UPC Codes and Mhairi (Spoilers)
#1
Posté 17 mars 2010 - 01:37
Anyway, I've a question about Mhairi.. So.. Spoilers! Hopefully someone moves it.
Does Mhairi always die in the Joining? What's up with that? Why did they pump her up as a new companion, with a trailer and everything, and then just kill her off? Anyone know if you can save her?
#2
Posté 17 mars 2010 - 01:42
She's there in case you go Mage or Rogue, since then you'll have a dedicated tank to keep you alive until you get Oghren, its also why Anders is a healer, because if you were a pure damage Mage, Anders also being a pure damage Mage wouldn't keep anyone alive.
As for the code, which are you using, and what version are you playing as, I think the code for the Xbox/PS is the UPC Code, wheras the PC version its on the manual.
#3
Posté 17 mars 2010 - 07:57
EDIT: Which, in case any BioWare staffers are watching this, is perfectly fine. I don't want them cluing people in to the fact that a certain party member is dead meat in future games or anything. I'm fine with character death. I was just curious.
Modifié par Adobe Amena, 17 mars 2010 - 08:01 .
#4
Posté 17 mars 2010 - 09:37
Personally, I think its retarded. Mostly because they not only killed off a potentially cool character, they reused a junk character like Ohgren. Yeah, he was kind of funny for like 5 seconds, then he just pissed me off. Sten would have been much better, or Wynne, or Leilianna, or the dog, but Ohgren? Really? Not to mention, Mhairi is in a few previews, and it almost seems like shes apart of the game later on. Was her death last minute? I mean, its weird enough that they said your decisions effect this game (except Alistair barely recognizes me, and I am definitely not his queen.) There a few gaffs, and strangely, I loved the original, gaffs and all. Its too early for me to give a full criticism, but so far, it feels like they took a step backwards. Oh well, I just hope future exp. and or DA2 don't have the same feeling of missing something.
Modifié par Soapy, 17 mars 2010 - 09:40 .
#5
Posté 17 mars 2010 - 09:40
#6
Posté 17 mars 2010 - 10:08
#7
Posté 17 mars 2010 - 11:50
I guess I'll make a different class then, since I'd really prefer to keep her. Though that irks me too.
#8
Posté 18 mars 2010 - 02:20
#9
Posté 18 mars 2010 - 02:47
mandiexile wrote...
I think the whole rogue and mage thing keeping her alive is FALSE. She's died with each character I brought in. Who the crap do I give the blank journal to? I KNOW she can live...I just know it.
Blank journal is Velanna.
#10
Posté 18 mars 2010 - 02:51
Myrdhale wrote...
Lame. Character death is ok in a game, but this is just pointless. She dies for no reason after being built up as a person. That breaks the narrative flow a lot. not to mention I would use her over Oghren in a heart beat. If it was based on an in story choice, I could accept it, but it's such a meta reason to have her die. 'Too many tanks. Bye bye new girl'
I guess I'll make a different class then, since I'd really prefer to keep her. Though that irks me too.
For no reason? Did you play Origins? I was initially annoyed that it seemed everyould would survive the joining, which doesn't fit with the success rate discussed in Origins. When she didn't make it, I thought "F### yeah! BioWare knows what they're doing!"
#11
Posté 18 mars 2010 - 03:42
VaeVictus X wrote...
Myrdhale wrote...
Lame. Character death is ok in a game, but this is just pointless. She dies for no reason after being built up as a person. That breaks the narrative flow a lot. not to mention I would use her over Oghren in a heart beat. If it was based on an in story choice, I could accept it, but it's such a meta reason to have her die. 'Too many tanks. Bye bye new girl'
I guess I'll make a different class then, since I'd really prefer to keep her. Though that irks me too.
For no reason? Did you play Origins? I was initially annoyed that it seemed everyould would survive the joining, which doesn't fit with the success rate discussed in Origins. When she didn't make it, I thought "F### yeah! BioWare knows what they're doing!"
There is little point to investing that much time and personality into a character just to end them in the introductions of the story. From a writing perspective, it's pointless ~ you don't even have enough time to develop pathos for her death. You' have just enough time to get a little interested, and bam, she's gone. Which admittedly is like Daveth in Origins, but then why give her a relationship track and all that screen time in the spoilers? Also, if we are gonna talk about how dangerous the Joining is, they could at least have had Oghren not belch and shrug it off while the other characters spasm near death. Oghren was still a bad choice to bring back, period. He was the most uninteresting character in Origins, and even though they give you the option not to take him, all I have to ask is why bother in the first place.
Though it does appear she dies no matter what, I just did it with a rogue to no avail. I certainly hope there's a way to keep her alive, but on the balance of probability, I doubt they would let a character die that quickly if they bothered paying the voice actor for more dialogue.
#12
Posté 18 mars 2010 - 03:44
Default137 wrote...
*spoilers*
She's there in case you go Mage or Rogue, since then you'll have a dedicated tank to keep you alive until you get Oghren, its also why Anders is a healer, because if you were a pure damage Mage, Anders also being a pure damage Mage wouldn't keep anyone alive.
As for the code, which are you using, and what version are you playing as, I think the code for the Xbox/PS is the UPC Code, wheras the PC version its on the manual.
very true, they just shouldnt have presented her as a character, she should have been unmentioned and treated like jory and daveth, random "filler" party members, who die.
#13
Posté 18 mars 2010 - 04:33
Pace so far is alittle too quick for my liking.
#14
Posté 18 mars 2010 - 04:38
And thats it, no way to save her. If there where there would be signs, gifts that would have been meant for her. And I have found none.
She will be missed, along with Daveth... maybe Ser Jory, honestly I think that guy should have gone home before things got rough.
Modifié par Venatio, 18 mars 2010 - 04:40 .
#15
Posté 18 mars 2010 - 06:07
#16
Posté 18 mars 2010 - 06:14
Myrdhale wrote...
VaeVictus X wrote...
Myrdhale wrote...
Lame. Character death is ok in a game, but this is just pointless. She dies for no reason after being built up as a person. That breaks the narrative flow a lot. not to mention I would use her over Oghren in a heart beat. If it was based on an in story choice, I could accept it, but it's such a meta reason to have her die. 'Too many tanks. Bye bye new girl'
I guess I'll make a different class then, since I'd really prefer to keep her. Though that irks me too.
For no reason? Did you play Origins? I was initially annoyed that it seemed everyould would survive the joining, which doesn't fit with the success rate discussed in Origins. When she didn't make it, I thought "F### yeah! BioWare knows what they're doing!"
There is little point to investing that much time and personality into a character just to end them in the introductions of the story. From a writing perspective, it's pointless ~ you don't even have enough time to develop pathos for her death. You' have just enough time to get a little interested, and bam, she's gone. Which admittedly is like Daveth in Origins, but then why give her a relationship track and all that screen time in the spoilers? Also, if we are gonna talk about how dangerous the Joining is, they could at least have had Oghren not belch and shrug it off while the other characters spasm near death. Oghren was still a bad choice to bring back, period. He was the most uninteresting character in Origins, and even though they give you the option not to take him, all I have to ask is why bother in the first place.
Though it does appear she dies no matter what, I just did it with a rogue to no avail. I certainly hope there's a way to keep her alive, but on the balance of probability, I doubt they would let a character die that quickly if they bothered paying the voice actor for more dialogue.
There IS a point. Your reaction to her dying proves it. Everything that was done had a point. It made you like her, invest in her, think that she is unkillable, a member of your party. Her death reminds us that the Joining Ritual is brutal. Not all things are under your control. I think her purpose was fulfilled quite well. Was I disappointed that she died? Yes. But we are faced with disappointment all the time in life yes? Unfortunately, we get no reload button. Dragon age awakening seems to remind us that the world of Ferelden is brutal and filled with consequence.
#17
Posté 18 mars 2010 - 02:25
There IS a point. Your reaction to her dying proves it. Everything that was done had a point. It made you like her, invest in her, think that she is unkillable, a member of your party. Her death reminds us that the Joining Ritual is brutal. Not all things are under your control. I think her purpose was fulfilled quite well. Was I disappointed that she died? Yes. But we are faced with disappointment all the time in life yes? Unfortunately, we get no reload button. Dragon age awakening seems to remind us that the world of Ferelden is brutal and filled with consequence.
Yes yes, they defied convention and made a character you thought was going to survive die. But my reaction to her death isn't one of any particular depth, it's just dashing some expectations I had. I didn't have enough time with the character for the death to make me really care. What I'm saying is that they invested alot of build up time in this character, but rather then use that, give you enough time to become attached then kill her off, they do it 10 minutes into the game. I didn't get the impression of a Brutal world when she died, I just got the feeling 'oh, ****, well, I guess she wasn't a main character then'. To get the Player engaged, it fails. at least for me. And they could've made it feel alot more palpable if they didn't let Oghren joke his way through what is supposed to be a trying and terrifying ordeal.
There were enough ways in DA:O that you could get around consequences of your actions, rather then face up to what should happen. This though, isn't a remedy for that. This happens just because, and the only reason there is so much objection to it is the amount of Meta build up the character received. Taken on it's own, Mhairi works perfectly well as the unfortunate casualty in the story. But then alot of people wasted their time looking on the trailers and spoilers, just to have that character die before they could actually give a damn, and not just expect to give a damn later.
All of this I'm arguing from the 'compelling story' angle. Looking at this from a... I suppose 'fantasy life' angle or perhaps 'Role playing' angle, it most likely functions alot better. I've often quarreled with friends in D&D and other Role playing games over stuff like this; Yes, in life we are constantly faced with disappointments. But to me this isn't Life, this is an epic Story. If Juliet had died of malaria 3 weeks after meeting Romeo, would've kinda undercut the whole drama of it all. The character in the game isn't -me-, it's my protagonist. To give some context to my arguments.
Modifié par Myrdhale, 18 mars 2010 - 02:35 .
#18
Posté 18 mars 2010 - 02:42
Quite the opposite, actually. Mhairi was never intended to be a full companion, and for a while she was just "Lady Redshirt", the warrior that accompanied you briefly to make sure you had some help at the very beginning of the game. Later we filled her out with a bit more personality and obfuscated the fact that she was intended to die in the Joining -- why? Because if we hadn't there would have been just as many people going "Oh, I KNEW she was intended to die all along! How lame!"Soapy wrote...
Mhairi is in a few previews, and it almost seems like shes apart of the game later on. Was her death last minute?
Her voice actress did a great job, though. I wouldn't have minded seeing her as a full companion. That said, we promised you six companions and that's what you got -- she's the "seventh" as well as the odd man out, so to speak. Sorry some people were disappointed, but it's nice to see they were surprised.
#19
Posté 18 mars 2010 - 02:45
David Gaider wrote...
Quite the opposite, actually. Mhairi was never intended to be a full companion, and for a while she was just "Lady Redshirt", the warrior that accompanied you briefly to make sure you had some help at the very beginning of the game. Later we filled her out with a bit more personality and obfuscated the fact that she was intended to die in the Joining -- why? Because if we hadn't there would have been just as many people going "Oh, I KNEW she was intended to die all along! How lame!"Soapy wrote...
Mhairi is in a few previews, and it almost seems like shes apart of the game later on. Was her death last minute?
Her voice actress did a great job, though. I wouldn't have minded seeing her as a full companion. That said, we promised you six companions and that's what you got -- she's the "seventh" as well as the odd man out, so to speak. Sorry some people were disappointed, but it's nice to see they were surprised.
Always nice to hear in from developers!
#20
Posté 18 mars 2010 - 02:47
#21
Posté 18 mars 2010 - 03:14
David Gaider wrote...
Quite the opposite, actually. Mhairi was never intended to be a full companion, and for a while she was just "Lady Redshirt", the warrior that accompanied you briefly to make sure you had some help at the very beginning of the game. Later we filled her out with a bit more personality and obfuscated the fact that she was intended to die in the Joining -- why? Because if we hadn't there would have been just as many people going "Oh, I KNEW she was intended to die all along! How lame!"Soapy wrote...
Mhairi is in a few previews, and it almost seems like shes apart of the game later on. Was her death last minute?
Her voice actress did a great job, though. I wouldn't have minded seeing her as a full companion. That said, we promised you six companions and that's what you got -- she's the "seventh" as well as the odd man out, so to speak. Sorry some people were disappointed, but it's nice to see they were surprised.
Main problem with this now, if in future da games, it gets to the point it becomes too predicable, the fact even you call it a redshirt means when you try to do this say a third time in DA 2 as a example, the impact that origins and awakening had during the joining, won't have same again, repetition isn't a good thing.
#22
Posté 18 mars 2010 - 03:29
David Gaider wrote...
Quite the opposite, actually. Mhairi was never intended to be a full companion, and for a while she was just "Lady Redshirt", the warrior that accompanied you briefly to make sure you had some help at the very beginning of the game. Later we filled her out with a bit more personality and obfuscated the fact that she was intended to die in the Joining -- why? Because if we hadn't there would have been just as many people going "Oh, I KNEW she was intended to die all along! How lame!"Soapy wrote...
Mhairi is in a few previews, and it almost seems like shes apart of the game later on. Was her death last minute?
Her voice actress did a great job, though. I wouldn't have minded seeing her as a full companion. That said, we promised you six companions and that's what you got -- she's the "seventh" as well as the odd man out, so to speak. Sorry some people were disappointed, but it's nice to see they were surprised.
.... I guess I hadnt thought about it that way.
Any plans for Awakening DLC or was this just stand alone? There are be people that would buy it, even myself. Will Bioware just move on?
#23
Posté 18 mars 2010 - 04:09
If she was built up, we got a chance to delve into her past, she gets closer, then she dies, it would of mattered. Would of been even better after her death if she'd spoken to you about family or something, and you set off to set things right. But no, shes just another number.
#24
Posté 18 mars 2010 - 04:31
Dark fantasy..... good dies, bad survive??
#25
Posté 18 mars 2010 - 04:56





Retour en haut






