David Gaider wrote...
KnightofPhoenix wrote...
I do not like the fact that it's the game that imposes where and when I should talk to my companions.
In addition, the new system doesn't allow me to ask them personal questions. I can't ask Oghren how Felsi is doing, how he feels to be a father and why he joined the Wardens.
I can't ask Howe what he was doing in the Free MArches or what he feels about the Couslands.
I really do not see how the origin system is a problem. It could have been improved, but it didn't need to be removed in this fashion. Truly, if it isn't broken, don't fix it. Just add to it.
Well, my response to that is: "why do you think you should be able to ask a follower a bunch of personal questions?" Is it because Origins conditioned you to expect those questions? Or because you actually needed them in order to find out more about the character? Baldur's Gate 2 didn't allow you to click on party members for anything -- all dialogue was initiated by them. Not that the BG2 system didn't have its own weaknesses (the random "initiate anywhere" style, for one) but I think the point still holds. Nobody was looking for it, and it wasn't missed -- people still felt very connected to those characters. I'm seeing people wanting some more personal interaction with their party members, but I'm not sure the "list of questions" is needed in order to achieve that.
I did not play Baldur's gate, so I can't judge. But I do expect the same thing we had in KOTOR, Mass Effect and Origins, because it worked.
Why do I feel that I should be able to ask them questions? Because that way, I can enjoy the characters more and praise the writing better. Because that way, I can feel like the companions are more than just followers, but rather friends. Stories are told by people. Interaction with our companions IS story telling.
If Origins didn't have such amazing companions that we can learn more about and interact with, then the entire plot would have been mediocre at best. And judging from the forums, I am far from being the only one who thinks that.
About the questions. Well if I meet new people, I generally ask them questions of course. It's natural. Of course I want to ask Leliana where she learned how to fight. I also want to ask Sten if he misses his land or if he can tell us anything about his people. I want to ask Morrigan what it felt like being raised by Flemeth.
I don't understand how this is to be underestimated. It isn't
necessary. But its presence is gratifying and immersive.
Unnecessary does not mean pointless , useless or easily expendable. Luxury is unnecessary, but it's damn good to have it.
David Gaider wrote...
And it is broken, I'm afraid. Simply because you liked something despite its flaws doesn't mean those flaws don't exist. Adding more and more dialogue is not an option, and establishing the expectation that this is what you should be doing in a game like this (as we're seeing) in order to explore a party member isn't the right way to go -- despite how nice some people might think that is. I get it -- from the perspective of a fan, why not add more? More is always the solution. I'm simply looking for alternate ways to achieve the goal of character development without needing to provide it through exposition and heaps of low-impact dialogue.
If your opinion is you'd like to do it anyway, and that your preference is to be able to explore the thoughts and feelings of your party members whenever you'd like, that's fine. Feel free to say so. From a developer perspective, I'm simply going to look at it from different angles.
How is it broken?
Something having flaws =/= broken.
Something broken is completely unplayable, annoying and ruins the game epxerience.
Seeing how the Origins system
made the game for many, it's hardly broken. Flawed perhaps, but not broken.
The new Awakening system, if added to the Origins system, can fix some of those flaws. But it cannot solely replace it. The Awakening companions had very great potential, but I don't feel connected to them as I was with the Origin characters (yes I know, time and length matters in this, but part of it is my inability to talk to them whenver I feel like it).
From a developper perspective, you should take into account what people like as well. People loved the system in Origins. I am not exagerrating, not once did I see a complaint about it. Not once did I read "the dialogue system is so broken". Isn't that proof that the Origin system worked? I mean, what more proof does one want? Everyone loved the characters and everyoen loved talking to them.
I welcome new additions. As long as they are additions and not replacements to a system that worked and defined the DA franchise.
Modifié par KnightofPhoenix, 17 mars 2010 - 04:32 .