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Anyone dump any meshes yet?


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#1
Deinbeck

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:D

...btw, does my toon look like Lt Cmd Data, or is it just me?

#2
Raith Veldrin

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Still trying to figure out which version of 3DSMax to use. Not sure which is the most compatible just yet, or if it even matters.

#3
Deinbeck

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No dumps to .obj or anything? I'm also kind of curious about the facial animation system. Not that I have anything neat planned, I just wanna play, see what's possible.

#4
Adinos

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As far as I know, BioWare uses 3DS Max, version 8 - at least I saw that in some of the XML files.

As for model "dumps". well, there is already one tool from tazpn. I'm writing one myself, and hope to release a beta today - see here: http://social.bioware.com/project/41/

Basically, OBJ export of static models just around the corner...but OBJs cannot really support animated models or models with cloth meshes, so they will need a different solution.

At least you should be able to get non-animated props, placeables, buildings and other structures into a 3D tool very soon.

As for getting new models into the game - well, people are working on that, but those things take time, and we only started a short time ago.

Getting reskins of existing models is easy and doable today. Getting new non-animated models into the game should be doable within a week, but animated models will take a bit longer - there are no showstoppers (like we had with NWN2), just a bit of work that needs to be done.

Modifié par Adinos, 09 novembre 2009 - 12:06 .


#5
Martin E

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Hey Adinos,



it would be useful to get a guide together as well on model structure, arrangement of meshes, hierarchy, specific dummies that are required etc.



Also poly-counts, texture naming conventions, max char limits etc.



Anybody started such a doc yet ?



Wouldn't mind contributing to it (worked on similar things for NWN1, and The Witcher)



Martin

#6
RaZoRShArP20

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cant wait to get somemoels in the game .

just wondering though.

What resolution textures should i be using?

I can create artwork in 3dsmax and models and skin them (though no pro yet) i just have trouble with planning the texture and use a relly big resolution to put all the cuts and pieces in



What is the NORMAL resolution for any kind of texture?

Ground

Armor

Face

Body

House

Weapon

???????



(yeah i used 1024x7.. a lot)



And Crazybump which is an insanely useful tool

#7
ablaine

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Martin E wrote...

Hey Adinos,

it would be useful to get a guide together as well on model structure, arrangement of meshes, hierarchy, specific dummies that are required etc.

Also poly-counts, texture naming conventions, max char limits etc.

Anybody started such a doc yet ?

Wouldn't mind contributing to it (worked on similar things for NWN1, and The Witcher)

Martin



#8
Adinos

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I'll be happy to work with someone on a document like that, once I am 100% confident I fully understand the format - there are still things I am figuring out.

#9
ablaine

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Sounds good -- thanks Adinos.

#10
The junk

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If anyone is interested, I'd be happy to help with typing up the document, reference checking, and what not. I have a bit of a technical background and I know my way around html, various wiki syntax, and LaTeX.