MoSa09 wrote...
Bibdy wrote...
And its natural to keep playing 'check-up' on people standing in camp all night, and new questions only pop up in your head when they hit certain approval ratings?
There's nothing natural about that, either. Its just a game. You're not going to escape the whole 'point and click' aspect of it.
Well if you ask that way.
1. Scanning an area for certain dead object's that when i stare at them or point to them, one of my companions might feel the need to tell me something.
2. Or, when resting at the fireplace after a long day, to go to my comrades and have a talk with them.
When i think of what's closer to my real life, it's the second one.
And as you point out it's a game, you know that only technically new questions pop up, whereas as you gain their trust, the people are willing to tell you more than before is the real reason why you get that new questions. It simply can't be done any other way. And that people are willing to tell you more as they trust you more is equally pretty realistic.
So yes, if compared to each other, the game mechanic of clicking on people to start conversation and questions depending on approval are more realistic than the current one if you ask me
Oh that's just splitting hairs. The point is the companion is mentioning something in the game world. Its not realistic for a party member to see an object and mention something about it, but its realistic to ram your character into somebody and 'click' their face? Come on now. Its not fair to say that one breaks immersion because you have to click something, and the other doesn't.
If all you're after is realism, you're barking up the wrong tree. This is still a video game at the end of the day. Not everybody enjoys laboriously-long sessions of dialogue back at camp. Spreading that dialogue and character involvement around in more easily digestable bite-size chunks was a good idea. The only people that seem to be complaining are the die-hard fans.
There are still several occassions where you return to Vigil's Keep and party members approach you to mention something, or you click on them and have a chat, learn more about them. There's obviously not going to be as much as the original DA:O, since its a smaller game in general, but I think they've put in a more reasonable balance between dialogue at camp, and dialogue in the world.
Not every situation where you have these chats is in the middle of a combat situation, either. What about wandering around Vigil's Keep and Amaranthine? Are those acceptable situations to have characters mention things?





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