If you guys can't afford to pay your writers why don't you try outsourcing some of the writing? There are thousands of talented writers who would gladly write content for your company for FREE for a chance to get some experience and a writing credit or just for fun
This is perhaps the stupidest thing I've ever heard on this board.
Why do people think writing is "easy", or that people should just do things for free because they enjoy them. A "writing credit" doesn't pay the bills. Would you suggest somebody should not get paid for debugging or writing documentation or qa testing because "it's fun"? Should I find somebody willing to do mowing your lawn for free because "it's fun, it's great exercise and you get fresh air". No.
People think creative arts are "reward in themselves", but people need to be paid. Just because something is "fun" to do doesn't mean it is not work and you should be compensated for that work. You should never demean the art and the hard work it takes to actually make a well thought out story by suggesting they write "for free" or outsource. (In fact, one of the hard things about outsourcing is that it is ill-suited for writing because there's a translation issue).
The same goes for voice acting, music composition, and art design. You should never suggest they cheaply outsource it. It makes no sense.
Now, as far as the "expense" goes, I don't think David Gaider was just talking about financial expense. There are other "expenses" involved. The key one is time. Let's ignore the voice acting costs. The more dialog you add the more coding, qa, and debugging must be done. The more branches you add the more "expensive" it gets to handle. You also need to handle so many things like who's in the party, adding asides and interjections from the third party companions (and needing to take this into account if you add DLC with additional characters like Shale). All that takes a lot to manage.
And like it or not, they have to manage schedules and expectations. I have a feeling all core Dragon Age games have an 18-month deliverable date. You can complain about the so-called "evil EA" a lot, but they can't afford to have no games released for 3-5 years.
Please Bioware, if you are going through with your new realistic conversation system you have to have games set up so that you can bring every companion along at the same time. Frankly, I don't see it working any other way.
David Gaider did suggest they might consider reducing the amount of companions you have. They have statistical information for instance from DA and ME on which companions are the most popular. Maybe instead of quantity we should have quality. The whole reason for multiple companions is to have various world-views and personalities, and I think to allow some personalities to be better for moral and dark character types. Either that or set things up where the companies don't accompany the entire missions and we have "acts" where you work with them for a time and then they leave.
The key thing is the craft of computer gaming is still maturing, and we should expect more experimentation and changes as we learn the best techniques. I have enough faith that they can create a compelling game while still experimenting with the interfaces.