What I mean by this is, in real world mechanics snipers need to take into account a lot of variables to hit their target. They are also firing several hundred metres, not 50 which seems to be the case a lot in ME2 (and unless I am missing something, we can no longer zoom). How would those variables differ for somebody firing a projectile at whatever the canon says they are fired?
I don't know if I would really care for it in game, but all that was brought on by a post about the open worlds. I just started thinking it would be good if you could start sniping enemies from a couple of hundred metres away.
Modifié par sepir, 17 mars 2010 - 08:03 .





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