Awakenings Bugs List (Everyone add for Biowares sake)
#426
Posté 28 mars 2010 - 09:33
#427
Posté 28 mars 2010 - 09:42
Modifié par thedjpd, 28 mars 2010 - 10:16 .
#428
Posté 29 mars 2010 - 12:02
#429
Posté 29 mars 2010 - 01:25
#430
Posté 29 mars 2010 - 02:23
Oh, also there are not enough ancient sylvan trees in the Wending Woods for me to complete the Ancient Sylvanwood quest. Please address this in a patch. There's nothing worse than not being able to complete a quest.
Judging by this topic it seems that there are a lot of bugs in this game. Not to mention the crashing, lack of music when starting some fights (for example, in the Fade, some fight music starts then stops).
#431
Posté 30 mars 2010 - 04:42
Cyr8 wrote...
Oh, also there are not enough ancient sylvan trees in the Wending Woods for me to complete the Ancient Sylvanwood quest. Please address this in a patch. There's nothing worse than not being able to complete a quest.
They are hidden pretty well, sometimes you don't even see them because they are inert and you have to practically be on top of them before they animate. First time I played I had to run around quite a bit before finding them all. I've also heard there could be a bug where a few of them might not spawn, but I've never encountered it.
ANOTHER BUG:
It's been reported already but I'd like add that for some reason, certain crafted weapon runes come out as ARMOR runes instead. I didn't notice this until I tried crafting some Silverite ones. I'm not sure exactly which ones this occurs with, but I know for sure Silverite has this issue.
#432
Posté 30 mars 2010 - 11:50
#433
Posté 30 mars 2010 - 11:51
#434
Posté 31 mars 2010 - 02:41
about his kid, rogue not spotting traps, lots of other fun stuff. I have another bug I did not see listed in this forum, and I did
read every page, although parts I skimmed so perhaps I missed it. My merchants never upgrade no matter how many
merchants I find for the keep, and even though I completed all the merchant quests in Amaranthine. My understanding is that
the merchants will have upgraded rune tracings, amongst other things. I was therefore unable to make many of the paragon
runes, only the ones I found while adventuring. Tres disappointing! As this was one of the new elements I enjoyed most in
the game. I am nearly done with the game. I guess I will have to replay it in a few months after the bugs are fixed ( IF they get fixed) to get my money's worth.
#435
Posté 31 mars 2010 - 02:55
#436
Posté 31 mars 2010 - 03:02
#437
Posté 31 mars 2010 - 03:27
kaerverk wrote...
it does not recognize any of the special skills i picked up from DLC... the one where u get blood powers.. i just get in the skill list
I have the same problem.
#438
Posté 31 mars 2010 - 03:36
Durmir wrote...
I don't know if it has already been reported :
There is no paragon dweomer rune tracing in Awakening.
Some said it would appear at Yuliak's stock after third upgrade of Vigil's Keep. But after several games with different choices, all upgrades done, all looted in all the expansion, and whatever, the tracing has never been found by anyone, anywhere, even at merchants. Moreover, people who said that actually never had the tracing, so it's just a false rumor.
I guess devs forgot to implement it.
It would be nice if fixed...
I found it in Kal-hirol. What I can't find is the Masterpiece Slow Rune Tracing.
#439
Posté 31 mars 2010 - 07:42
After you do the quest with bartender (he opens the way to the bay), smuggler asks you to kill the thieves in the bay. When you kill them, and talk to the main smuggler, he asks for another quest. If you refuse the quest, he will give you the gold and you get some experience. BUT you can still go to him again and again and again to get the gold and experience! You can do this until you accept his quest.
#440
Posté 31 mars 2010 - 11:09
#441
Posté 31 mars 2010 - 01:41
#442
Posté 31 mars 2010 - 02:15
Also the frame rate HAS to be fixed play it to long and your frame rate drops everytime i play for more then 3 hours.
Black Vigil is a odd glitch where i go inside the keep and all i see is a black room most
likely cause i was on 6 hrs stright no breaks but still massive bug
Anders and Velanna Convo anders comments about tattoos on wemon are hot i agree but he says it 4 times in a row everytime im at the keep.
Not very annoying stuff but still as much as i love being a Orlesian awakening needs to get a patch.
#443
Posté 31 mars 2010 - 04:22
- 100 loyalty for Justice and Sigrun right away
- Sigrun's personal quest in the city doesn't trigger (running into the dwarf) but I heard it is bugged if you do the Law and Order mission first
- Lost all my gear in the Silverlite Mines on the first playthrough...good thing I had better gear lined up.
- Got Velenna (sp?) last on one playthrough and she didn't have the option of going through the joining.
- The blood talents from Warden Keep DLC do not register in Awakening...they show up, but don't do anything.
That's about it...
Modifié par Hammer6767, 31 mars 2010 - 04:23 .
#444
Posté 01 avril 2010 - 02:21
Also, the end movie of my Mage blasting the Mother played again twice after the epilogue. It might have continued for all I know, but I hit Escape and it went to the credits.
#445
Posté 02 avril 2010 - 02:58
I hope I explained that the right way.
I've heard this nonstop travelling. It happens when moving into AND out of the range of effect, most times.
I hope this little bit of info helps in some way.
Great game BTW, and Great expansion!
Want some pressure(as if theres not enough now) whens the next expansion coming out, and whats its contents? lol
Thanks
Modifié par Zyridian, 02 avril 2010 - 03:04 .
#446
Posté 02 avril 2010 - 06:42
#447
Posté 02 avril 2010 - 09:03
Rob E Coyote wrote...
Whenever I start Awakenings, whether I import a character or create a new one, none of the enemies after the start cutscene movie. I can attack them, but only once per click, auto attack doesn't operate, and they also seem to be stuck in 'out of combat' mode as unless killed quickly, they heal back to full hps.
The same occurs with enemies after the second cutscene once you kill all the first wave. At this point I stopped playing.
I ran into this bug when testing imports of items. It seems when Awakenings starts you should not press esc or skip ahead of the opening sequence. Don't touch anything and let the entire scene play out until it ends. Then the game will start normally and the enemy AI will engage normally.
Possibly skipping the opening sequence doesn't allow the scripts for the AI and such to run. Locking them into a non combat mode with exploration regen.
#448
Posté 03 avril 2010 - 09:00
I could not trigger Oghren's personal quest. I got his approval to over 80. None of the gifts I gave him earned more than +6 approval.
The High Dragon never became lootable.
The Blackblade gloves and boots never turned up, either in the Silverite Mines, or elsewhere.
I didn't get the Blight Orphans epilogue card despite completing all of their quests.
I got an epilogue card saying the darkspawn messenger survived, even though I ordered him killed.
In short, I will most likely not purchase additional expansions from BioWare until enough time has passed for a patch to be released. It is unacceptable to have this many bugs in a published product.
#449
Posté 03 avril 2010 - 01:05
I'm just going to warn passers-by that there will be spoilers here.
At any rate - things that should show up, don't. On my first playthrough, the last of the statues in Wending Wood never showed, and I couldn't complete the quest. The granite vein also didn't show up, so when I got to the battle for Amaranthine, the keep fell.
So ... because of that, I started over. This time, I got the granite, and the statue, but the veridium vein under the keep doesn't show. So .... I cannot complete yet another quest, and the keep will fall again.
Has anyone else encountered this? Is there a fix?
I'm NOT starting over again, so I need to find a way around this. Somehow adding the needed items via slight of hand (or the console) would do, possibly - but I'd really like the game to not screw me over like this.
#450
Posté 03 avril 2010 - 01:05
I'm just going to warn passers-by that there will be spoilers here.
At any rate - things that should show up, don't. On my first playthrough, the last of the statues in Wending Wood never showed, and I couldn't complete the quest. The granite vein also didn't show up, so when I got to the battle for Amaranthine, the keep fell.
So ... because of that, I started over. This time, I got the granite, and the statue, but the veridium vein under the keep doesn't show. So .... I cannot complete yet another quest, and the keep will fall again.
Has anyone else encountered this? Is there a fix?
I'm NOT starting over again, so I need to find a way around this. Somehow adding the needed items via slight of hand (or the console) would do, possibly - but I'd really like the game to not screw me over like this.





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