Bibdy wrote...
I think of it this way, 2 systems to get to know your characters:
System 1) 60% camp dialogue, 0% interaction with the game world, 20% dialogue and confrontation on your decisions, 20% party banter
System 2) 20% camp dialogue, 40% interaction with the game world, 10% confrontation on your decisions, 30% party banter
I'd prefer system 2, that's more even and spread out, rather than system 1 that's just ALL talk talk talk.
The content of the dialogue at camp was not completely detached from the game world. Through Leliana, we learned about Orlais. Through Sten, we learned about the Qunari. Through Alistair, we learn about the templars. Through Zevran, we learned about the Crows.
People speak as if the dialogue at camp was compeltely pointless. It isn't. It added insight to the character first and foremost, and then to the gaming world. So while I was not interacting with the world in a physcial sense, I got a much better understanding of the lore, which is interaction with the game world in an RPG.
In addition, it's not like the Awakening system adds much to world interaction. Clicking on the same statue several times to see what people think of Andraste could have been accomplished just as easily in the camp. Granted, some objects benefit alot from the addition. But in general, I have not seen anything special as of yet (with the exception of Nathaniel meeting his sis perhaps).
Furthermore, party members did react to objects and events. Specifically Sten. Of course it isn't as good and elaborate as Awakening.
I do not agree with the assumption that the dialogues in Origins were pointless. They are not. They might be irrelevent to the main plot. Of course I don't need to know anything about Antiva for me to beat the blight. But if that's the case, why have dialogue at all? Make it like Fable.
But while they are pointless to the main plot, they are not pointless to character development. And character development does not mean that the characters have to talk about the main plot all the time (which isn't the case in Awakening btw). Character development and depth is often based on trivial things, that nonetheless spark interest. When i talk with my friends, we often talk about trivial things. That doesn't make the conversation pointless.
Also, in my opinion it's more realistic to get to know characters and discover more about them through a fairly long period of time, instead of knowing everything about them in a few hours. The evolution Morrigan goes through, for instance, that spans hours is very revealing of her character and personality. And that evolution needs time and cultivation. So I do not see how the issue of time is a factor.
In addition, approval plays a part in this. To start with a cold and uncaring Sten that ultimately respects and admires you was very deep. To start with an ambivalent Morrigan that ends up in love with the character is very deep. Those interactions not only shed light on our companion's personality, but also on how they think of us.
In Awakening, I honestly dont' know what the companions think of me (except for the approval system).
Modifié par KnightofPhoenix, 17 mars 2010 - 07:47 .