FFXIII, the most dissapointing game in the franchise...
#1
Posté 17 mars 2010 - 02:59
The previous FF's at the least had a direction the story was heading, like stopping sin in FFX, preventing an all out war in FFXII, stopping Sephiroth in FFVII whereas the story seems to be heading nowhere at all in FFXIII(only thing is being branded a l'cie and figure thwie focus, other than that the story doesn't really propel forward.
And then theres the lack of conventional towns, what made me disappointed in this regard is that conventional towns in my opinion with NPC interactions(which FFXIII lacks) makes the world feel more alive and there is nothing much to do except run from point a to point b in a linear fashion(FFX was linear but you know where you're heading, you know what you're suposse to do).
The world doesn't feel alive in FFXIII and the mythology isn't fleshed out very well and it felt like a series of disparate level strung
together with cinematics, rather than an actual world.
There is also the lack of a central villain which in my opinion, for a final fantasy game at least is very important. In FFVII it was Sephiroth, in FFVIII it was Edea at first till Ultimecia, in FFX it was Sin for the most part and in FFXII it was Vayne Solidor.
Overall FFXIII lacks a proper story direction, it lacks interaction with NPC's, it lacks an actual atmosphere that makes the game feel alive and it felt like a grind fest and combat after combat with cutscenes and cinematics slapped on for the most part.
Not everything is negative as the music seems to be pretty good while the battle system rocks.
#2
Posté 17 mars 2010 - 03:28
actual turn-based combat, for example.
Many of the complaints I read are often about systems in FF. If you truly have played most of the FF games you'll have already experienced all the changes the game has already gone through (and honestly, pop FF2 in the SNES and then FF7 in your PS and see if they feel at all alike.)
And you had FF XI in your list. That MMO felt like FF6? REALLY? You think there was STORY in FF XI?
I'm not that far into the game, honestly (about 8 hours now - I really have no time to play lately) but I'm loving the story (and the Lost style flashbacks), the characters, and the combat system. The quick way everything is done (treasure, leveling up, shops at save points, etc.) really streamlines things and I find that a massive improvement over spending hours on inventory and running back and forth to towns to sell and buy stuff....
a lot of time wasting was cut from the game. I never understand, personally, why people hate so much the lack of time wasting.
Then again, I can't understand people who love the MMO's where a good deal of your play time is either boring crafting chores, grinding for XP for levels, or TRAVEL TIME.
I may change my opinion as I get further in the game, but so far I'm hooked.
#3
Posté 17 mars 2010 - 04:23
Yes, i experienced the changes but there was still some consistency in all the FF's save for FFXIII which in my opinion, has gone too far.MerinTB wrote...
Many of the complaints I read are often about systems in FF. If you truly have played most of the FF games you'll have already experienced all the changes the game has already gone through (and honestly, pop FF2 in the SNES and then FF7 in your PS and see if they feel at all alike.)
Did you even read my criticisms?
Did i say it felt like FFVI? No, i clearly didn't so don't feed me with words.MerinTB wrote...
And you had FF XI in your list. That MMO felt like FF6? REALLY? You think there was STORY in FF XI?
Did you even play FFXI or did you only play for a few hours and give up? You obviously didn't play that much considering there were several STORY arcs in the game that took time to complete(the shadow lords return, trasures of aht urghan, chains of promathia arc and rize of the zilart).
Did FFXIII even have a story? Like i said in an earlier post, the plot is heading nowhere.MerinTB wrote...
I'm not that far into the game, honestly (about 8 hours now - I really have no time to play lately) but I'm loving the story (and the Lost style flashbacks), the characters, and the combat system. The quick way everything is done (treasure, leveling up, shops at save points, etc.) really streamlines things and I find that a massive improvement over spending hours on inventory and running back and forth to towns to sell and buy stuff....
To you it may be "time wasting" but not to others. One mans food is another mans poison.MerinTB wrote...
a lot of time wasting was cut from the game. I never understand, personally, why people hate so much the lack of time wasting.
This again further proves that you have yet to play FFXI for even a decent amount of time, there is FAR more than "party grinding" in FFXI and boring chores.MerinTB wrote...
Then again, I can't understand people who love the MMO's where a good deal of your play time is either boring crafting chores, grinding for XP for levels, or TRAVEL TIME.
I may change my opinion as I get further in the game, but so far I'm hooked.
Then again, being far into the game at chapter 8 already and still no sign of a central villain...
Modifié par SithLordExarKun, 17 mars 2010 - 04:25 .
#4
Posté 17 mars 2010 - 04:28




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