Aller au contenu

Photo

How good are "Bloodlemages"?


  • Veuillez vous connecter pour répondre
19 réponses à ce sujet

#1
Kimarous

Kimarous
  • Members
  • 1 513 messages
That is, to say, Battlemage / Blood Mage hybrids?

Seeing as how the first spell for Battlemages is...

Draining Aura
The battlemage thrives in the heat of combat, creating a field of energy that drains life from nearby enemies to heal the mage for as long as this spell is active. Each time an enemy is drained, the spell consumes a small amount of the caster's mana.

...how effective is that in combination with Blood Magic?

Modifié par Kimarous, 17 mars 2010 - 06:54 .


#2
SOLID_EVEREST

SOLID_EVEREST
  • Members
  • 1 624 messages
Doesn't sound too effective because aren't healing spells almost useless in combination with blood magic? Unless its blood sacrifice, I doubt any healing spell will be useful for a blood mage, but that is just my thought.

#3
Moogliepie

Moogliepie
  • Members
  • 269 messages
If you have Death Hex and that running, it sounds beastly. You can easily pop out of blood mage, turn draining aura and death hex on, until you are above 75%, and continue to cast. Once you're low on Mana, turn BM back on. If you do it right, you essentially never run out of effective mana, and only have to worry about cooldowns.

#4
Chalmes

Chalmes
  • Members
  • 74 messages
I have a battlemage/bloodmage i turn everything on and leave it on, and have no problems only thing i dont use unless its desperate need to and thats repulsion, i see grp of mobs, i send my team in, i then use blood wound if the mobs are not undead, if undead then i use mass paralysis, then i throw out fireball, then inferno, almost everything is dead by now but if the grp of mobs are hardcore i then throw out tempest and then death cloud on top of the fireball and infernal, now nothing lives thru all that, BUT yea the battlemage/bloodmage or just bloodmage itself is OP lol

#5
D3thray

D3thray
  • Members
  • 45 messages
tbh the best lines are the new mage abilities, especially the sustainable boosting elemental damage.

#6
ObserverStatus

ObserverStatus
  • Members
  • 19 046 messages
Lets say this Twinkie represents a normal mage. A bloodle mage would be a thirty-five foot long Twinkie weighing approximately six hundred pounds.

#7
TBastian

TBastian
  • Members
  • 447 messages
It's actually a very powerful skill, and contrary to the description Draining Aura can actually drain your mana very quickly - a small amount of mana is drained PER enemy. The heal is worth it though, and it does a decent amount of spirit damage. Blood Magic reduces the healing significantly. The skill has a fairly small AoE.

In practice Battlemage can either be a very good or very bad complement to a Blood Mage. This is because the Battlemage thrives on mana, and the spec only grants a single active spell. It's also at its most destructive fighting enemies up close, which normally isn't healthy for a pure Blood Mage. Still, if you picked Shapeshifter or AW as a third spec you might be able to make it work. SH... dunno.
For the record, your magic should be high enough at this point that instead of going through the trouble of using Draining Aura to heal your mage (for using Blood Magic) you can just use a poultice.

Modifié par TBastian, 18 mars 2010 - 09:01 .


#8
Random70

Random70
  • Members
  • 301 messages

bobobo878 wrote...

Lets say this Twinkie represents a normal mage. A bloodle mage would be a thirty-five foot long Twinkie weighing approximately six hundred pounds.


That's a big Twinkie. :)

#9
AuraofMana

AuraofMana
  • Members
  • 360 messages
Blood Mage / Battlemage / Keeper is what I went for complete CC / Nuker Mage. Using Blood Wound -> Draining Aura -> One with Nature -> Hand of Winter -> Thornblades -> Nature's Vengeance basically rapes every crowd in the game within 5 seconds (never seen a regular or elite survive through the whole chain). The key is to get certain gears. These are what I got, I'll list their best attributes (which means, there are others beside what I listed):
-Staff of the Lost (+20 Spellpower, +5 Magic) -> Dropped from the Disciple boss in the dungeon in Knotwood Hills.
-Some ring (+100% Spirit damage) -> Dropped from the Baroness in Blackmarsh
-Spirit of Nature (+30% Spirit damage, +30% Nature damage) -> Purchased from the Grocer in Amaranthine

There are other items too. I think I had another ring that give +10 to spellpower. Since I pumped nothing but Magic (respeccing also turns all bonus you got from the Fade into free points) and had Spell Wisp on me the entire time, I had around 250-270ish at the end. Nothing could resist my spells, and everything dropped within seconds.

Modifié par AuraofMana, 18 mars 2010 - 02:27 .


#10
TBastian

TBastian
  • Members
  • 447 messages
You don't need Blood Mage to make that combo work.

#11
TBastian

TBastian
  • Members
  • 447 messages
After further testing I'm ready to recant my statement about Blood Mage/Battle Mage being incompatible. As long as you have a lot of disables a Blood Mage can indeed get down and dirty in melee-range (even including all the little "details" you're supposed to deal with in practice like sustained casting times, scattered enemy groups, bosses, enemy archers, an enemy mage casting Crushing Prison on you as you approach, etc).
Based on my tests Keeper/Battlemage is still comes out inferior to a Keeper/x/x or Battlemage/x/x though. Keeper/x/x outperforms it, Battlemage/x/x outdamages it.

Spell Resistance works regardless of spellpower.

Modifié par TBastian, 19 mars 2010 - 05:22 .


#12
Kimarous

Kimarous
  • Members
  • 1 513 messages
I'd like to throw Power of Blood into the fray, although from my understanding, Power of Blood is currently bugged and not transferring properly. In any case, I was reading up on a Battlemage's Stoic ability, which apparently gives free mana when taking damage. Does this mean Battlemages with Power of Blood would receive extra mana from Dark Sustinence?

#13
TBastian

TBastian
  • Members
  • 447 messages
Mana gain from Stoic seems to be fixed, around twenty-ish per hit received (20 seems to be the Battlemage's magic number).

#14
Kimarous

Kimarous
  • Members
  • 1 513 messages
I meant "Would the damage inflicted from Dark Sustinence give the Stoic mana restoration, stacking it with the talent's own mana restoration"?

Modifié par Kimarous, 20 mars 2010 - 05:09 .


#15
AuraofMana

AuraofMana
  • Members
  • 360 messages

You don't need Blood Mage to make that combo work.

Huh? CCing them with Blood Wound so they can't attack you due to the massive aggro you are generating is important.  Not to mention you can turn on Blood Magic and use Keeper spells for free since you gain health back anyway, and you'll want as much Mana as possible for Draining Aura.

Modifié par AuraofMana, 20 mars 2010 - 06:04 .


#16
TBastian

TBastian
  • Members
  • 447 messages
Friendly fire damage seems to be counted, if Dark Sustenance gets fixed you'll probably gain a few mana points.

Whatever happened to "basically rapes every crowd in the game within 5 seconds (never seen a regular or elite survive through the whole chain)"?
Because it actually does.

It can drain any other mage except Blood Mage dry, but any other mage would just be content to throw a crowd control spell then use the Keeper skills and perhaps Hand of Winter (although most AoE's should suffice) to kill dangerous white/yellow monsters. Blood Mage makes the combo more viable for frequent use, true.
Draining Aura doesn't drain your mana as much against smaller 1-2 boss battles so other mages can still use the combo reliably against those, although I don't see much point in doing so.

Modifié par TBastian, 20 mars 2010 - 08:24 .


#17
AuraofMana

AuraofMana
  • Members
  • 360 messages
Well in Origins, playing as a CC/Nuker Mage, at least for me, didn't do a lot of damage until Blood Wound was available. Before I get Blood Wound, it's all about Cone of Cold (shatter) and Sleep + Waking Nightmare. Now I use AOE because I am too lazy to aim and use Cone of Cold, and can just turn a skill on, sit there, and watch everything die.

Just using Keeper skills is definitely the fastest way to kill a huge crowd. However, sometimes there are people left with a tick of health, and I just use Draining Aura. I wouldn't really use Draining Aura to attack bosses though. I just CC the boss to death and let the DW Backstab Rogue have fun.

#18
spottyblanket

spottyblanket
  • Members
  • 519 messages
Here's a question,, how does being a blood mage affect the story--as in how others/your party view you?

#19
TBastian

TBastian
  • Members
  • 447 messages
I think Anders has a specific conversation about it. Everyone else, nada.



Keeper skills are direct, yes. Around 600-700 burst damage with just two skills is nothing to sneeze at.

#20
AuraofMana

AuraofMana
  • Members
  • 360 messages
Playing Mage means you can faceroll through the game. Playing other classes feel like crap now. I am running a 2h Warrior through Origins and Awakening, and it's so boring and fights are harder, especially with 2h failing in Origins and become much better in Awakening. This is why Bioware should have put Awakening talents and specializations in Origins as well :/