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rogue DW build (planning to pick ass/bard)


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#1
Volturnus

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As on here I only find technical mumbojumbo, complex dps calculation formules, but hardly any concrete builds + starting stats I was wondering if anybody would be kind enough to post a good rogue build without getting too technical, got all DLC + expansion, but im starting 100% from scratch with a complete fresh game (ergo, playing the dragon age: origins from start, then proceed with dlc + expansion) so it would be nice to keep any patch changes into consideration with the build

-V

Modifié par Volturnus, 17 mars 2010 - 12:09 .


#2
SOLID_EVEREST

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Guy, I love how your topic title turned out! PICK ASS lmfao, I think you should've have put chosen, and spelt out assassin.

#3
Volturnus

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SOLID_EVEREST wrote...

Guy, I love how your topic title turned out! PICK ASS lmfao, I think you should've have put chosen, and spelt out assassin.


Thank you for the very constructive post, definitely helped me out picking a spec :)

#4
Muse011

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Well at least you aren't picking your ass anymore.

#5
DrSharon

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Of all of the characters, the rogue has the widest range. He/she can be a

DPS fighter or a ranged fighter.I think it really depends on how you see the role of a rogue. Do you want stealth? Or more of the assassins' ability to injure? Define that & the build will follow. Ask yourself who your character is & go from there.

#6
AuraofMana

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Attributes: 30 into Dexterity (or 35 for Evasion).  This is for t7 daggers.  Will need to increase this in Awakening for higher tier daggers and the new talents.  Everything else into Cunning.

Skills:
2 - 4 Coercion (for story), 25 points per rank, 100 max, Cunning - 10 is rest of the point, so you don't need to max it.  Can max and respec later.
4 Stealing (you can get by without maxing it, but you are a Rogue, skill point is nothing to you)
4 Survival (optional, great for +nature and physical resistance and seeing enemies on the minimap and getting info on them),
4 Combat Mastery (could actually get by with 3)
Other stuff are optional.  Poison is good for +DPS through poisons and flasks (grenades).  Trap Making is good for... traps.
Awakening: 4 Vitality and Clarity.

Talents:
Rogue class talents: 3 into first row, 3 or 4 into second row, 2-4 into third row (explained below), 4 into last row.
third row: each point gives you 25 points in lockpicking and disarming.  Cunning - 10 gives you the rest.  Max is 100, so since you are going Cunning anyway there's no need to get 4 points.  However, you can always respec later.

DW talents: 3 into first row, 3 into last row.  Activate Momentum, and just auto attack during fights for backstabs.  CC abilities are for mages (assuming you don't one shot them with Mana Clash) and emergencies.

Awakening talents: you could get the 4 in the Rogue class talents.  Flicker is fun but not required.  The new DW talents are not that great as you can't backstab while using abilities.  You are most likely going to have left over talent points, do whatever you like with them.

Specialization:
Assassin -> 4 points
Bard -> 3 points (activate Song of Courage)
Shadow (Awakening) -> 4 points, last skill is for CC, use shadow form to deal additional backstab damage.

Gear:
Origins:
Weapon main hand: The Rose's Thorn (3 damage runes)
Weapon off hand: t7 Crow's Dagger
Armor: Felon's Coat
Glove: Red Jenny Seekers
Boots: Silverhammer's Taskmasters
Helmet: Helm of Honnleath
Belt: Andruil's Blessing
Amulet: whatever you want, doesn't matter
Rings: Dusk Ring + Harvest Festival Ring

Don't know for Awakening, haven't played enough of it.  I do know you want to switch The Rose's Thorn to your offhand and put Song of Velvet in your main hand.

Modifié par AuraofMana, 20 mars 2010 - 05:48 .


#7
Koralis

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Weapon main hand: The Rose's Thorn (3 damage runes)




I like 3 paralyze runes... you're constantly freezing people for 1 or more subsequent attacks, which get doubled. Less useful if you're backstabbing. REALLY useful if something decides to face you.






#8
AuraofMana

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Hmm, that may work. I don't remember, does Runes from your offhand get triggered? I don't think it does since when you backstab, you are only attacking with your main hand weapon, so the runes never work. If it does that would be a great spot.

Just stealth into combat and build your tank to hold aggro. If you ever overaggro and enemies begin to face you and attack, just combat stealth / feign death to drop aggro and get back backstabbing again. This is also a lot easier if you have a CC Mage on your team. Blood Wound, for example, will keep everyone CC'd so no matter where you attack, you will backstab. This is assuming you have Coup de Grace... but seriously, which DW Backstab Rogue doesn't?

#9
Lemonspeed

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offhand runes do not trigger on backstabs, only mainhand ones. that being said, offhand paralyze runes on a dw rogue companion character essentially means you don't really have to care too much about micromanaging that character, since autoattacks have up to 3 chances per hit to proc paralysis, regardless of which hand does the attacking.

#10
Novadove

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a few pointers if start from scratch.



1) save lots of money so u can go shopping spree in awakening.



2) dont waste skill points so you can puchase the extra skills such as vitality and rune crafting in awakening



3) if you are not soloing, do ass/bard/shadow is fun. if you are soloing, ass/bard/scout is much better in survival because you can be invincible (fighting long time without ever shreding a single blood)



4)do not donate any runes to the npcs in camp. instead, keep all of them and bring to awakening =)



i may miss out other things but cant think of any off hand ^^

#11
Novadove

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forgot to add, if you are into rune crafting, DO it on your main character. if not, you always have to enter, exit, enter, exit the main hall just to craft which annoys me to no ends...



max coercion, survival, 3 combat 3 stealing, 4 vitality, 4clarity and rest in runecrafting.

#12
Koralis

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AuraofMana wrote...

Hmm, that may work. I don't remember, does Runes from your offhand get triggered? I don't think it does since when you backstab, you are only attacking with your main hand weapon, so the runes never work. If it does that would be a great spot.


You missed the point... he was listing the Rose's Thorn as his main hand weapon at the time.  I was saying that I like triple paralyze in the main hand weapon.  Whether that's velvet or thorn doesn't much matter... I just like the paralyze crits more than +damage runes.

In my offhand for Origins I went with spell resist runes.  I was a mage-killer! :)

Modifié par Koralis, 22 mars 2010 - 11:48 .


#13
AuraofMana

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Well, doesn't matter what runes you put in your dagger anyway. DW Backstab Rogue can pretty much kill anything but bosses in 1-3 hits anyway. I personally went with damage because the tank is holding aggro anyway, so there was never a need to paralyze on my part. I did get the tank weapon to get some paralyze since he doesn't need the extra damage to hold aggro if you build him right.

I can see paralyze runes being useful if you are running solo with a Rogue though.

#14
tetracycloide

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Backstabs only animate like they're always hitting with the main hand. They actually hit with both. It's really easy to demonstrate this in game with a tier 7 sword/ax and a teir 1 dagger. Last I heard off hand proc runes, like paralysis, were bugged though so they never proc while backstabbing.

#15
Silensfurtim

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My CUN Rogue Assassin/Bard/Shadow Build for Awakening





#16
Malanek

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AuraofMana wrote...
Talents:
Rogue class talents: 3 into first row, 3 or 4 into second row, 2-4 into third row (explained below), 4 into last row.
third row: each point gives you 25 points in lockpicking and disarming.  Cunning - 10 gives you the rest.  Max is 100, so since you are going Cunning anyway there's no need to get 4 points.  However, you can always respec later.

Are you sure about this? I thought each point in the tools line was equivalent to 10 points of cunning?