Awakenings Bugs List (Everyone add for Biowares sake)
#126
Posté 19 mars 2010 - 12:50
Also Anders is Level 24 and has no spells.
I even uninstalled then reinstalled without mods or dlc, but kept my saved games. Didn't help!
I played for an hour or two before I discovered this.
-- I've posted this elsewhere but wanted it on the bug list, too.
Thanks,
Debbie
#127
Posté 19 mars 2010 - 01:44
I think those DLC-Items didn't just disappear on transfer, because i still get my full str bonus from my old equipment. Maybe other stats too... Now i can wear new items and still get old bonuses...i am a cheating bastard muhahah..
Maybe it would be a good idea to let us keep our dlc items after all, because i really don't like to cheat or being cheated.
Testet on german PS3
Modifié par Gotos, 19 mars 2010 - 02:01 .
#128
Posté 19 mars 2010 - 01:53
im using a respec mod aswell as the advanced tactics mod, dont think they should mess with the game like this. The respec mod cant even be used in awakening, the npc was at the party camp.
Also the npcs next to the quest boards dont get a "completed quest" marker when you can turn in quests.
#129
Posté 19 mars 2010 - 02:16
#130
Posté 19 mars 2010 - 02:17
Eurypterid wrote...
Just a note about DLC items: only the ones from RtO will transfer over to Awakening, No other items you get from DLC (Stone Prisoner, Warden's Keep) will transfer. This is by design and is not a bug.
Does this include the Blood Dragon Armor? I started my game naked..
As mentioned above I believe I am missing StarFang. Not certain because after importing the character I can't seem to get to the saved games from the Origins campaign for the character.
#131
Posté 19 mars 2010 - 02:28
Modifié par SILENT13, 19 mars 2010 - 03:00 .
#132
Posté 19 mars 2010 - 02:36
So, the Warden Commander Armor set will not be transferred? Cause i lost it while starting Awakening.
#133
Posté 19 mars 2010 - 02:40
2)
The wraiths vengence: I killed it
and it says it now inhabits an
ogres body, but I can't find it anywhere
down there. I killed the
ogre before making it to the wraith battle, is
it bugged out now?
4) My equipment was gone even
after clearing the entire mine area. I was able to get all my companions
missing armor, but mine was nowhere to be found. I ran through it 4
times with tab, searching everywhere. The "experiment" with my
armor/weapons never showed.
Exactly the same problems with #2 & #4 there,I lost my best
equipments!
#134
Posté 19 mars 2010 - 02:41
However, unlike the op I fought the wraith first and I did find the ogre afterward.
Yet killing the ogre (twice:once in normal form & the second time as a ghost) did not advance the quest.
#135
Posté 19 mars 2010 - 02:54
#136
Posté 19 mars 2010 - 03:07
SILENT13 wrote...
2)
The wraiths vengence: I killed it
and it says it now inhabits an
ogres body, but I can't find it anywhere
down there. I killed the
ogre before making it to the wraith battle, is
it bugged out now?
4) My equipment was gone even
after clearing the entire mine area. I was able to get all my companions
missing armor, but mine was nowhere to be found. I ran through it 4
times with tab, searching everywhere. The "experiment" with my
armor/weapons never showed.
Exactly the same problems with #2 & #4 there,I lost my best
equipments!
#2 is not bugget, but its vague.
the quest can be finished in the first part of the the basement (upper part of the basement). you should find a looked room, that you now can open with keys
#137
Posté 19 mars 2010 - 03:13
Taxen0 wrote...
I ran into an invisible wall in the lower levels of Kal'Hirok, aswell as the abandoned warehouse in amaranthine, atleast you could run around the last one.
im using a respec mod aswell as the advanced tactics mod, dont think they should mess with the game like this. The respec mod cant even be used in awakening, the npc was at the party camp.
Also the npcs next to the quest boards dont get a "completed quest" marker when you can turn in quests.
Same problem here, and I used to use both mods, but I disabled both with no result. I've heard that the Advanced Tactics mod conflicts with an area in Blackmarsh, so I disabled it too (really inconvenient without...oh well), and respec mod at this point is pretty pointless because there are no NPC's for it.
#138
Posté 19 mars 2010 - 03:24
Modifié par zug40k, 19 mars 2010 - 03:24 .
#139
Posté 19 mars 2010 - 03:40
foxunit wrote...
Ambeth wrote...
foxunit wrote...
Ok um how to say this, I cant even start the game in a proper manner, meaning I start the expansion I went into the castle through a closed gate wich seems not really interested in keeping me out meaning Im running RIGHT through it. Than Im killing some Darkspawn, some Dwarf shows up and blows the Darkspawn to pieces, than im continuing into the stronghold and there stands Oghren, doing nothing at all. If I click on him, he just says:"lets talk later its darkspawn killin time" yeah very helpful there buddy xD.
Looked all over the place...it seems Ogrhen has to do something.
I had to turn off (nearly) all my unoffical add ons to make this not happen.
O_O the ****tacko? Why? I mean why should we bother to create addins, if we cant use them?
Well, they *were* all for Origins. The really big culprit for me was the Pocket Plane add-on (which doesn't work in Awakenings, anyway.)
#140
Posté 19 mars 2010 - 04:08
Someone suggested I turnoff the "no auto level mod", but that didn't seem to fix it. After doing that, I tried importing my character again (starting over).
Doing both steps fixed it. Thanks again for the help.
#141
Posté 19 mars 2010 - 04:17
1. it says at level 22, i should get a 3rd specialization, i did not get it, stuck with 2. tried the respec potion thing, and still only 2.
2. when setting up tactics, some skills are not available such as the two weapon skill unending fury, the walking bomb spells for mage is also not a tactic option.
#142
Posté 19 mars 2010 - 04:50
#143
Posté 19 mars 2010 - 05:06
Gebut wrote...
#2 is not bugget, but its vague.
the quest can be finished in the first part of the the basement (upper part of the basement). you should find a looked room, that you now can open with keys
Vague indeed.
You have my thanks. :]
#144
Posté 19 mars 2010 - 05:51
#145
Guest_Cnox_*
Posté 19 mars 2010 - 05:56
Guest_Cnox_*
A solution is to look at the screen resolution, figure out the ratio (is it 5:4, 16:9, 48:9 or 15:4). If the ratio looks like an extended wide screen (greater than 5:4 or 16:9 or 16:10) then assume it's a tri screen eyefinity, and scale the display port for the movies down to either the 5:4 or 16:9 display.
It looks like right now ti says 'if wdescreen, then display 16:9 movie). Maybe they could just make it easy and make it a configuration in the video options.
#146
Posté 19 mars 2010 - 06:43
Thanks,I'll try after I get the heck out of the mine.Gebut wrote...
SILENT13 wrote...
2)
The wraiths vengence: I killed it
and it says it now inhabits an
ogres body, but I can't find it anywhere
down there. I killed the
ogre before making it to the wraith battle, is
it bugged out now?
4) My equipment was gone even
after clearing the entire mine area. I was able to get all my companions
missing armor, but mine was nowhere to be found. I ran through it 4
times with tab, searching everywhere. The "experiment" with my
armor/weapons never showed.
Exactly the same problems with #2 & #4 there,I lost my best
equipments!
#2 is not bugget, but its vague.
the quest can be finished in the first part of the the basement (upper part of the basement). you should find a looked room, that you now can open with keys
Modifié par SILENT13, 19 mars 2010 - 06:46 .
#147
Posté 19 mars 2010 - 07:08
- most powerful foe slain is now empty and remains that way.
- Justice went to +100 disposition as soon as he was added to the party.
#148
Posté 19 mars 2010 - 08:35
#149
Posté 19 mars 2010 - 08:57
#150
Posté 19 mars 2010 - 09:05





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