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Why it feels rushed. 5 Hours in tot he game it feels like this was supose to be developed for another 2-3 month but they just cut the content out and let it lose.
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1. If you are human noble and Romanced queen, her entry in to the at the start of the game is a joke, you ask your self the coutry side is full of dark spawn and we got queen running around without escort and wearing same thing she wore 6 month ago. At lest change her outfit and pretend you really worked on this game. This is a give away of how much time you spent working on this project.
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2. They cut out deeper party development. No more conversations by the camp fire. Reason is budget and time. Why pay voice actors and can we can cut this part out to meet the release date. Deeper character development take more time.
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3. First 2 of 3 locations you get to travel to on the world map are the size of random encounters you get in the Origins. I mean really? Intended to be that small? Or they cut half the side quests and story out again to meet the deadline. In fact some random areas are regenerated in Awakening, so you will see the same random encounter you have already seen. (same farmlands)
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4. They cut DLC. This is not DA2 this is expansion DLC should not be cut unelss you rushed your product so fast that you did not have time to do basic programmin and connect dlc to expansion. PC community thanks to them already got a patch out and working. Why couldnt Bioware do the same to start with? Again time is the answer hare, rush rush rush. Sorry if you the gamer spent money on dlc and now you lost one thing worth keeping - golem.
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5 DLC skills/abilities/spells. "Inserc ability name here" ? I mean Really? You could at lest take it out and dont look foolinsh. How can you even get this past internal testing that is something in your face bug.
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6. Console commands taken out. Why? Maybe cheating is bad and shorten the game to 3 hours. Not sure here really. Maybe they forgot.
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7. Many npcs with conversation icons who have nothing to say but some random trash. Probably intended for quests or story related but had to be cut.
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8. First 20 min in to the game I could already predict the outcome. Keep Defense from NWN2. Upgrade keep and soldiers and defend your keep. Very original I guess the creative thinking time was cut short so gota recycle ideas.
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9. Ogren's loyalty reset to 50 % most of us had him at a 100% I guess that was hard to code in. Some not all actions carried over, most people lost romance or party members they loved. No explaination and no clue as to wtf happend there. Maybe we will see them in DA3 when you need to recycle more content. Again if they were brought back it would mean longer development. New guys mean we can make things easy simple and not as involved or deep. The ending was already complicated cant cover all the outcomes with so little game development time.
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10. For starters instead of giving people some random npc as an escort at the start of the game why not give them someone who they romanced. I guess that was the intent but it got cut and replaced by nameless henchman who gets killed off in first 15 min. Because we had no time to work on deeper story development.
11. Bugs from previous game are back.
12. Thank goodness for marketing, they can do a good job. And AD space payouts can give us the 9/10 score.
PS. This product comes from a company who bashed FF seriese for its lack of innovation. Sorry the only company here who lost track of innovation is BIOWARE. Not buying it anymore.
Modifié par bambam11, 17 mars 2010 - 05:16 .





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