Modifié par Ravenous1, 20 mars 2010 - 12:35 .
Awakenings Bugs List (Everyone add for Biowares sake)
#176
Posté 20 mars 2010 - 12:34
#177
Posté 20 mars 2010 - 12:50
Now I feel kind of stupid (and I only figured it out because the Experimental Subject is unkillable in the set - it must have infinite mana or something.)
#178
Posté 20 mars 2010 - 01:02
#179
Posté 20 mars 2010 - 01:10
PC Version 1.03
#180
Posté 20 mars 2010 - 02:19
My toons blood abilities from Warden's Keep are broken...
And the Animate Dead spell continues to not work at all.
Modifié par Jax Sparrow, 20 mars 2010 - 02:21 .
#181
Posté 20 mars 2010 - 02:44
#182
Posté 20 mars 2010 - 04:42
-During my conversation cutscene with The Architect, the one right before going to fight The Mother, the screen went black about halfway through. The dialog options and sound still worked, but the video didn't come back on until he left.
-Randomly the second half of the game my cursor would disappear during battles making it impossible to select the hud options.
-Crashes galore during the darkspawn invasion of Amaranthine. I could barely make it 10 minutes before the game would lock up on a loading screen.
-Companions kept talking over each other during battles. By this I mean they would say their just-walking-around dialog during a fight and two dialogs would be going on at the same time.
Modifié par HollowNobody, 20 mars 2010 - 04:43 .
#183
Posté 20 mars 2010 - 05:04
#184
Posté 20 mars 2010 - 05:25
#185
Posté 20 mars 2010 - 05:35
#186
Posté 20 mars 2010 - 06:00
#187
Posté 20 mars 2010 - 08:07
#188
Posté 20 mars 2010 - 08:24
- Killed Liza Packton at Stark's farm. Imagine my surprise when she shows up at court in a land dispute.
- all hostile mobs just stand there and I can't initiate combat with them no matter what I do (I have random NPCs hostile and we can sit there and kill them for weeks, HP bar doesn't move)
- Yesterday, Velanna joined my party and she instantly get +100 of approval (same for me. Justice also went to 100/Love from giving him a gift).
-Lilith (the merchant) keeps reappearing in vigil's keep (exterior) every time i enter the area. She keeps saying that she's providing new stock for the merchants, but i havn't seen anything new.
Other ones I didn't see:
- turned in the iron, silverite, golem piece, and heartwood. Still have a quest to turn in something to Wade, haven't found anything else.
- turned in 2 lyrium sands to the explosives maker, still have a third in my bag, he has a quest indicator, but can't get any dialogue to start
- my game crashes every 30 - 45 minutes of play now
- not sure if this is a bug or what, but I couldn't find a use for the Fresh Dragon Egg, drake scales and the Avvaar statue. Used the golem control rod once, then it just sits in my bag?
- 3 sylvans did not spawn until I left the area and came back (for the 5 pieces of sylvan wood quest)
- there's no romance in the game, but Anders and Justice are both 100/Love while Nathaniel/Vellana/Sigrun are all 100/Friendly
- can you raise Ohgren's rep? Give him every bottle I could find, tested pretty much every other gift I had, and nothing seems to raise approval high enough to continue on with his personal quest. Even the bottles gave a max of 6 approval when they used to start higher.
-each rune takes up an inventory slot. I bought 30 of the same rune. They stacked to 30 in one slot, but counted as 30 slots in my inventory.
- end game shows the Vigil as destroyed, but epilogue says everyone lived.
- kept all my gear in the fade, that didn't happen in Origins, also makes all the 'fade-only' pot drops a little useless
Modifié par Hezulkai, 20 mars 2010 - 08:28 .
#189
Posté 20 mars 2010 - 09:54
my rig:
Intel quad 9550 ~ 3,5 GHz
4 Gig DDR3 Ram 1600 MHz
Nvidia GTX 280
Vista 64
All latest patches.
No crashes before i installed 1.03
Modifié par shnauser, 20 mars 2010 - 09:58 .
#190
Posté 20 mars 2010 - 10:00
I have not installed it yet coz I haven't finished the main game.
I thought tho that I would book my place in the queue for when I do attempt to install it and everything goes pear-shaped...
#191
Posté 20 mars 2010 - 10:09
#192
Posté 20 mars 2010 - 12:01
I refer to this thread:
http://social.biowar...7/index/1812821
#193
Posté 20 mars 2010 - 12:09
- Codex reports that everyone died at Vigils Keep, and the World Map shows it as a skull/crossbones icon with legend "Destroyed by darkspawn". After killing Mother however, the epilogue reports that everyone lived.
- Had a random encounter of a Burning Forest going from Farm to Vigils Keep. No-one there, just an empty zone. Bug?
- As I entered Drakes Fall towers section, the game got more jerky as I activated more towers. Saving/Loading took longer and casting/moving lag became more noticeable. Issues resolved by moving to next zone.
- When casting AoE effects (Tempest, Blizzard, Inferno, Mass Paralyze) I occasionally get a cast bar appearing, but sometimes do not. Seems to be any AoE after the initial spell cast.
- After Silverite Mine in Wending Wood, I realized I hadn't completed a quest there, but was unable to return to the inner mine. Bug or By Design?
- During the Siege of Amaranthine, after exiting the Chapel, I killed all Childers and Darkspawn but was stuck in combat. Reloaded and issue did not occur again.
Using DA:O 1.03, no Addons.
Otherwise, and to counterbalance the impending negativity of this thread: Great expansion Bioware. Coupla issues, but well worth the price.
#194
Posté 20 mars 2010 - 12:17
I got a problem. Its DA expansion
In the city (ammaranthine) i accepted the quest from the constable Aiden to investigate the smugglers. So i went to the shady guy, accepted his quest to make the inn owner to open the passage.
Now all the guards calling me bad things and the constable wont accept me to deliver a quest about killing bandits.
Is there anyway to get them on my side again? without cheating ofc.
#195
Posté 20 mars 2010 - 12:23
#196
Posté 20 mars 2010 - 12:53
#197
Posté 20 mars 2010 - 01:06
#198
Posté 20 mars 2010 - 01:26
In other news, some of the weapon runes appear to be borked. Specifically, silverite and cold iron better than grandmaster (masterpiece and paragon) don't show up in the menu when enchanting weapons.
#199
Posté 20 mars 2010 - 01:49
Ibby1kanobi wrote...
Let me start off by saying that many of these bugs are so obvious and
generic, a single playthrough would have brought them to light. This
expansion is bug riddled. Thanks for charging me to beta test your game
Bioware, you've seriously taxed my faith (even after the awesome ness of
DAO and ME2).
1) They come from beneath: I'm on the second part
of clearing under the
keep, and I've cleared everything down there,
but the quest doesn't
update or move on. Is there something special
I'm supposed to do here?
I killed the wraith and everything. Theres a
passage part where it show I
can click to move to a different
section, but it says something like
"No reason to go this way".
2)
The wraiths vengence: I killed it
and it says it now inhabits an
ogres body, but I can't find it anywhere
down there. I killed the
ogre before making it to the wraith battle, is
it bugged out now?
3)
Velenna's Joining: I can't talk to the
seachal guy to do her
joining. The only option I have is to "Go to war
and convene the
council" But I went to him as soon as I was able after
she joined by
party. Too late or something?
4) My equipment was gone even
after clearing the entire mine area. I was able to get all my companions
missing armor, but mine was nowhere to be found. I ran through it 4
times with tab, searching everywhere. The "experiment" with my
armor/weapons never showed.
Alright guys, keep adding, so
that Bioware will release a speedy and comprehensive patch.
Yea I DEFINITELY got number 4 on this run through the mines. Pissed me off totally as I can't finish the game in crappy gear.
#200
Posté 20 mars 2010 - 02:18
There are any news about this damned patch?





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