Why wouldn't you support DLC from the past game to transfer into Awakening? I don't understand!
#26
Posté 17 mars 2010 - 08:58
So far all I've heard is this weird semi-argument that 'oh you won't need them'. Unless you've actually paid for DLCs for all those people you're putting the argument to, it's neither here nor there whether you think they'll need them. They till paid for the things and simply barring them from use is just.... well, frankly, it does call into question the validity of future DLCs.
#27
Posté 17 mars 2010 - 09:02
#28
Posté 17 mars 2010 - 09:05
Rather than spending time to fix this, Bioware instead focused on other things since "you'll get better gear quickly."
The wisdom of this decision is debatable (actually no it's not, it was super dumb).
#29
Posté 17 mars 2010 - 09:12
gulegule wrote...
The real reason is technical. A design decision in some of the release day dlc (SP and WK) put the item files in a different than usual place where Awakenings can't get at them.
Rather than spending time to fix this, Bioware instead focused on other things since "you'll get better gear quickly."
The wisdom of this decision is debatable (actually no it's not, it was super dumb).
I'm just glad the modders have fixed it.
#30
Posté 17 mars 2010 - 09:15
#31
Posté 17 mars 2010 - 09:21
#32
Posté 17 mars 2010 - 09:21
Hetzen wrote...
If only modders could get a cut of the $40 expansion pricetag.
Yeah, well, £15 is what we get it for. No fixes needed over here
#33
Posté 17 mars 2010 - 09:22
MelodicCure wrote...
I don't understand why it matters so much since I already replaced all my equipment (Except for the rings) with Tier 8+ stuff. The expansion out-dates the DLC equipment fast.
It matters so much because someone's paid for this stuff. With their own money. Whether you think it's outdated quickly or whatever is irrelevant.
#34
Posté 17 mars 2010 - 09:40
JaegerBane wrote...
MelodicCure wrote...
I don't understand why it matters so much since I already replaced all my equipment (Except for the rings) with Tier 8+ stuff. The expansion out-dates the DLC equipment fast.
It matters so much because someone's paid for this stuff. With their own money. Whether you think it's outdated quickly or whatever is irrelevant.
They paid to use it in origins. Nowhere it said that it will be in the next games. Its like complaining that I can't use my Mass Effect 2 rifle DLC in Dragon Age and I paid for it. Not to mention, unless you play on easy as I mentioned before you will get owned if you don't move up to the better equipment.
#35
Posté 17 mars 2010 - 09:40
MelodicCure wrote...
I don't understand why it matters so much since I already replaced all my equipment (Except for the rings) with Tier 8+ stuff. The expansion out-dates the DLC equipment fast.
Very simple answer. You have your battle gear, and you have your "I worked my ass off/paid extra to get these to walk around and look cool in screen shots" gear.
There is more to RPGs than just upgrading your gear with the best stats, its creating that persona of your character by matching the 'right look' for him/her. (For you elitest wannabes, armor/weapon graphics)
#36
Posté 17 mars 2010 - 09:43
Pubknight wrote...
The main problem with items not importing is only a small percentage of game players would ever visit the forums... forums typically are for the diehard fan.
I have a lot more games I have never visited a forum for than games that I have.
So for those people, the majority of them, they play the expansion and perhaps find their character with some items and not others.
Wouldn't the majority of people think that was a bug?
To get around it they really needed to do a Baldur's Gate II type start: You are imprisoned or something... stripped of all equipment. That way there is a logical reason.
As it stands right now it simply makes no sense.
If it was that easy for modders to fix, why couldn't Bioware?
excellent summary!
Bioware basically screwed up in not showing much consideration for DAO players
#37
Posté 17 mars 2010 - 09:44
bassmunkee wrote...
The DLC was for the Origins game, not this one.
Sorry but I fail to see what the problem is.
Hmm, lets see what the problem is...the word is Expantion.... Awakenings is an expantion of DAO, so it IS the same game, just with expanded and in in this case removed content. ie... the DLCs that were a paid addition to the Base game.. note: I sad Base Game.... not Original Game not being present.
Really messed with my mind when I migrated my main, wearing Warden Comander armor and Starfang, to have her arive Nude and be plunged right into a combat situation. She had NO alternate equipment...I was so stunned and
#38
Posté 17 mars 2010 - 09:45
MelodicCure wrote...
They paid to use it in origins. Nowhere it said that it will be in the next games. Its like complaining that I can't use my Mass Effect 2 rifle DLC in Dragon Age and I paid for it. Not to mention, unless you play on easy as I mentioned before you will get owned if you don't move up to the better equipment.
Awakening is not 'the next game'. It's an expansion pack. Not stand alone. It even has to be launched from within Origins. The distinction you're drawing here is largely meaningless.
Trying to claim ME2 and Awakening are equal in terms of relation to Origins is flat out nonsense.
Modifié par JaegerBane, 17 mars 2010 - 09:46 .
#39
Posté 17 mars 2010 - 09:49
wont buy awakenings before this is fixed, this is really retarded.
#40
Posté 17 mars 2010 - 10:07
MelodicCure wrote...
They paid to use it in origins. Nowhere it said that it will be in the next games. Its like complaining that I can't use my Mass Effect 2 rifle DLC in Dragon Age and I paid for it. Not to mention, unless you play on easy as I mentioned before you will get owned if you don't move up to the better equipment.
You completely skip over the coding aspect of issues that I have already pointed out. Stop picking and choosing the content of the conversation to apply your logic to. Thats how things become twisted and irrelevant.
I'm mostly focusing on the coding of such things as the power of blood spells that still show up in awakening, but just error out when you look at your spell sheet. Yet the boxes are still there and so are the icons. *THATS* what I have the biggest problem with. It's that they didn't even want to address the issue so they just swept it under the rug and released this expansion KNOWING this stuff was going to happen.
I mean, how can you NOT expect this to happen? They knew about it and decided to push it through anyways. Poor quality is what it is.
EDIT: Also, your analogy is terrible and can't even be remotely applied here. You're comparing dlc for mass effect to a completely different game that is Dragon Age. Do you really believe that makes sense to compare apples to oranges?
Modifié par lynxxyarly, 17 mars 2010 - 10:09 .
#41
Posté 18 mars 2010 - 12:28
lynxxyarly wrote...
MelodicCure wrote...
They paid to use it in origins. Nowhere it said that it will be in the next games. Its like complaining that I can't use my Mass Effect 2 rifle DLC in Dragon Age and I paid for it. Not to mention, unless you play on easy as I mentioned before you will get owned if you don't move up to the better equipment.
You completely skip over the coding aspect of issues that I have already pointed out. Stop picking and choosing the content of the conversation to apply your logic to. Thats how things become twisted and irrelevant.
I'm mostly focusing on the coding of such things as the power of blood spells that still show up in awakening, but just error out when you look at your spell sheet. Yet the boxes are still there and so are the icons. *THATS* what I have the biggest problem with. It's that they didn't even want to address the issue so they just swept it under the rug and released this expansion KNOWING this stuff was going to happen.
I mean, how can you NOT expect this to happen? They knew about it and decided to push it through anyways. Poor quality is what it is.
EDIT: Also, your analogy is terrible and can't even be remotely applied here. You're comparing dlc for mass effect to a completely different game that is Dragon Age. Do you really believe that makes sense to compare apples to oranges?
Fine, YOU WIN. Now why don't you write another paragraph nit picking the least important things in the game while I go and play it.
#42
Posté 18 mars 2010 - 01:31
"Heart of Winter" was an expansion pack for Icewind Dale - in that expansion, you could go back and forth; "Shivering Isles" was an expansion pack for Oblivion, again, you could travel back and forth. All the DLCs for Fallout3 were expansions.
Awakening is NOT an expansion, it's a seperate little "mini-world" which you "enter" thru a one-way portal, never to return to DAO. And even the one-way portal has major issues with equipment.
I'm not quite sure what to call Awakening (other than a disappointment), maybe a "sub-game"
#43
Posté 18 mars 2010 - 01:38
#44
Posté 18 mars 2010 - 02:50
DCynic wrote...
Cyjack wrote...
They didnt *refuse* to do the import...it was simply problematic, and they chose to spend limited development time elsewhere, rather than solving that particular problem, as most of the dlc is rendered quickly obsolete.
Given the ease with which the community patched the issue to allow DLC to import though, it does kind of make you scratch your head.
When in doubt, point at EA?
That or wait for their public relations team to think up a new elaborate excuse to sell, either way brings you to the usual fanboi vs skeptic scenario eventually.
you know it is really annoying when someone quoted the developers (don't ask me for prove look at the launchQ&A at your time) and someone screams FANBOI !!!!
let me make this clear a "Fanboi" is somone who mindlessely and irrationaly follows a brand/company etc, pointing out something said directly from the game developers is not being a fanboy nor is making a logical and thoughtful reason/conclusion make someone a fan boy.
anyway if you have played awakening you would see that within an hour of just starting the game most items are much better then dlc, I mean look at velvets voice, expensive oh god yes but make the edge look like a dark spawn dagger (the useless one with the penalty to dextarity)
#45
Posté 18 mars 2010 - 06:44
MelodicCure wrote...
Fine, YOU WIN. Now why don't you write another paragraph nit picking the least important things in the game while I go and play it.
Melodic, you were the one that started pulling at this thread. If you didn't think through what you were saying then there's little point taking the huff.
#46
Posté 18 mars 2010 - 07:03
Cyjack wrote...
They didnt *refuse* to do the import...it was simply problematic, and they chose to spend limited development time elsewhere, rather than solving that particular problem, as most of the dlc is rendered quickly obsolete.
Given the ease with which the community patched the issue to allow DLC to import though, it does kind of make you scratch your head.
This "expansion" has been in the works for a year, there really is no reason that dlc gear shouldn't transfer, but that's beside the point. They did nothing to fix the bugs in the original, many of which carry over to the expansion, all that matters is rushing more product out the door to get more money while saying "if you don't like it, don't buy it" when confronted about the lack of support.
It probably took a matter of minutes for someone to find out how to mod it so that dlc content transfers, so I'm guessing that the people that made the game could have done it even faster. I understand that the dlc gear is quickly replaced, but it's the constant corner cutting and lack of any real fixes that bothers me, it's not an issue of timeframe, it's the fact that they simply don't care.
#47
Posté 18 mars 2010 - 07:12
It would have been nice for them to take the time to create a patching system for DLC, though. I feel this lack of oversight will bite them in the ass later down the road.
Modifié par rumination888, 18 mars 2010 - 07:15 .
#48
Posté 18 mars 2010 - 07:31
TheRealIncarnal wrote...
Are you not aware that you get starting gear, and the starting gear you get is superior to almost anything in DA:O including DLC? I did it, booted right up holding the twin daggers of Super Darkspawn Ass Kicking in my awesome Warden's plate. So, I'm not really missing anything.
You only get said starting gear if you create a new character, or import a character level 18 or under. Level 19 and up, you get only what you have.
On the other hand, I don;t get people starting naked. Just load the epilogue save, swap some gear around, and you're good to go. Sure, you lose everything from Warden's Keep, and only Warden's Keep by the by, items from Stone Prisoner port just fine. And that sucks, and it should be changed, but that's no reason to actually start naked.
#49
Posté 18 mars 2010 - 07:39
#50
Posté 18 mars 2010 - 07:50
MelodicCure wrote...
Fine, YOU WIN. Now why don't you write another paragraph nit picking the least important things in the game while I go and play it.
K.





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