much? I am certain the vast majority of  people would have been much happier if they would have expanded on Origin's ending, I think that's what most people were expecting. 


#33
Dave of Canada

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Overall, I'm disappointed in the entire expansion. It felt underwhelming, it had it's shining moments but too much of it felt flat. Most side quests have a build up that seems to be leading to something, but out of a blue comes a random NPC saying "oh hey lol, btw <end quest>".



Not being able to talk with NPCs anywhere and question them was a huge downer, while it was enjoyable to talk with the NPCs about the various landmarks a happy middle would've made me a lot happier. I never felt attached to this new crew, nor did it matter to me what happened to them. Anders and Howe were probably the most interesting ones and they still fell flat.



I wasn't expecting Dragon Age: Origins 2.0 when I came into Awakening, but I expected much more than what I received.

#34
hurricaneez1

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Bratt1204 wrote...

hurricaneez1 wrote...

Based on the reviews and many of the post I have read, I will not be buying this game. The fact that everyone says that it practically ignores the Origin story is embarrasing for Bioware.


I agree, I believe this was not a good decision. Yes, the 'Origins' part was over but just continue with an expansion that follows through with what our epilogues said.; it is only logical. How difficult would that have been? I don't understand why they would choose to stray away from the Origins story so much? I am certain the vast majority of  people would have been much happier if they would have expanded on Origin's ending, I think that's what most people were expecting. 


The basic point is, if you ignore the stuff that went on in Origins, how exactly is this an "expansion"? To me it is just a stripped down version of the original. Certainly not worth the asking price.

Modifié par hurricaneez1, 17 mars 2010 - 02:46 .


#35
Bratt1204

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I'm really sad now.

#36
Dave of Canada

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hurricaneez1 wrote...

The basic point is, if you ignore the stuff that went on in Origins, how exactly is this an "expansion"? To me it is just a stripped down version of the original. Certainly not worth the asking price.


It's an expansion in the sense that you get a few cameo appearences, a few dialogue choices and a "Oh hey, you're a hero but we'll mention it ONCE."

#37
hurricaneez1

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Dave of Canada wrote...

hurricaneez1 wrote...

The basic point is, if you ignore the stuff that went on in Origins, how exactly is this an "expansion"? To me it is just a stripped down version of the original. Certainly not worth the asking price.


It's an expansion in the sense that you get a few cameo appearences, a few dialogue choices and a "Oh hey, you're a hero but we'll mention it ONCE."


Well played....well played. LOL

#38
Charsen

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Ok, this is a minor thing, but I crack up every time I ask the Private by the Vigil's Keep gates if I have messages (our version of ME2's Kelly)... and her response sounds so pained... it's awkward.



I do like Oghren a lot more in Awakenings than I did in Origins, which is kinda cool. I thought the Alistair intro meeting was pretty much a waste of time. We talked to King Cailen at Ostagar longer than we talked to Alistair, our bro. Weird.



I liked the result of the Joining, because honestly it would have been cheesy if everyone survived after they went to pains to make us think of the Joining as a dangerous ceremony in the first game.



I don't know how far into the game I am... I think I've played 5-6 hours. I've crashed three times, too. Never crashed once in Origins, dunno what's up. (Even uninstalled my mods, ah well. Just save often.)



I'm a bit baffled by the quests and the whole economic difference here. I had a random encounter with someone at a farm who was being attacked by bandits. Killed the bandits and she says, "lol thx here's 15 gold. I'm off to Vigil's Keep!" ...15gold? Wow. With that kind of money you'd think she wouldn't be living in a busted up farmhouse in the first place. And I swear, I had more money from the intro of Vigil's Keep than I did in Origins til I was like level 12. Find a gold in a broken box, loot 8 gold from a chest, ...what!



Some of the quests seem like there are not a lot of options, dialogue-wise. You find some guy's hanged body in his home, and I was going back to tell his wife... and thinking, man, I wonder what I'm going to tell her? Maybe I can convince her it's not her fault. Nope, no options. She just runs off crying. I'm such a charmer.



I'm still keeping an open mind. I miss my companions from Origins, though. Even Wynne. The new companions are interesting and I hope they are developed more, so, like I said, I'm only 5-6 hours in, so we'll see. But FWIW, 5-6 hours into DAO the first time and you could not pull me from my chair for anything. Can't really say the same for Awakenings, sadly.

#39
SirOccam

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Charsen wrote...

Ok, this is a minor thing, but I crack up every time I ask the Private by the Vigil's Keep gates if I have messages (our version of ME2's Kelly)... and her response sounds so pained... it's awkward.

LOL yeah, forgot to mention that. She's reacting as though we are yelling at her or threatening her or something.

"Oh hey, any messages?"
"Whoa, calm down! Just gimme a minute! God!"

#40
NakedKana

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Allow me to first say this: I loved Origins. I slobbered over and practically procreated with that game. I've played every origin story through to the end, save for the castless dwarf which I'm getting around to. I obsessed over the game and I waited like a hyper active fan girl for awakening.





Now that I have it, I'm not impressed.



When importing my character I simply don't get the feel of the impact of any of the choices I made in origins. It's as if nothing I did in the rest of fereldan matters in my new land.





As an example, it's already been revealed that we get Oghren back, so this isn't a spoiler. In Origins that drunken dwarf was practically in love with me. I checked his loyalty meter now and it was back to square one with him, which doesn't make a lick of sense.



As for the rest of the characters...a lot of this just doesn't come together. For one thing we had romances in origins. I've been in love with everyone but Morrigan and I agreed to remain with all of them at the games end. What happens to your beloved when you go to Vigil's keep? I see no reason for a seperation and if there was, you get no explination and no mention of them. It makes very little sense and is something they very obviously just sort of shrugged thier shoulders at and went 'meh, oh well.'.



Your new companions lack any of the endearing qualities of the old. You can't even walk up to them and start a conversation, they just spout nonsense at you like any random, unimportant npc. You can't get to really know them on your own terms and, seeing as that was also a big part of what made origins great, it just puts a sour taste on the game. Not to mention it makes figuring out what gift to give to who a huge pain in the ass.



And why in the hell am I running all over the place doing beggars tasks? In origins your basically an outlaw, you need to scrap up gold everywhere you can, so taking up all these side missions makes sense. In Akawening I'm the GODDAMN QUEEN. If I need money and men, couldn't I just send a note to my husband and tell him to send some? It doesn't make any sense.





I fully admit that brining all the details and complex choices made in a previous game when importing your charcter would have been a monuemntal task. So many little descions that could affect the world. BUT: that's what this game is about. That's the beauty and draw of it. My actions matter. It doesn't feel that way in awakening.





Basically put, it's Dragon age origins with the guts carved out. It's a fun toy but there's not much really to it. Having played it for roughly 8 hours already, I feel confident in saying that I regret buying it. Should've waited to rent it or soemthign.

#41
Foreman20

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Also I have not seen any swords that are really "far more powerful" than Starfang like we were told would be. And I bought the Awakening GG to boot.

#42
Bratt1204

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NakedKana wrote...

Allow me to first say this: I loved Origins. I slobbered over and practically procreated with that game. I've played every origin story through to the end, save for the castless dwarf which I'm getting around to. I obsessed over the game and I waited like a hyper active fan girl for awakening.


Now that I have it, I'm not impressed.

When importing my character I simply don't get the feel of the impact of any of the choices I made in origins. It's as if nothing I did in the rest of fereldan matters in my new land.


As an example, it's already been revealed that we get Oghren back, so this isn't a spoiler. In Origins that drunken dwarf was practically in love with me. I checked his loyalty meter now and it was back to square one with him, which doesn't make a lick of sense.

As for the rest of the characters...a lot of this just doesn't come together. For one thing we had romances in origins. I've been in love with everyone but Morrigan and I agreed to remain with all of them at the games end. What happens to your beloved when you go to Vigil's keep? I see no reason for a seperation and if there was, you get no explination and no mention of them. It makes very little sense and is something they very obviously just sort of shrugged thier shoulders at and went 'meh, oh well.'.

Your new companions lack any of the endearing qualities of the old. You can't even walk up to them and start a conversation, they just spout nonsense at you like any random, unimportant npc. You can't get to really know them on your own terms and, seeing as that was also a big part of what made origins great, it just puts a sour taste on the game. Not to mention it makes figuring out what gift to give to who a huge pain in the ass.

And why in the hell am I running all over the place doing beggars tasks? In origins your basically an outlaw, you need to scrap up gold everywhere you can, so taking up all these side missions makes sense. In Akawening I'm the GODDAMN QUEEN. If I need money and men, couldn't I just send a note to my husband and tell him to send some? It doesn't make any sense.


I fully admit that brining all the details and complex choices made in a previous game when importing your charcter would have been a monuemntal task. So many little descions that could affect the world. BUT: that's what this game is about. That's the beauty and draw of it. My actions matter. It doesn't feel that way in awakening.


Basically put, it's Dragon age origins with the guts carved out. It's a fun toy but there's not much really to it. Having played it for roughly 8 hours already, I feel confident in saying that I regret buying it. Should've waited to rent it or soemthign.


This is what I just cannot understand? David G. is defending this new companion dialogue system to no end, although the vast majority of players are complaining about it. The dialogue options with our companions in DA:O were what made the interactions feel so natural and unexpected. Now, there is only scripted dialogue that the PC is unable to initiate, very bad decision. Why in the world did they not choose to continue on our epilogue endings? It would have been the logical thing to do instead of creating an expansion that has little or nothing to do with Origins. Yes, that part of the story may be over, however, most players were expecting an expansion to continue with where our epilogues left off, somewhat. There was so much there to expand upon. Is that too much to expect? I believe it is much more logical to assume an expansion would continue where the story left off rather than creating some other 'pseudo-reality' that Bioware thought would be more interesting - for whom?  i believe some reflection is in order and cannot believe how deflated I feel after reading so many honest reviews from people who have already played the game. I cannot purchase the game myself if I wanted, because I own a Mac and must wait. However, after reading the reviews I cannot bring myself to the conclusion that purchasing the game is the way I want to proceed, unless I desire disappointment.

Modifié par Bratt1204, 17 mars 2010 - 04:45 .


#43
NakedKana

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You know the more I look on these forums and the more I see how many people are upset with this game, the madder I get that I spent $40 dollars on it.



I feel tricked almost. Like the brilliance of Origins was some kind of lure to get me to flush a couple of 20's down the toilet. That money could have gone to a lot of other things (and as the mother of a 10 month old, believe me when I say a lot of other things I mean A LOT of other things).





I really hope Bioware is reading all of this. Because if they plan on making any more dragon age games, they can bet I won't be buying it unless they plan on going back to the original formula that was such an accomplishment.




#44
NakedKana

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Wait, people are defending that crap conversation system? *face plants*

#45
Bratt1204

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NakedKana wrote...

You know the more I look on these forums and the more I see how many people are upset with this game, the madder I get that I spent $40 dollars on it.

I feel tricked almost. Like the brilliance of Origins was some kind of lure to get me to flush a couple of 20's down the toilet. That money could have gone to a lot of other things (and as the mother of a 10 month old, believe me when I say a lot of other things I mean A LOT of other things).


I really hope Bioware is reading all of this. Because if they plan on making any more dragon age games, they can bet I won't be buying it unless they plan on going back to the original formula that was such an accomplishment.


Now, I really feel terrible; I feel your pain. I am crushed by what I have been reading. And, as David G. made the smug comment: I will indeed be clutching on to DA:O, because - yes-  it seems you are unable to release anything as good.

Modifié par Bratt1204, 17 mars 2010 - 02:13 .


#46
RPGmom28

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Ack, this is making me nervous. Are they really NOT going to make any more expansions where we actually get to interact with the characters? It would help to know whether or not to spend any more money on the franchise in the future. RPGs are all about getting to know the characters we encounter and interacting with the world.

#47
Bratt1204

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RPGmom28 wrote...

Ack, this is making me nervous. Are they really NOT going to make any more expansions where we actually get to interact with the characters? It would help to know whether or not to spend any more money on the franchise in the future. RPGs are all about getting to know the characters we encounter and interacting with the world.


Yes, this is correct. It seems as if the gaming companies will now be dictating to us what we should want and expect from a game instead of us deciding for ourselves.:blink:

#48
Sarah1281

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How on earth do you use the heraldry?

#49
Slukers

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I wish I knew...

#50
EccentricSage

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Holding Court and the Anders character sound cool, but other than that, I'm not hearing much about this game that intrigues me. Besides, I think it would be frustrating to get attached to new characters and NOT be able to form deeper bonds with them or romance them like in Origins. It would kind of break my RP since this was an important part of O. It would have been interesting to transfer a character who's already in a committed relationship and find one's self faced with temptation, and then see the repercussions of your actions at a cameo of your lover towards the end, or to have a new love interest and epilogue if things had worked out badly for your character in O. Seems like a lot of missed opportunity.



I also am disappointed to hear that no explanation is given as to why various companions couldn't come with you. Zevran and my Dalish are practically inseparable. Without a good explanation, Zev's absence would break immersion, as I'm sure the absence of Leliana or GW Alistair do for other players who prefer them. It just sounds really cheep and half-assed. Like the writers of Awakening just couldn't be bothered to pay Origins any mind.



So far, from what I'm hearing, I think I'll only be buying this if I eventually find it on clearance sale. Or else not at all. It's too expensive for something seemingly so incomplete. I've yet to hear otherwise.