David Gaider wrote...
"We" meaning the people on this forum? The people who like dialogue? Or all the people who buy our games or might want to in the future?Addai67 wrote...
Is it not the place of the people paying money for your game to decide what we want out of it?
I didn't realize you were speaking on everyone's behalf. My mistake.
I think some people are getting the wrong impression, that my goal is to strip out your ability to initiate dialogue. That's not the case at all. It's more a matter of when and how. I'm not going to get into an argument about it, however, but I do recognize that some people are always going to look at any change as a net negative. From my perspective I just don't consider the aimless chatting a sacred cow -- especially when there can and has been excellent character development in RPG's that did not need to run in one, set method. It's always good to hear some perspectives, however, though you'll have to recognize that yours (meaning "yours" plural) is not the only one we're going to listen to.
I've gotten to know Addai in the forums a bit, I don't think she meant to offend (She's really sweet!). Your own statement that she was responding to was off-putting to more than her because it seemed like you were disreguarding the feelings of fans who loved the system in DA:O, and 'we' as in fans who liked Origins dialogue are afraid the next game will end up like awakenings, which still is not a perfect system from all I'm hearing. It sounded like you were saying 'You fans don't know what you like. I will tell you what you like.' XD Though I kinda figgured that's not how you meant it! lol
I'm really glad you're here telling us what you are trying to acomplish, and trying to hear us out on our ideas and concerns. A lot of it might seem negative, but look at it as trouble shooting... People want you to know up wront what changes they didn't like and why, what they want more of, and what they are concerned about. I think it speeks volumes about how atached we fans have already become to what you have created. It must sound like a whole lot of yelling at times, though, when you spend so much time creating something just to throw it to thronging masses.
Haha... I wonder if this is what it's like to be god? You are the Maker of Thedas, after all. XD
Mmmm... anyhow, I like what you are TRYING to do, and hope to learn more about what you have in store for us and continue to see you engaging us fans. I really think it's fantastic that you bother instead of hiding behind the curtain and playing Wizard of Oz with us. I do think people should appreciate that. We should try not to sound too defensive. Being an artist, I can only imagine what it's like to be in a possition where you are trying to please fans and have two camps going 'we're right, they're wrong, listen to us!'... I hope it doesn't come to that, here!
Blah. I ramble at you. Sorry.... >_>
*edit*
And I have to agree that the 'aimless chatter' comment is distressing to me, too. It didn't seem aimless to me at all. We got to know these characters as people through the random storries and chatter, rather than just as their purpose in the game. Zevran becomes more than an assassin, Alistair becomes more than the King's bastard or a Templar, Morrigan becomes more than a Malificar... You made them each have a role that could have read as two dimensional if their dialogue were limited to dialogue relivent to the plot of the game or a quest. Zevran's storries about his early missions and Morrigan's chit chat about what it's like to be a shape shifter made them feel human and made me connect with them.
I also think such chatter lends to realism. It doesn't matter how important your work is, you are going to need down time where you don't talk shop. For example, soldiers at war probably get pretty sick of talking about the war after awhile. I found the off-toppic chatter extremely refreshing, and enjoyed the insight it gave me into character's psyches.
It's true what we are saying, don't doubt the greatness of what you created.
Modifié par EccentricSage, 17 mars 2010 - 11:09 .





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