LenaMarie wrote..
It'd be much more believable to have those deep chats with someone in a more quiet and relaxed setting. Thats mostly why I believe perhaps theres a place for both styles. Casual Conversations out in the world, but deeper more meaningful conversations back at your Base. That seems more immersive and realistic to me.
Yeah I agree- I'm only about 5 hours in or so and I have mixed feelings on the new dialogue system. On the pro side its nice to be able to chat with the party members in a more dynamic environment, but at the same time I feel a bit more disconnected from them when at Vigil's keep and on the whole. I miss not being able to ask them the laundry list of questions at camp, if only to get a better feeling for what they may think on certain issues in the world or more about their background beyond what they say when your're out adventuring.
So yeah, I like your idea- maybe have the more dynamic conversations in the world, but once back at camp maybe be able to have more in depth player initiated conversation regarding whatever it was that you started talking about while adventuring. But at the same time part of the charm of the old system was that frequently, you wouldn;t get anywhere, but that was part of building the character- take Sten for example; how many times did he just say "No" or a similar succinct response before finally triggering an event while adventuring that maybe made him open up more. But without the initial struggles at conversation, I don't think he would have been as memorable a character.
Modifié par Brockololly, 17 mars 2010 - 04:06 .





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