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ME1 and ME2's decisons effect on ME3's ending


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#1
Collider

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I'm already dreading this happening. Where you cannot achieve a
positive ending because you did not choose the "right" decisions in ME1
and ME2. I'm all for choices having consequences. I'm fine with making
a positive ending harder depending on past decisions. But I don't want
to be forced into a "Reapers eat everyone" ending because I took
because I killed the Rachni Queen and destroyed the cure for the genophage, and Ash killed Wrex.
It would feel too much like paragon = good ending, renegade = bad ending.

EDIT: Barquiel has a very good point (that nearly voids what I posted) on that Bioware wouldn't punish new players whose first Mass Effect would be Mass Effect 3 - rachni and wrex are dead by default in ME2. But the thread can remain a discussion on the subject.

Modifié par Collider, 17 mars 2010 - 12:02 .


#2
Barquiel

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Collider wrote...

It would feel too much like paragon = good ending, renegade = bad ending.


very unlikely

Default ME2 Shepard has Wrex and the rachni queen dead. I think BW won't punish new ME2/ME3 players.

#3
Collider

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Barquiel wrote...

Collider wrote...

It would feel too much like paragon = good ending, renegade = bad ending.


very unlikely

Default ME2 Shepard has Wrex and the rachni queen dead. I think BW won't punish new ME2/ME3 players.


Very good point (props), hadn't thought of that. I guess I might be set then. Only loose end is how the default Shepard in ME3 did with the genophage.

#4
Multifarious Algorithm

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It occurs to me that while surely you'll always have a way to win, just how intact the galaxy is when you do could be affected by those decisions. Or a costs of victory thing on a slightly more subtle level: i.e. Earth survives, but a glacing blow has annihilated a continent or something.

#5
FlintlockJazz

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Ideally, I would want the choices to have significant impact that it does lock you into a certain pathline, but that it takes committing to a certain route throughout the games. Say you took the default Shep in ME3, his choices basically would leave it open for most options equally still, while if you imported a Shep certain decisions that you had made would 'push' you more towards certain endings, perhaps even unlocking the more 'extreme' endings (extreme Paragon and extreme Renegade for instance) only for those imports.



Thats how I would like to see it being done.

#6
DarthCaine

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Expect nothing more than an email for most choices

#7
taigin

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FlintlockJazz wrote...

Ideally, I would want the choices to have significant impact that it does lock you into a certain pathline, but that it takes committing to a certain route throughout the games. Say you took the default Shep in ME3, his choices basically would leave it open for most options equally still, while if you imported a Shep certain decisions that you had made would 'push' you more towards certain endings, perhaps even unlocking the more 'extreme' endings (extreme Paragon and extreme Renegade for instance) only for those imports.

Thats how I would like to see it being done.


I second this. I think there should be some kind of reward for players who used imported Shepards. Otherwise it takes away the whole idea with continuing your specific char through the games imo.

#8
Zulu_DFA

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Ah, yes... "BIG CHOICES"...

Personally I can't see any reason how the "krogen army" or "rachni ladybird" can contribute angaist something as hyperadvanced as the Reapers. But whatever the BioWare writers decide, I want to see the actual meaning of those choices, not some alternate cutscene with the same "happily ever after" outcome.

Oh, and BTW, f*ck the "Thank you" e-mails.

Modifié par Zulu_DFA, 17 mars 2010 - 12:56 .


#9
smudboy

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The problem with ME2's mandatory choices are, there are only 2 of them.

1a) Keep Legion and turn it on/don't turn it on
1b) Sell Legion
2a) Keep the Collector Base
2a) Blow up the Collector Base.

So either the Collector Base is monumental in the end of ME3, or not.

#10
Daeion

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I don't think BW has the default Shep kill everyone and everything because they want him to be an ass, it's more that they have less explaining to do about who this random non important story person is for people who never played the first game and thus don't have saves to import.

#11
Zulu_DFA

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smudboy wrote...

The problem with ME2's mandatory choices are, there are only 2 of them.

1a) Keep Legion and turn it on/don't turn it on
1b) Sell Legion
2a) Keep the Collector Base
2a) Blow up the Collector Base.

So either the Collector Base is monumental in the end of ME3, or not.


Which means, that other choices, if skipped altogether will by default be resolved to even out the chances in the Grand Finale. If they it is going to be affected by them, that is.

#12
Alamar2078

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I wouldn't be surprised is BW doesn't exactly have a single default Shepard for ME3. I wouldn't be surprised if you could choose "Boy Scout" [Max Paragon all the way through], Ruthless [Max Renegade all the way through], etc.

#13
FlintlockJazz

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To expand on what I said earlier, you are not likely to get a "You die for making the wrong choice biatch!" ending, rather it will be "How you win and what happens after" choice. Went all renegade in all three games? Humanity using reaper tech establishes the Imperium of Man, with all those pesky aliens put to proper work in the Kessel Spice Mines. Went all paragon? An era of peace begins, and all the races give up the reaper and mass effect technology in order to develop their own technology. Went half and half? Everything goes back to the status quo of before, perhaps with humanity finally being accepted as an equal member of the council. The more 'extreme' endings only being available if you play through all three games.



Thats how I see it anyway.

#14
JeanLuc761

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FlintlockJazz wrote...

To expand on what I said earlier, you are not likely to get a "You die for making the wrong choice biatch!" ending, rather it will be "How you win and what happens after" choice. Went all renegade in all three games? Humanity using reaper tech establishes the Imperium of Man, with all those pesky aliens put to proper work in the Kessel Spice Mines. Went all paragon? An era of peace begins, and all the races give up the reaper and mass effect technology in order to develop their own technology. Went half and half? Everything goes back to the status quo of before, perhaps with humanity finally being accepted as an equal member of the council. The more 'extreme' endings only being available if you play through all three games.

Thats how I see it anyway.

Would make sense and it would be a nice way of showing players that our choices really do matter.

Also, why all the hate on the "Thank you" e-mails?  I thought they were a great little touch.

#15
Alamar2078

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They are a nice touch but we wanted to feel like our decisions in ME1 started making real differences in the universe of ME2.



Even little things like the Council being more grateful and opening up the Spectre store for the Paragon boy scouts would have been nice. Having your LIs all not tell you to bugger off would have been nice. Garrus [if you never recruited him at all in ME1] shouldn't have been all buddy-buddy with you in ME2. Etc.



This wouldn't have added much complexity but would have showed that yes your decisions do make some in game / convo / etc. differences.

#16
InHarmsWay

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Bioware usually does good endings for both good/evil sides. Only exception was Dragon Age, but even the "evil" ending wasn't evil. Your hero lives and you never hear from Morrigan with no repercussions.



In KOTOR, the good ending has your character as a hero of the galaxy. The Evil ending has you with an empire. Both good endings in their own unique ways.

#17
JeanLuc761

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Alamar2078 wrote...
Even little things like the Council being more grateful and opening up the Spectre store for the Paragon boy scouts would have been nice.

Having your LIs all not tell you to bugger off would have been nice.

Garrus [if you never recruited him at all in ME1] shouldn't have been all buddy-buddy with you in ME2. Etc.

I agree with the council.  Bunch of pretentious douchebags, what the hell does it take to prove my worth to them?  If that datapad EDI gets at the end of Mass Effect 2 doesn't convince them I may have to strangle a couple Bioware writers.:bandit:

With the LI's...it would have been nice but they had good story-specific reasons for doing so.  Even ignoring the fact that you were dead for two years and miraculously return, Ashley/Kaiden feel incredibly betrayed by the knowledge you work for Cerberus and Liara has her own thing going with the Shadow Broker.  Sure would have appreciated the option to talk about the old relationship though; would it really have been that hard to add 10-12 extra lines per character Bioware? 

As for the last one...pfft, statistical probability of not recruiting the greatest Turian ever is infintesimally small :whistle:
In all seriousness though, I imagine they kept it buddy-buddy in order to demonstrate to both new and old players that these two have a very strong friendship, irregardless of the events in the first game.  


I see where you're coming from though.  I maintain that "Thank you's" relating to trivial sidequests should remain e-mail, it would have been nice to see a larger impact of what you did in teh first game.  Here's hoping they chose to do that so they can go peanut-banana-sandwich crazy with the writing in ME3.

Modifié par JeanLuc761, 17 mars 2010 - 02:23 .


#18
Tooneyman

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I hate to say this, but I don't think your decision from ME 1 and ME 2 will affect the ending in ME 3. Though I'm in all support for it affecting the beginning of the game to the middle. I think it will be just like ME 2 setup. It affects people reactions to you and the way the galaxy views you, but your ending in ME 3 will be decided by your decision in the ME 3 game. This would make more sense and wouldn't pizz off the fans!

#19
Guest_Darht Jayder_*

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The only choice that will matter is whether or not you destroyed the collector base....all other choices will acknowledged in an email.

#20
Zulu_DFA

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JeanLuc761 wrote...

Also, why all the hate on the "Thank you" e-mails?  I thought they were a great little touch.


Because secret agents that are supposed to work undercover to save the world galaxy:

a) don't keep their e-mail address public
B) don't care what little folks like Finch and Dr. Michelle think about them and their job.

It was also quite annoying to arrive somewhere and get immediatly welcomed by some receptionist, like I am a freaking celebrity.

#21
Zulu_DFA

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JeanLuc761 wrote...
 If that datapad EDI gets at the end of Mass Effect 2 doesn't convince them I may have to strangle a couple Bioware writers.


Two words:

Photo Shop.

#22
Saberwolf116

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Zulu_DFA wrote...

JeanLuc761 wrote...
 If that datapad EDI gets at the end of Mass Effect 2 doesn't convince them I may have to strangle a couple Bioware writers.


Two words:

Photo Shop.


I can see it now...

Turian: Shepard, you're obviously faking that to get our support.

Shepard: *shotgun*