A guy has made a mod that allows all DLC content in Awakenings, it's a 1kb script file. Yeah, the devs didn't want to expend all those resources. Install that mod and you understand part of the real reason. They re-used some Warden Commander armor resources for Awakenings, of all the DLC content, that armor alone conflicts with resources in Awakenings.Swedelicious wrote...
Eurypterid wrote...
Just a note about DLC items: only the ones from RtO will transfer over to Awakening, No other items you get from DLC (Stone Prisoner, Warden's Keep) will transfer. This is by design and is not a bug.
Am I the only one to think it is a little ironic that this in effect causes you to be unable to continue wearing the Warden Commander armour.. in an expansion which explicitly centers around you acting as the.. Warden Commander?
But seriously, though. I understand that the devs no doubt had their reasons for the choice, but from my standpoint as an avid fan of the first game it is a little bit of a buzzkill. Watching the first sequence with my awesomely epic archdemon-slaying macho man strolling through rainy Amaranthine (almost) as nekkid as the day he was born and then having to turn the first fight into a half-naked fisticuffs brawl (okay that bit was sort of amusing in its own right) isn't really conducive to starting you off in the proper mood.
And sure, I've no doubt you can acquire better gear. But is it really necessary to hamstring the people who happened to choose to use something from a DLC? I mean.. Didn't these same people pay for those DLC's (well, some of) only to now be denied use of content from them?
For my own part for example I stuck with the Warden Commander armour throughout much of the whole game even after finding arguably better ones (Juggernaut set comes to mind) later, because I thought it looked sweet as all that and fit the role of the character like a glove "fluff-wise". So it's kind of measly to suddenly find myself bereft of it.
Ultimately and overall perhaps not a huge deal to get hung up on, as I've no doubt the expansion will be enjoyable.. But like I said, it is rather a pity to start everything off on a note of irritation and disappointment on what should be a journey of undiluted awesomeness deeper into Thedas.
And since it is stated to be by design, might one be so cheeky as to ask why perhaps? It's still a bit of a bummer but an explanation might help to soothe some ruffled feathers, better at least than just the wet towel slap in the face and the unenlightening knowledge that "we did it on purpose." xD
Awakenings Bugs List (Everyone add for Biowares sake)
#251
Posté 21 mars 2010 - 03:57
#252
Posté 21 mars 2010 - 04:08
#253
Posté 21 mars 2010 - 04:10
#254
Guest_Leopard73_*
Posté 21 mars 2010 - 05:19
Guest_Leopard73_*
#255
Posté 21 mars 2010 - 05:26
Modifié par IC_MCMXCII, 21 mars 2010 - 05:41 .
#256
Posté 21 mars 2010 - 05:27
IC_MCMXCII wrote...
please everyone try this post , It may fix your problem with the last patch
Might want to include the link.
#257
Posté 21 mars 2010 - 05:42
sorry XD, theres the linkHrodberht wrote...
IC_MCMXCII wrote...
please everyone try this post , It may fix your problem with the last patch
Might want to include the link.
#258
Posté 21 mars 2010 - 05:48
First time I got her to 5% health, crash to desktop
Second time, 50% health, crash to desktop
Third time, 45% health, crash to desktop
Fourth time, 80% health, crash to desktop
Fifth time, 75% health, crash to desktop
I've now given up. I cannot complete the game, and I've tried removing all addons and lowering the graphics settings to no avail. I can't go through another 10 minutes of tense fighting only to have the game decide it's not going to work anymore.
I have an Intel Core2 Duo E8400 @3.00GHz, 4GB RAM, 32 bit Windows Vista (SP1) NVIDIA GeForce 9800GTX+
#259
Posté 21 mars 2010 - 06:28
Sigrun's approval jumps from 0(Neutral) to 100(Neutral), right after I kill the broodmothers, as soon as my conversation with her ends. Gave her the spyglass, Neutral status still remains. Was unable to unlock any plot skills. Can not start her companion quest (supposed dwarf in Amaranthine is not there). Have gotten all upgrades for Vigil's Keep, saved Amaranthine as well, but still can not save her at the end of the expansion.
Justice's approval jumps from 0(Neutral) to 100(Neutral) right after I kill the Baroness, as soon as my conversation with him ends. Gave him the Lyrium Ring, Neutral status still remains. Was unable to unlock any plot skills. Can start his companion quest, but as soon as it is completed, his status changes from Neutral to Love (I play a female character). Have gotten all upgrades for Vigil's Keep, saved Amaranthine as well, but still can not save him at the end of the expansion.
As for the other companions, the max status I got for them is Warm, even with 100 approval, all dialogues done, all relevant gifts given, all companion quests completed, and all plot skills unlocked.
Modifié par Alessa_, 21 mars 2010 - 06:36 .
#260
Posté 21 mars 2010 - 06:36
#261
Posté 21 mars 2010 - 06:44
Alessa_ wrote...
Bugs I've experienced (contains spoilers):
Sigrun's approval jumps from 0(Neutral) to 100(Neutral), right after I kill the broodmothers, as soon as my conversation with her ends. Gave her the spyglass, Neutral status still remains. Was unable to unlock any plot skills. Can not start her companion quest (supposed dwarf in Amaranthine is not there). Have gotten all upgrades for Vigil's Keep, saved Amaranthine as well, but still can not save her at the end of the expansion.
Justice's approval jumps from 0(Neutral) to 100(Neutral) right after I kill the Baroness, as soon as my conversation with him ends. Gave him the Lyrium Ring, Neutral status still remains. Was unable to unlock any plot skills. Can start his companion quest, but as soon as it is completed, his status changes from Neutral to Love (I play a female character). Have gotten all upgrades for Vigil's Keep, saved Amaranthine as well, but still can not save him at the end of the expansion.
As for the other companions, the max status I got for them is Warm, even with 100 approval, all dialogues done, all relevant gifts given, all companion quests completed, and all plot skills unlocked.
This is exactly what happened to me as well. Anders' status for me after doing his personal quest is "Love" as well. Are you even supposed to be able to get that status with these characters? Doesn't really make sense. I'm thinking the max you should be getting is +100 friendly. Nathaniel also never goes beyond "Warm" status for me, even after doing all the stuff for his character. So damn screwy.
Modifié par Aislinn Trista, 21 mars 2010 - 09:42 .
#262
Posté 21 mars 2010 - 06:48
Eacht manual of focus gives an additional skill point. I don't think they are supposed to do that.
#263
Posté 21 mars 2010 - 06:50
RFS-81 wrote...
I hope this was not mentioned yet:
Eacht manual of focus gives an additional skill point. I don't think they are supposed to do that.
Seriously? I never noticed...
If anyone is having the invisible wall problem, deactivate the Advanced Tactics mod and reload a previous save. The wall should no longer be there.
#264
Posté 21 mars 2010 - 07:25
(Intel Core i5, 64-bit Windows 7 Home Premium, Nvidia GeForce 9800 GT)
Also, when I turned off Warden's Keep DLC, all my crafting items and random stones sold for 0. As well, as I could buy all crafting items for 0 including recipes.
Modifié par kwoods88, 21 mars 2010 - 07:33 .
#265
Posté 21 mars 2010 - 08:14
-The +100 approval bug. I actually made it thorugh my first playthrough without running into this but now Velanna always gets it when I pick her up. This has been reported with other characters as well. On a side note on my first playthrough I couldn't fine the 5th Sylvan for the chantry quest so maybe that has something to do with it as that is the only thing I can think of that I did different.
- Sigrun's personal quest is impossible to complete if you've accepted either of the smuggler quests in Amaranthine.
- Oghren's approval bug where he only gives +6 approval for his gifts. Which also makes his personal quest difficult to complete.
- Some of the Stone Prisoner items have carried over, Helm of Honnleath, Dead Thaig Shanker, armor and weapon crystals etc. Not too upset over this one but it might have something to do with the next bug as i had some of these equipped.
- When i start the game my char has innate fatigue increases.
-The bug in my first playthrough where the 5th Sylvan didn't spawn. I had no trouble finding him the second time. Maybe he despawns after you get Velanna/ go through the mines.
- The Blackblade set being incomplete. Kind of annoying finally a leather helmet that didn't look ridiculous and the set is incomplete.
- More of a design flaw than a bug, but the inability to go back through the mines after you enter the Dragon Thrall room.
#266
Posté 21 mars 2010 - 08:45
enter the mines, save the game.
simply undress your main char.
walk over the rune...you should wake up with some cloths on.
play through the mines normally...your equipment should be in the chest opposite from the qunari trader (do not remember his name now), just before the final room in the mines.
have fun,
Ascarion
Modifié par Ascarion, 21 mars 2010 - 08:45 .
#267
Posté 21 mars 2010 - 08:53
#268
Posté 21 mars 2010 - 09:00
#269
Posté 21 mars 2010 - 09:03
Other companions, like Sigrun, seem to be bugged for Approval only if you imported your Warden. It's probably stretching it to say they actually inherit approval from your characters in DA:O, but the +100 bug seems to go off only when the Warden is imported from DA:O.
#270
Posté 21 mars 2010 - 09:11
zug40k wrote...
my characters can no longer detect traps, even with 4/4 traps 4/4 lockpicking and 40+ cunning
Well that explains why my rogue was not seeing any traps... I thought I was just missing something, but apparently its a bug.
I made a separate post about it, but figured I'd add it here too. During the encounter with the Architect before you head to the Mother
when you have the chance to chat, I kept having what seemed like blank
spots in the cut scene. The Architect would talk, it would cut to a
black screen, then I'd get a dialogue option. Its like there was
supposed to be some talking from one of the characters in my party
there, but nothing was put in.
The characters I had in my party
were Anders, Sigrun, and Ohgren. I play the PC DVD-ROM version with no mods on Windows XP.
I've noticed some cosmetic bugs, like when you're doing the defense of Vigil's Keep and you choose the archer to fire on an enemy. When you choose a skill for a character while paused, the skill name pops up next to the party member. Well, when you choose the archer to fire or the dwarves to use explosives, something like sniper_attack_01 pops up next to your name. Basically, the internal name for the attack shows up instead of something like "Archers Firing". I'm not at my gaming PC to reproduce the error exactly.
I haven't played any of the DLC except the Shale encounter that came with my game. Is it as buggy as this expansion? Is it worth playing?
#271
Posté 21 mars 2010 - 09:12
#272
Posté 21 mars 2010 - 09:13
Modifié par pizzapicante, 21 mars 2010 - 09:14 .
#273
Posté 21 mars 2010 - 09:15
Majere613 wrote...
Ok, here's an explanation of the +100 approval bug, and the Oghren approval bugs. Basically, if you import your Warden, then it seems that the approvals of your companions are based on the approvals of your companions from DA:O. Assuming you had Oghren's approval reasonably high, although DA:A resets it to 0, gifts are already subject to the diminishing return from having it high. This makes it very hard to get his approval high enough for his PQ. Testing with a new Warden, his approval reacts as it should.
Other companions, like Sigrun, seem to be bugged for Approval only if you imported your Warden. It's probably stretching it to say they actually inherit approval from your characters in DA:O, but the +100 bug seems to go off only when the Warden is imported from DA:O.
That's ridiculous. I'm not saying that you're wrong, I'm saying that it's ridiculous that they take away our earned approval and then make it harder to earn more. If anything they should have set the flags to make it easier to earn approval if you arleady had Oghren at 100.
If only someone had beta'd this game. **sigh**
#274
Posté 21 mars 2010 - 09:47
TheLiterator wrote...
Majere613 wrote...
Ok, here's an explanation of the +100 approval bug, and the Oghren approval bugs. Basically, if you import your Warden, then it seems that the approvals of your companions are based on the approvals of your companions from DA:O. Assuming you had Oghren's approval reasonably high, although DA:A resets it to 0, gifts are already subject to the diminishing return from having it high. This makes it very hard to get his approval high enough for his PQ. Testing with a new Warden, his approval reacts as it should.
Other companions, like Sigrun, seem to be bugged for Approval only if you imported your Warden. It's probably stretching it to say they actually inherit approval from your characters in DA:O, but the +100 bug seems to go off only when the Warden is imported from DA:O.
That's ridiculous. I'm not saying that you're wrong, I'm saying that it's ridiculous that they take away our earned approval and then make it harder to earn more. If anything they should have set the flags to make it easier to earn approval if you arleady had Oghren at 100.
If only someone had beta'd this game. **sigh**
I'm thinking this is accurate. How could all this stuff get by without being noticed before release? *sigh*
#275
Posté 21 mars 2010 - 09:58





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