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Awakenings Bugs List (Everyone add for Biowares sake)


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#426
Rusty McFinger

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I got the disappearing gear bug in the Silverite Mines. However, if I remove the Magister's Shield amulet before entering the mine, the bug does not appear. Not sure if this has been reported already, but my guess would be that the stat penalty on the amulet causes the bug.

#427
thedjpd

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I also have the silverite mine bug.  Seems to be pretty common.

Modifié par thedjpd, 28 mars 2010 - 10:16 .


#428
Vergeh

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Figured out the cause of the random encounters not appearing in Vigil's Keep. The Innodil's Pocket Plane mod seems to affect the stability of Awakenings pretty profoundly, it would seem.

#429
Decmec

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Im really baffled by the following situation: When my main character enters the Vigil's Keep room where Oghren is at, there are no darkspawn to fight, Oghren does not interact with my main character and the locked door in front of him is locked and can not be lockpicked. I went into all the other rooms and was not able to find a way around that locked door. All doors that can be opened in all other rooms were opened, all survivors were saved...So why is it that I can complete the very first quest in DA: Awakening, when I was able to complete all the quests in Origins with 4 different characters  Help me please !!!Image IPB

#430
Cyr8

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So I found the bug where getting Justice automatically raises him to 100% friendly, but without the bonus abilities, like massive constitution (it says it does, but it doesn't when I checked.) Now I get the same thing when i picked up Sigrun and Valenna. Very odd.



Oh, also there are not enough ancient sylvan trees in the Wending Woods for me to complete the Ancient Sylvanwood quest. Please address this in a patch. There's nothing worse than not being able to complete a quest.



Judging by this topic it seems that there are a lot of bugs in this game. Not to mention the crashing, lack of music when starting some fights (for example, in the Fade, some fight music starts then stops).

#431
Cyansomnia

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Cyr8 wrote...
Oh, also there are not enough ancient sylvan trees in the Wending Woods for me to complete the Ancient Sylvanwood quest. Please address this in a patch. There's nothing worse than not being able to complete a quest.
 


They are hidden pretty well, sometimes you don't even see them because they are inert and you have to practically be on top of them before they animate.  First time I played I had to run around quite a bit before finding them all.  I've also heard there could be a bug where a few of them might not spawn, but I've never encountered it.


ANOTHER BUG:
It's been reported already but I'd like add that for some reason, certain crafted weapon runes come out as ARMOR runes instead.  I didn't notice this until I tried crafting some Silverite ones.  I'm not sure exactly which ones this occurs with, but I know for sure Silverite has this issue.

#432
Wheezer1

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There is enough ancient Sylvan trees to complete the Quest, the last one is very hard to find. It took me 20 minutes to find it and do battle and get the wood.

#433
Wheezer1

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Has anyone discovered any patches to fix the constant crash bug?

#434
1nikita1

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I am most fortunate. I have encountered nearly all of the bugs mentioned: Silverite mines, approval, Oghren never talking
 
about his kid, rogue not spotting traps, lots of other fun stuff. I have another bug I did not see listed in this forum, and I did
 
read every page, although parts I skimmed so perhaps I missed it. My merchants never upgrade no matter how many
 
merchants I find for the keep, and even though I completed all the merchant quests in Amaranthine. My understanding is that
 
the merchants will have upgraded rune tracings, amongst other things. I was therefore unable to make many of the paragon
 
runes, only the ones I found while adventuring. Tres disappointing! As this  was one of the new elements I enjoyed most in
 
the game. I am nearly done with the game. I guess I will have to replay it in a few months after the bugs are fixed ( IF they get fixed) to get my money's worth.Image IPB

#435
1nikita1

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I thought it was worth mentioning that I have no mods installed other than the official mods.

#436
Liquith

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yeah nikita: Take time and dont worry. Only fools rush in. So lets practise the virtue "patience" i think we will level up quit much until the game is free of bugs :)


#437
PrimalRhythms

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kaerverk wrote...

it does not recognize any of the special skills i picked up from DLC... the one where u get blood powers.. i just get in the skill list


I have the same problem.

#438
Clint_johnston23

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Durmir wrote...

I don't know if it has already been reported :
There is no paragon dweomer rune tracing in Awakening.
Some said it would appear at Yuliak's stock after third upgrade of Vigil's Keep. But after several games with different choices, all upgrades done, all looted in all the expansion, and whatever, the tracing has never been found by anyone, anywhere, even at merchants. Moreover, people who said that actually never had the tracing, so it's just a false rumor.
I guess devs forgot to implement it.

It would be nice if fixed...


I found it in Kal-hirol.  What I can't find is the Masterpiece Slow Rune Tracing.

#439
Findrod

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The money and experience bug when you choose the side of smugglers and do the quests for them.

After you do the quest with bartender (he opens the way to the bay), smuggler asks you to kill the thieves in the bay. When you kill them, and talk to the main smuggler, he asks for another quest. If you refuse the quest, he will give you the gold and you get some experience. BUT you can still go to him again and again and again to get the gold and experience! You can do this until you accept his quest.

#440
Phonantiphon

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Well I did notice that the bartender quest signifier is still present even if you have done the quest to remove the smugglers; but to be honest it's kinda neither here not there...

#441
Gorthaur X

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Since nobody else seems to have mentioned it. I'm having an issue with the attribute points that are (supposed to be) gained on level up. Namely, only my PC gains any - joinable NPCs are stuck with their starting stats.

#442
OrlesianWardenCommander

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lets see bug wise i say the inviso Velanna when i go inside the keep im looking at the fire and if i gave her a gift she'll force talk me and ill be talking to the middle of the room no one in sight very strange.



Also the frame rate HAS to be fixed play it to long and your frame rate drops everytime i play for more then 3 hours.



Black Vigil is a odd glitch where i go inside the keep and all i see is a black room most

likely cause i was on 6 hrs stright no breaks but still massive bug



Anders and Velanna Convo anders comments about tattoos on wemon are hot i agree but he says it 4 times in a row everytime im at the keep.



Not very annoying stuff but still as much as i love being a Orlesian awakening needs to get a patch.

#443
PSUHammer

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Played through Awakening twice, now. Only bugs I experienced were:

- 100 loyalty for Justice and Sigrun right away
- Sigrun's personal quest in the city doesn't trigger (running into the dwarf) but I heard it is bugged if you do the Law and Order mission first
- Lost all my gear in the Silverlite Mines on the first playthrough...good thing I had better gear lined up.

- Got Velenna (sp?) last on one playthrough and she didn't have the option of going through the joining.

-  The blood talents from Warden Keep DLC do not register in Awakening...they show up, but don't do anything.

That's about it...

Modifié par Hammer6767, 31 mars 2010 - 04:23 .


#444
Darth Wraith

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I had some minor bugs with the endgame. When I reached the Dragonbone Waste my Codex told me the companions I'd left behind at the keep (Oghren, Velanna and Anders) were dead. Yet when the epilogue text played Oghren and Anders both survived.



Also, the end movie of my Mage blasting the Mother played again twice after the epilogue. It might have continued for all I know, but I hit Escape and it went to the credits.

#445
Zyridian

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I've read on this forum of a couple of accounts of an annoying "thunder" noise. If this is the same thing that I think it is that I am hearing, then I think I know the reason.(not the cure, unfortunately). I've noticed during travel, walking, hasted or not, that if you've got  a warrior (other than your main) with Rally activated, then when your main( or controlled char, other than said rally activated warrior) walks/runs out of the warriors Rally effect range and then gets back into its range, the main( or controlled char) then gets the Rally's icon posted back on and your char is back under it's effects/benefits. Thats when this "thunder" can be heard. For me, anyway.
I hope I explained that the right way.

I've heard this nonstop travelling. It happens when moving into AND out of the range of effect, most times.

I hope this little bit of info helps in some way.

Great game BTW, and Great expansion!

Want some pressure(as if theres not enough now) whens the next expansion coming out, and whats its contents? lol

Thanks

Modifié par Zyridian, 02 avril 2010 - 03:04 .


#446
Belhawk

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a small bug with sigrun. I read abt the bug abt being able to get her to join, so i returned to the keep and joined her before entering the dwarf fortress. But when i completed it and killed the breeder, she gave me the dialog abt leaving or joining. Naturally i said yes to her joining again.

#447
v.lokai

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Rob E Coyote wrote...

Whenever I start Awakenings, whether I import a character or create a new one, none of the enemies after the start cutscene movie. I can attack them, but only once per click, auto attack doesn't operate, and they also seem to be stuck in 'out of combat' mode as unless killed quickly, they heal back to full hps.
The same occurs with enemies after the second cutscene once you kill all the first wave. At this point I stopped playing.


I ran into this bug when testing imports of items. It seems when Awakenings starts you should not press esc or skip ahead of the opening sequence. Don't touch anything and let the entire scene play out until it ends. Then the game will start normally and the enemy AI will engage normally.

Possibly skipping the opening sequence doesn't allow the scripts for the AI and such to run. Locking them into a non combat mode with exploration regen.

#448
apple_sauced

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Echoing some previously reported bugs, for the PS3. I recruited Velanna, Justice, then Sigrun. After recruiting Justice, giving him Kristoff's Locket gained +100 approval. The game said I had unlocked his Inspired ability, but I did not get the bonus. Sigrun then also gained +100 approval from the first gift I gave her. Somehow, I still triggered Justice's personal quest, but could not trigger Sigrun's.



I could not trigger Oghren's personal quest. I got his approval to over 80. None of the gifts I gave him earned more than +6 approval.



The High Dragon never became lootable.



The Blackblade gloves and boots never turned up, either in the Silverite Mines, or elsewhere.



I didn't get the Blight Orphans epilogue card despite completing all of their quests.



I got an epilogue card saying the darkspawn messenger survived, even though I ordered him killed.



In short, I will most likely not purchase additional expansions from BioWare until enough time has passed for a patch to be released. It is unacceptable to have this many bugs in a published product.

#449
Acromos

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I have a bug that annoys me immensely.

I'm just going to warn passers-by that there will be spoilers here.

At any rate - things that should show up, don't. On my first playthrough, the last of the statues in Wending Wood never showed, and I couldn't complete the quest. The granite vein also didn't show up, so when I got to the battle for Amaranthine, the keep fell.

So ... because of that, I started over. This time, I got the granite, and the statue, but the veridium vein under the keep doesn't show. So .... I cannot complete yet another quest, and the keep will fall again.

Has anyone else encountered this? Is there a fix? 

I'm NOT starting over again, so I need to find a way around this. Somehow adding the needed items via slight of hand (or the console) would do, possibly - but I'd really like the game to not screw me over like this.

#450
Acromos

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I have a bug that annoys me immensely.

I'm just going to warn passers-by that there will be spoilers here.

At any rate - things that should show up, don't. On my first playthrough, the last of the statues in Wending Wood never showed, and I couldn't complete the quest. The granite vein also didn't show up, so when I got to the battle for Amaranthine, the keep fell.

So ... because of that, I started over. This time, I got the granite, and the statue, but the veridium vein under the keep doesn't show. So .... I cannot complete yet another quest, and the keep will fall again.

Has anyone else encountered this? Is there a fix? 

I'm NOT starting over again, so I need to find a way around this. Somehow adding the needed items via slight of hand (or the console) would do, possibly - but I'd really like the game to not screw me over like this.