Awakenings Bugs List (Everyone add for Biowares sake)
#351
Posté 24 mars 2010 - 11:45
Just started playing, everything seems to run ok (though it oddly seems slower and drops frames more often) but have experienced the following oddities;
1) My main character is a mage, his stance has changed, he stands with his hand sticking out like he's holding something, but he's holding nothing. Doesn't change on reloads or change of maps etc. Just straight up annoying, carries over to fights, he looks all hunched over and weird, spell effects are shooting out of some odd place, not his hands, not his staff, doesn't put staff up in the air like before. The other mage characters do the same.
2) Whenever the male apostate mage playable character speaks the camera on his face doesn't seem to be in the right place. His joining cup was invisible also.
3) Others have mentioned it, but the blood powers from the expansion and their incomplete carry over is a bit rubbish. Icons are there but no info on them or use for them. Boo.
#352
Posté 24 mars 2010 - 12:08
3) Others have mentioned it, but the blood powers from the expansion and their incomplete carry over is a bit rubbish. Icons are there but no info on them or use for them. Boo. "
Yeah,i agree with that one too.I recently tried to import my another character(mage too)and didn't saw any info about those blood powers.
Though i didn't took much look at stance,will check out a bit later.
But still..i made some research,my game freezes.
If i try to get in coutryyard(begining)via main gates,game freezes...if i try to get inside via hole in the wall,game may not freeze...
game 95% freezes when someone trying speak with me(so i have to let those guards die)
Also game 100% freeze,when i'm inside of tower,and trying to open door..
does anyone know any fix for those freezes?
#353
Posté 24 mars 2010 - 12:37
after importing my city-elf rouge: when I eqip him with 2 weapons (for example Duncans Dagger and sword)... the 2nd weapon looks like an arrow (like bow+arrows but without the bow)
I tried the same with 2 swords (Dumars sword and topsider) then all looked like it should but after changing from 1st weapon set to the 2nd and back the weapon on the right slot looks also like arrows
On other characters like Oghren this does not happen only with my main char
Edit: after pc reboot problem disapeared
Modifié par NasChoka, 24 mars 2010 - 03:57 .
#354
Posté 24 mars 2010 - 01:50
#355
Posté 24 mars 2010 - 01:59
Oghren refuses to talk about his child with me, no matter how high i get his rating.
When I complete either The Wending Wood or Knotwood Hills as the final place I go to, I can't complete The Joining for the character I gain at those areas.
Possible bug, I might have missed something though, I can't save Vigil's keep even with all the upgrades completed (I got the achievement for upgrading), when i choose to save Amaranthine.
The sword Vigilance has the wrong skin unless I uninstall the DLC, Warden's keep.
All the DLC content from Stone Prisoner did transfer when I imported a character. I had no mods running when I imported.
Modifié par Mindtrix1, 24 mars 2010 - 02:00 .
#356
Posté 24 mars 2010 - 02:41
Yes, I can continue on and skip that quest, it just seems odd to me that it does not update so I can complete it.
#357
Posté 24 mars 2010 - 03:18
Does anyone know a method to get the Equip back? As i mentioned i unfortunately have no Savegame outside of the mine.... Greetings!
#358
Posté 24 mars 2010 - 05:11
#359
Posté 24 mars 2010 - 06:05
be fixed anyway.
2. Epic silverite mine bug, where there is an experimental subject with the PCs armor/equipment, but it never spawns or only spawns some of the time. I hear tell it has something to do with the NPC not being able to equip the gear.
3. Character model freezes in strange position(s). Tends to happen when cutscenes trigger.
4. When I give a plot/character specific gift to the "wrong" person, their disposition stays at neutral, but their approval goes up to 100, preventing them from ever getting those delicious plot attribute bonuses.
5. Pickpocketing almost never works properly. Occasionally I'll get money, but never items. Even when I get the "Stealing Successful!" message, often nothing will go into my inventory.
6. I wasn't even aware Sigrun and Velanna had sidequests until I read this thread D:
7. No option to complete certain joinings (Velanna, Sigrun) when all the main quests are complete, which may not be an actual bug, but its effin' annoying so it should be fixed anyway.
#360
Posté 24 mars 2010 - 06:30
and sorry my english is bad ;(
Modifié par BBSeal, 24 mars 2010 - 06:31 .
#361
Posté 24 mars 2010 - 06:33
Screenshot included
http://i24.photobuck...080/lolwtf1.jpg
A new bug to add to the list if someone has not already posted on it. Animate dead is horribly bugged...funny it worked in Origins just fine and has not been changed other than Bioware breaking it in Awakening.
Basically I cast Animate dead and was wondering where my minion was and found it spawned about 40 feet away from me was standing still, not marked as an ally marked as hostile yet not attacking me and was invincible and now everyone is stuck attacking it guards etc.
Lets see....many of the quests are bugged I can't do the joining with Sigrun now pickpocketing seems utterly broken the animations get stuck and I end up looking like Ruck the ghoul. Many skill bugs the game slows down a lot over time shutters a lot slow load times. Again, no issues in any other game and no issues before THIS patch / expansion.
Oh and just for fun here was a funny bug I had from Mass Effect happened once no idea why.
http://i24.photobuck...0/wtfeffect.jpg
Sigh....this patch makes me think Funcom is running Bioware now.
Also wow Awakening is short as hell I honestly spent more time runecrafting than doing anything else... everything just seems recycled....same **** new colors....I just felt like the entire expansion was about throwing in new random characters than just rushing to a climax without anything building up to it. In the end I think I may call it quits to Dragon Age this freaking patch / expansion / DLC's have done it in for me nice start but man did it go down hill. Mass Effect however was really damn awesome I have yet to try ME2 but I bet it's great. Makes me wonder how the Bioware MMO will turn out...
Modifié par Popeandy, 24 mars 2010 - 06:37 .
#362
Posté 24 mars 2010 - 07:15
I may add a few here :
- Sweeping Strike area of attack selection cone does not appear if the character has engaged an enemy. Basically makes the ability useless since you can't target anything with it...
- Mhairi doesn't remove her helmet in dialogs/cutscenes.
- Some events affect the approval rating of characters that are not in the party.
- Virulet Walking Bomb has no description.
Modifié par MindBlankBW, 24 mars 2010 - 07:18 .
#363
Posté 24 mars 2010 - 07:59
#364
Posté 24 mars 2010 - 08:04
#365
Posté 24 mars 2010 - 08:27
Tuilinn Celeborne wrote...
Oh, and I killed the possessed Ogre, but the Wraith quest is still showing as open :/
Thats cause you haven't finished the quest. Might want to check and see if it updated in your log
#366
Posté 24 mars 2010 - 08:53
#367
Posté 24 mars 2010 - 09:14
Anyway, the Sentinel Armour uses the same model as the Warden Commander Armour in my game, with the exception of the helm.
#368
Posté 24 mars 2010 - 09:23
Kahlmulandr wrote...
Tuilinn Celeborne wrote...
Oh, and I killed the possessed Ogre, but the Wraith quest is still showing as open :/
Thats cause you haven't finished the quest. Might want to check and see if it updated in your log
Argh, yes, I just discovered it! It was strange that it didn't update after I killed the Ogre...
#369
Posté 24 mars 2010 - 10:38
Anyways - the bug with the stance of the main char, where he seems to hold something
bug with the blood powers not working
Bug with bringing materials to the dwarf at the keep, he just doesn´t recongize them.. same with the smith. Only the standard answers.
In Amaranthine, when i got the letter from Dark Wolf my party was magically teleported to the Main Entrance, even though it was in the middle of town.
Q&A seems to be a joke for this Add-On.
#370
Posté 24 mars 2010 - 10:40
#371
Posté 24 mars 2010 - 10:46
So, should I uninstall my overrides? Or all the mods, including BW's? Or go read a book?
#372
Posté 24 mars 2010 - 11:03
Tuilinn Celeborne wrote...
I didn't even SEE Oghren in the game - I only heard his voice in the cutscene after the first battle, but he never appeared. I can't do the joinings for Velanna and Sigrun, because the nobles are in the hall. My spells from Warden's Keep don't work, taking up two spell slots. The dragon toward the end of the game had no treasure (don't know if that's a bug), and before I could go in to kill the mother, Nathaniel got stuck in limbo, so I was down a person. By the time you get enough points to do Master Runecrafting, it's pretty much too late to enchant anything.
I had the exact same problem with Oghren. Never saw it, only heard his voice after the first battle. However, I could continue the game and do the joining for Velanna and Sigrun.
#373
Posté 25 mars 2010 - 12:19
I notice I am not the only one to lose all my stuff in the silver mine. I found all my companions but mine were no were to be found. Any fixes for this? Any patches yet? I lost two awesome weapons.
#374
Posté 25 mars 2010 - 01:16
#375
Posté 25 mars 2010 - 03:50
1. Until this last playthrough I always lost my gear in the silver mine
2. Could never get Velanna's random encounter
3. Had the approval bug with Justice and Sigrun
4. Was unable to get Sigrun's quest
Now the difference in this playthrough compared to all my other ones are two things:
1. This is the only playthrough I have where Anora is Queen (My HN male is prince consort)
2. This is also the only playthrough where I did not do any of the DLC so i have no items or encounters involved with them.





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