Protect the Farmers, the City or the Trade Route? (Awakenings)
#26
Posté 21 mars 2010 - 08:41
Before heading out I decided, too, to protect the farmlands.
So I guess, this quest is either broken or pure nonsense.
Can someone confirm, that there is a CHANCE to save the farm?
#27
Posté 21 mars 2010 - 02:47
#28
Posté 21 mars 2010 - 03:51
Rob_R wrote...
This is one part of the plot I wasn't keen on - you don't get nearly enough information to decide. How much food do you have in store? Is the port open for trade? Is it just a question of lives vs wealth? Can you get more troops later by paying or conscripting? Can the farmers run to the keep if things go bad? Is protecting the farms spreading your army too thin and therefore futile anyway? etc etc
I think bioware dropped the ball on this important narrative point. Of all the epilogue stuff, this seems to have a lot of weight.
Agreed. The problem is they are all important and connected together in some fashion. You need the farms to supply the food, you need the trade to bring in dwindling other supplies you can't get or produce yourself, and you need the city to either store all this or protect everyone . Definately too little information to be able to decided where the troops need to go the most.
I understand that this expansion makes us put on our strategic thinking caps but still I hate going into something blind. so I decided to defend the farms. Probably not the smartest idea but you are already getting traders to come in on your journeys anyway. However a starving, frightened and already at war populace risks civil war or "mutiny". As evident by the peasant revolt Bann Esmarelda tried inciting.
Then you have the possibility of the darkspawn destroying all the crops then they have the advantage of starving you out. Kinda hard to fight on empty bellies and if I was an intelligent enemy like that, I would do just that starve your enemies out. Then again the farmlands are so vast....well you get the point. I think I might try the "do all three" option. Too bad they don't give you the option of offering soldier positions to the populace. A man defending his home is ten times more loyal and fiercer than a group of hired soldiers.
We shall see what happens I guess.
#29
Posté 21 mars 2010 - 05:14
Lil-Vinny29 wrote...
All that reminded me of how to "micro"manage Crossroad Keep but so fast and waiting time to deal with threats. Its one decision to decide till the end. Maybe not for everybody but I liked the way to upgrade and manage the Keep in NWN2 but now its so rushed in Awakening *sighs*
I did the same thing you did in your second game. I doubt there is any chance to save them. It's a fixed encounter with darkspawn, probably was never any chance.
#30
Posté 21 mars 2010 - 05:15
What new items did the merchant get?
#31
Posté 21 mars 2010 - 05:31
Crossroads Keep was a better 'improve the keep' story, but was in a full game rather than an expansion.
#32
Posté 21 mars 2010 - 05:47
#33
Posté 21 mars 2010 - 06:03
If you decide to protect the farms, for example, you'll be lauded by the peasants, and be regarded for generations as a hero of the common folk. However, protecting the farms does not help you quell the riots over the food shortage, nor does it handicap your ability to defend the keep or Amaranthine in the end game.
At least, that's what I gather from my first playthrough as well as reading through these posts. I'm on my second playthrough now, and have elected to protect the trade route, and thus far it has had no impact on any quests or encounters.
Edit: for speling [sic]
Modifié par Finnegone, 21 mars 2010 - 06:05 .
#34
Posté 23 mars 2010 - 03:41
#35
Posté 23 mars 2010 - 03:55
Baher of Glory wrote...
In my second game I headed out to save the Turnobles as soon as possible (after recruiting young Howe), but found the same mess as in my first game, in which I ignored that quest for a long time.
Before heading out I decided, too, to protect the farmlands.
So I guess, this quest is either broken or pure nonsense.
Can someone confirm, that there is a CHANCE to save the farm?
No they die no matter when you go. You even find the templar who helps them dead too there. There is nothing you can do to save them.
#36
Posté 23 mars 2010 - 05:19
sylvanaerie wrote...
Baher of Glory wrote...
In my second game I headed out to save the Turnobles as soon as possible (after recruiting young Howe), but found the same mess as in my first game, in which I ignored that quest for a long time.
Before heading out I decided, too, to protect the farmlands.
So I guess, this quest is either broken or pure nonsense.
Can someone confirm, that there is a CHANCE to save the farm?
No they die no matter when you go. You even find the templar who helps them dead too there. There is nothing you can do to save them.
Yep. There was a dev post somewhere where he said that the farmers are supposed to be already dead by the time that the letter reaches you.
#37
Posté 17 mai 2010 - 07:13
Protecting the farms would surely just mean you are so scattered you are weak everywhere.
Protecting the roads is a compromise that keeps the army moving to some degree, and also gives it better concentration than protecting the farms. Finally, the roads provide a decent route of retreat if a horde of drakspawn comes, that is too big to stop.
Since this game appears to differ little whatever choice you make, I'm going with the (to me) best strategic option....protect the roads.
#38
Posté 17 mai 2010 - 09:02
#39
Posté 17 mai 2010 - 11:14
#40
Posté 09 décembre 2011 - 05:50
if you choose the soldiers to defend your farms it will affect the epilogue , you will be hero of the common folk. also when the peasant revolt came it easer to tell them to go home and they will, without a fight.
Defending the trade routes results in the merchant Yuriah gaining new wares, but at the cost of darkspawn overwhelming the lands.
if you assign soldiers to defend the city. i think you get some gold or somthing
Modifié par greenguard, 09 décembre 2011 - 05:51 .





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