Ser Gaider... I know you've exited this thread, but I'm bored so I'm going to respond to one of your posts anyway...
David Gaider wrote...
KnightofPhoenix wrote...
I do not like the fact that it's the game that imposes where and when I should talk to my companions.
In addition, the new system doesn't allow me to ask them personal questions. I can't ask Oghren how Felsi is doing, how he feels to be a father and why he joined the Wardens.
I can't ask Howe what he was doing in the Free MArches or what he feels about the Couslands.
I really do not see how the origin system is a problem. It could have been improved, but it didn't need to be removed in this fashion. Truly, if it isn't broken, don't fix it. Just add to it.
Well, my response to that is: "why do you think you should be able to ask a follower a bunch of personal questions?" Is it because Origins conditioned you to expect those questions? Or because you actually needed them in order to find out more about the character?
A little of both? The point remains. The old system wasn't broken (having a few minor flaws doesn't automatically mean it's broken, does it.) And the new system is neither a fix nor an improvement. It may be cheaper and less work
for the developer, but I don't care about that. I'm a
consumer, not a developer.
Incidently, it's also less work for developers to put out short games that don't have any graphics or voice acting in them at all. But good luck selling a million copies of such a game in 2010

Baldur's Gate 2 didn't allow you to click on party members for anything -- all dialogue was initiated by them. Not that the BG2 system didn't have its own weaknesses (the random "initiate anywhere" style, for one) but I think the point still holds. Nobody was looking for it, and it wasn't missed -- people still felt very connected to those characters. I'm seeing people wanting some more personal interaction with their party members, but I'm not sure the "list of questions" is needed in order to achieve that.
Good point about BG2. Though I will say that I felt
a hell of a lot more connected to my DA:O characters than I did with my BG2 characters.
And what's wrong with the random initiate anywhere style of BG2's convos? It's realistic (well, except for the one time that my party was about to take on a Dragon and Viconia chimes in and says: "so.... I'm wondering your thought are regarding marriage..." LOL)
I get it -- from the perspective of a fan, why not add more? More is always the solution. I'm simply looking for alternate ways to achieve the goal of character development without needing to provide it through exposition and heaps of low-impact dialogue.
I don't think there IS an alternative. There's really only one way to get to know someone: And that's by talking to them. And the more they say, the more they reveal. That's the way of the real world, and that's the way of the virtual world.
If your opinion is you'd like to do it anyway, and that your preference is to be able to explore the thoughts and feelings of your party members whenever you'd like, that's fine. Feel free to say so. From a developer perspective, I'm simply going to look at it from different angles.
And what exactly is that's supposed to mean? What other angles?
1) Not being able to explore the thoughts and feelings of your companions at all? (lame... a clear step backwards)
2) Only being able to explore the thoughts and feelings of your companions at strictly appointed times and places? (Unrealistic. Illogical. Do
your best friends talk to you ONLY when you encounter something unique in the world? No. At least mine don't. lol. It would make much more sense to just keep the old system in place then ADD new dialogue choices when encountering the clickable tree, or the dying man, or the stray cat)
3) Same system but less of it? (that's fine.... but we'll call you lazy, and we'll call your game shallow)
4) Keep the old system and don't change it? (Well, for now this seems to be the best solution. I understand it may be too expensive to maintain... or rather... too expensive for YOU guys to maintain. Or so you seem to be suggesting.... but if you don't maintain it, the time will come where some young, hungry gaming company WILL... and they'll show you guys up....)
Modifié par Yrkoon, 22 mars 2010 - 01:46 .