hex23 wrote...
TJSolo wrote...
Predictable.
There are hits that sell a good amount like 2mil+.(ME1)
There are hits that sell a real good amount around 3mil+(Fable 2)
Then there are hit that sell ludicrous amounts of units. 10mil+(Halo 3)
I don't feel like I need to come to agreement on the term "hit" with you since you are obviously twisted and delibrately being ignorant.
Average would be games that don't even break a half million sold; like NBA Live 10 and Army of Two:40th day.That is why polls like Sound Scan and NPD use facts like unit SOLD not units shipped. The 2 million was only an estimate from EA based on units shipped not sold. A few articles took that and spun it."ME2" shipped 2 mill. So far according to these obviously inaccurate sites it sold 1.5 mill or so.
Right and that issue was the one specifically stated by BW back from 2007 in the article you posted."ME1" sold more than the listed 192k it's first week, but the exact number wasn't specified. As you can see VG went back and edited the number to 258k.
You claim that VG is inaccurate because BW debunked them in one article but fact is VG went back and corrected(not edited) their mistake. If the site was as inaccurate as you are claiming VG would not have corrected their mistake.
What is sold in the first week doesn't make it more successful. It just means it sold faster in the first week, due in large part to being a sequel of a hit game and have multiple preorder incentives.
As the weeks passed the numbers dropped and actually are behind in pacing compared to ME1.
It was on pace to surpass the sales of ME1 but the pacing dropped and has not supassed ME1 360 sales.
When the comparision is between 360 v 360 sales your drudging up and saying "it doesn't include PC sales" is completely irrelevant.
PC sales look to be either badly reported or in the case of direct downloads not reported at all since those records are property of the publisher. Publishers aren't exactly willing to disclose information when they don't have to and when it is possible for competitors to see.
Retail numbers are not property of the publisher and do get reported.
People will bring up console sales more often because console market is bigger.
That isn't a jab against PC gamers, just the truth.
Games that don't break half a mill are considered flops. 1-2 mill is the average nowadays. Again, check your facts. Selling 500k probably wouldn't even be enough to cover dev costs and marketing in 2010.
VG "corrected" their first week sales for "ME2" 2-3 times. They "corrected" the first week sales for "ME1" too. They routinely "correct" their sales figures for a number of games. If they had any idea what they were talking about they wouldn't need to constantly do this.
NPD uses facts, yes. From only 60% of the retailers in the U.S. Also they don't count Wal-Mart, the biggest retailer in the U.S. So what you call "facts" are more like "educated guesses".
"ME2" has sold close to 350,000 more than "ME1" in the same time span, in less regions. No Japan, remember? Do the math if you don't believe me. I dunno where you pulled "it's behind ME1" from. It's blatantly inaccurate.
Last but not least any sales data in a thread about sales data is completely relevant. It makes zero sense to talk about a game's sales "on 360 only" when it's on PC too, and obviously selling extremely well. This is especially odd considering the thread is about "ME2" supposedly underperforming. Now we can only talk about console sales? It's as if you guys are looking for a reason to say it underperformed.
We can either talk about total sales, or not talk about sales at all. Which I'd prefer honestly because like I said NPD and VG aren't accurate.
I said 500k would be average sales. Nothing about whether or not those sales allowed for a company to recoup development costs. I am not even going to bother with marketing costs as that is just laughable.
You can't say that x sales for y company makes them money or not. That isn't the topic all we are discussing are the sales.
By being a company that corrects errors makes them appear more like they care about accuracy.
Saying they made errors and corrected errors is not grounds for calling them inaccurate.
Are you just copying random chat box comments that support you?
That laymans comment about the percentage taken doesn't make the sample size VG does use wrong or ignorable.
You don't need 100% of anything to take a sample size and make estimates from it.
Since you are big on facts why don't you look up financial reports of Wal-mart and tell me how much of a factor VG sales is to their bottomline. Maybe if we were excluding Walmart from a topic on oil changes it might be valid.
A 60% sampling size is massive considering most polling instutions only us 1-5% for any given poll.
You saying because of one given time frame where ME2 outsold ME1, means ME2 has sold more than ME1.
You need to look over the time frames and even with the large spurt ME2 had in the beginning it has dropped back in sales compared to the same time frame as ME1.
If the topic revolves around one type of data(Time, height, consoles) and equally factors out another set of data(distance, width, PC) then that topic can be accurate within the confines of said data.
The topic of game sales is covered via console sales if the game is multiplaform to include PC.
You seem to want to use the data to support your claims of performance
but at the same time demean the data when others accurately use it to
prove show something else.
You can't have it both ways. Either you accept that the data can be used to represent both sides and not just yours or you stop bringing the data up since it is not saying what you think it is.




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