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Sniping


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14 réponses à ce sujet

#1
sepir

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Has anybody got any theories about how a sniper projectile would behave in an open environment?

What I mean by this is, in real world mechanics snipers need to take into account a lot of variables to hit their target. They are also firing several hundred metres, not 50 which seems to be the case a lot in ME2 (and unless I am missing something, we can no longer zoom). How would those variables differ for somebody firing a projectile at whatever the canon says they are fired?

I don't know if I would really care for it in game, but all that was brought on by a post about the open worlds. I just started thinking it would be good if you could start sniping enemies from a couple of hundred metres away.

Modifié par sepir, 17 mars 2010 - 08:03 .


#2
BurningArmor

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Three points:
1.) The best snipers according to shows I've seen on the Military Channel work in teams, taking out targets at ranges of roughly a kilometer.

2.) Zoom (The Scope) still works. You do have to training in the sniper rifle to use it.

3.) Basic flight path of a sniper's bullet would be a shallow arc.  Variance in the flight path would be caused by things such as windage, gravity, kick back, a heavy or light hand on the weapon, even characteristics of the weapon (example: smooth bore would differ from a rifled barrel).
Image IPB

Modifié par BurningArmor, 17 mars 2010 - 08:05 .


#3
NICKjnp

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I don't think that's a real word.

#4
sepir

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You are correct, it is not a real word. Let's see if I can change that.



And, not being able to log into the game as I am not at home, in ME1 the mouse scroll used to zoom. Do you know what the zoom control is on the PC in ME2, as mouse scroll has been replaced with switch weapon by default.

#5
SerenityN0w

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There isn't a zoom in ME2 I guess he thought you meant you couldn't scope at all.

#6
sepir

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Ah good, I'm not blind then :)



Also not good, I liked zooming for better long range accuracy. Hopefully they put it back in ME3.

#7
SerenityN0w

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lol ya the zoom was nice but you don't really need it in ME2 the environments aren't all that big. Plus enemies rush alot more.

#8
BurningArmor

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Doh!  Joys of jargon...sorry.

Actually there is a small zoom.  My zoom is tied to the right mouse button on my PC, and it works with all the weapons.  I think it was the left trigger on the Xbox 360.

Modifié par BurningArmor, 17 mars 2010 - 08:36 .


#9
Befit

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You do realize that the projectile is surronded by a mass effect field, thus the same physical properties no longer apply? it'll pretty much fly straight 'till it hits something.

#10
kraidy1117

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Befit wrote...

You do realize that the projectile is surronded by a mass effect field, thus the same physical properties no longer apply? it'll pretty much fly straight 'till it hits something.


Newton first law?

#11
Cube404

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kraidy1117 wrote...

Befit wrote...

You do realize that the projectile is surronded by a mass effect field, thus the same physical properties no longer apply? it'll pretty much fly straight 'till it hits something.


Newton first law?


Sir Issac Newton is the deadliest SoB in space!

#12
Sockwolf

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There are already advances in portable ballistics computers. The real life CheyTac Intervention made popular by the MW2 game has one. It computes things like bullet drop, changes in air pressure, wind direction etc so the Sniper can adjust his scope accordingly.



It's not a huge stretch of technology to assume a device that does all this in real time and manually adjusts the scope involving no input from the sniper at all.

#13
Gre3nham

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The guns in the MEverse fire projectiles the size of a grain of sand at0.3c somthing traveling that fast would not be effected by wind, gravity or anything else. The only non-realistic thing about the bullet mechanics in ME is that the rounds appear to travel slowly, making you lead your shots in some cases. This is a bit stupid, rounds don't move that slowly when fired out of current guns. You would expect the bullets in ME to travel a bit faster.

#14
KentGoldings

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You'd think that beings with the ability to manipulate gravity on the spaceships and move beyond the speed of light without incurring Einsteinian would be able to design a gun that would hit what it is aimed at. I mean, the bullet could be a little robot that corrects for such inconveniences as atmosphere and gravity.

#15
Onyx Jaguar

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This thread was better when it was Snipering. Also you would have to compensate for certain conditions/range/it was explained better in a previous post