allix22 wrote...
I agree with every single thing MoSa09 said !
Add to the Sammy train.. nice job Sammy!
allix22 wrote...
I agree with every single thing MoSa09 said !
Liso66 wrote...
Hulk Hsieh wrote...
As long as I don't miss half of the dialogs because I don't bring the right persons to right places, I'm fine with either system.
You will , Sad but true
Modifié par Hulk Hsieh, 18 mars 2010 - 04:06 .
Valentia X wrote...
I disagree. Given that the game is fairly limited, you have to hope you pick the right gift or make the correct decisions right off the bat, with little margin for error, in order to get to know your companions. I find it obnoxious and I honestly don't care for any of them anymore; I find myself wishing I had Alistair and Shale back instead of the chumps I'm landed with.
Modifié par Daigoji Gai, 18 mars 2010 - 04:20 .
TheGuv wrote...
Just as a point - most games struggle to reach the 15 hour mark. Nevermind expansions.
Brockololly wrote...
now I'm scouring the maps with the tab key to make sure I didn't miss anything.
Liso66 wrote...
TheGuv wrote...
Just as a point - most games struggle to reach the 15 hour mark. Nevermind expansions.
Only with shooters from what I can tell. most RPG's are considerably longer, and take longer to create with a higher expense over all.
Modifié par Addai67, 18 mars 2010 - 05:02 .
Bibdy wrote...
Brockololly wrote...
now I'm scouring the maps with the tab key to make sure I didn't miss anything.
You don't do that, already?
Do you enjoy rummaging around the game world flinging your cursor about to find those silly little points where codex entries are hidden (like the top of a bookshelf, or the head of a statue), or something?
That was quite possibly the most irritating thing about the original Baldur's Gate. The amount of crap you missed because you didn't play the 'scan the entire screen!' minigame properly.
Addai67 wrote...
When I hear the cost of writers mentioned, I can only sigh. It is why I boycott reality TV (well that and because it sucks). Hollywood needs to learn that *we will pay writers*! Do not just give us pretty faces and empty story lines! I did not shell out 40 bucks for game design, I paid it for the story. That is a lot more than I ever lay out for a novel, and I want my money's worth.
However, I recognize that I'm probably a minority. People do watch reality TV, they do buy from telemarketers, and they go to those empty-headed fluff movies. It's just a sad state of affairs. Those of us who care need to raise our miniscule voices over the idiocracy.
Dansayshi wrote...
Shooters make up for it by having a multiplayer. It wont be long imo before we start getting some FPS' which are multiplayer only.
Bibdy wrote...
Brockololly wrote...
now I'm scouring the maps with the tab key to make sure I didn't miss anything.
You don't do that, already?
Do you enjoy rummaging around the game world flinging your cursor about to find those silly little points where codex entries are hidden (like the top of a bookshelf, or the head of a statue), or something?
That was quite possibly the most irritating thing about the original Baldur's Gate. The amount of crap you missed because you didn't play the 'scan the entire screen!' minigame properly.
Modifié par Brockololly, 18 mars 2010 - 05:13 .
Brockololly wrote...
True enough- I enjoy searching for things in the game and discovering loot but I don't want to now have to spend more time scouring for dialogue points. I'd argue thats just as tedious as some people saying circulating through camp to find new character dialogue is.
Bibdy wrote...
Dansayshi wrote...
Shooters make up for it by having a multiplayer. It wont be long imo before we start getting some FPS' which are multiplayer only.
There are lots of single-player only shooters that don't offer multiplayer (or have a really crappy multiplayer that nobody played after the first week), and yet STILL only offer you, at most, 10-12 hours of gameplay in the single-player campaign.
Crysis, Dark Messiah, FEAR, Deus Ex are ones that come to the top of my head right now.
The value for money of DA:A is extraordinary. The value for money of the original DA:O is nothing short of a miracle of science and nature.
Modifié par Liso66, 18 mars 2010 - 05:25 .
Bibdy wrote...
I can't be the only one who's developed the system of covering all ground in an area (whether going round clockwise or counter-clockwise), holding down the tab key and clicking on everything I find. Its a pretty standard mini-game to play throughout the game (or any kind of RPG for that matter), start to finish since it applies to talking to characters with non-generic names, picking up loot etc.
Bibdy wrote...
And its natural to keep playing 'check-up' on people standing in camp all night, and new questions only pop up in your head when they hit certain approval ratings?
There's nothing natural about that, either. Its just a game. You're not going to escape the whole 'point and click' aspect of it.
Bibdy wrote...
And its natural to keep playing 'check-up' on people standing in camp all night, and new questions only pop up in your head when they hit certain approval ratings?
There's nothing natural about that, either. Its just a game. You're not going to escape the whole 'point and click' aspect of it.
Bibdy wrote...
There's always downtime between fights. Like when you talk with Anders about a basket of Lyrium you find, while you're rummaging around looting bodies.
I ask an elf about trees, he tells me about trees, and how he grew up living in the trees, then I ask him about his childhood and blahdy blah, the conversation keeps going. The question to ask an elf about his childhood doesn't suddenly spring up in my head when the little meter hits +40. It occured to me when he mentioned his childhood.
You're not going to get a 100% realistic approach from either method. Pretending like DA:O's one is more realistic is just denile.
Addai67 wrote...
When I hear the cost of writers mentioned, I can only sigh. It is why I boycott reality TV (well that and because it sucks). Hollywood needs to learn that *we will pay writers*! Do not just give us pretty faces and empty story lines! I did not shell out 40 bucks for game design, I paid it for the story. That is a lot more than I ever lay out for a novel, and I want my money's worth.
However, I recognize that I'm probably a minority. People do watch reality TV, they do buy from telemarketers, and they go to those empty-headed fluff movies. It's just a sad state of affairs. Those of us who care need to raise our miniscule voices over the idiocracy.
Bibdy wrote...
There's always downtime between fights. Like when you talk with Anders about a basket of Lyrium you find, while you're rummaging around looting bodies.
I ask an elf about trees, he tells me about trees, and how he grew up living in the trees, then I ask him about his childhood and blahdy blah, the conversation keeps going. The question to ask an elf about his childhood doesn't suddenly spring up in my head when the little meter hits +40. It occured to me when he mentioned his childhood.
You're not going to get a 100% realistic approach from either method. Pretending like DA:O's one is more realistic is just denile.