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Awakening: Rogue Dex or Cun


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11 réponses à ce sujet

#1
HDefinition_xD

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Hello,

DA:Awakening release tomorrow. Bc there are new talents, who needs >50 dex i want too ask: Is it better to go max cunning or max dex?.

My english is very bad sry

hope u can help me

#2
Chalmes

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on xbox 360 cunning since dex was not fixed with the awakening, PC full dex to max your damage and crits

#3
5Warlocks

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I used a traditional Cunning build for Nathaniel, with 24 Strength and 52 Dexterity due to the increased requirements for Awakening gear. I don't like to have base stats lower than the gear's requirements because I find inventory shuffling to be a nuisance. Assassin/Bard/Shadow.



He ended up being awesome. In fact, he managed to get up to about 15% damage done despite the game counting your Origins playthrough in the ranking. Very impressive considering he was only in for 17 hours.

#4
Lemonspeed

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...wut?



this is not WoW. dex doesn't give crits, though it does give defense, damage with piercing weapons (on the right console), and hit.



that damage is also given by cunning when you have the lethality talent, and cunning also gives additional damage through the bard's song of courage and the assassin's exploit weakness, as well as giving increased chance for stealing, disarming traps, persuasion and all those non-combat goodies.



as for whether the awakening skills are worth the dex investment, your mileage may vary. won't know until you try, and personally, i'm waiting for bioware to fix the bugs in the 1.03 patch before i touch the game.

#5
5Warlocks

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I would say Flicker is worth 52 Dexterity for the cool factor alone, even though it's dramatically outclassed by a 2H Spirit Warrior's Massacre. The extra AoE never *hurts,* in any case.  Heartseeker is a decent investment for finishing off elites.  Weak Points is awesome, and makes a Cunning Rogue with Song of Courage even more of a party DPS boosting machine.

The Archery line is very good and drastically improved from Origins, but I still preferred an Assassin build so I didn't play with it much past the early game.

The new Dual Wield talents are underwhelming for both Rogues and Warriors, but I found that I had more spare points with Nathaniel than I had places to put them that increased DPS meaningfully, so I went ahead and filled out them out so that I could use an auto-critting Endless Flurry on enemies who I couldn't readily backstab (such as those with shields).

Modifié par 5Warlocks, 18 mars 2010 - 02:09 .


#6
Marbazoid

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Stick with cunning for melee. With lethality, cunning will still give you more damage even if you end up with only 10 more points in it compared to your dex.

#7
AuraofMana

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Cunning. None of the new talents in Awakening should even be gotten. DW Backstab Rogue is all about DPS to a single foe. Let the Mages worry about AOE Nuking. Flicker isn't really worth the Dexterity requirement. It is a good talent, but just not worth the loss in damage because of the way you allocate points.
Awakening also helps DW Backstab Rogue by giving them +100% backstab damage through Voice of Velvet, and +backstab damage on pieces of armor that didn't have them in Origins.
Shadow specialization, however, makes your backstab even better.
Legionnaire is kind of useless, I'd say go Assassin / Bard / Shadow.

Modifié par AuraofMana, 18 mars 2010 - 01:58 .


#8
5Warlocks

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Actually, Mages aren't the kings of AoE anymore. That would be 2H Spirit Warriors. ;)

#9
TBastian

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Yes, and no. Zerker/SW/x can potentially do more damage, yes, but they have neither support/disable AoE's. :P

For the record, you can't even use Voice of Velvet without 40 Dex. Str Rogues are actually more viable now thanks to Legionnaire Scout, and lots of nice Awakening high-str gear. Tougher rogues may not be the norm, but they are very useful considering every class is now basically an offensive powerhouse, given the right spec combination. Why not invest in survival, then? Mages/Warriors will thank you for not disturbing them with emergency aggro/support, simply because you're being attacked by two or three white/yellow melees.

#10
HDefinition_xD

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Thx for help :)





@5Warlocks



can you choose 3 spec in Awakening?

#11
nranola

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It depends on what kind of rogue you're raising. If you're going for an archer build, I say go for dex all the way. The archer skill Accuracy provides a bonus for attack, damage, critical chance, and critical damage all dependent on dex. My archer's dealing 120 per hit on average with a longbow using that build, with a few points spend to further cunning just in case.



And yes, you have one more point to use on specializations in Awakening, plus two new specializations to choose from for each class. :)

#12
Yuloto1

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5Warlocks wrote...

Actually, Mages aren't the kings of AoE anymore. That would be 2H Spirit Warriors. ;)


Absolutely true to some extent.  Battlemages with the 100% spirit boosting rings, 30% boost gloves, and a few other choice pieces of gear can do some pretty decent damage.  Or course, their damage isn't range dependent and they still have alot of utility well beyond their damage.

At 28, I think my mage was hitting with the draining aura for about 130 per tick, closer to 200'ish with the elemental debuffs.  That being said, I also run 2 pulse auras for trash mobs; so damage was usually closer to 200+ every few seconds and higher with debuff....of course, its absolute hell on mana. That still leaves mage bolt, spirit prison, drain life, and curse of mortality which are all spirit as well; it gives some great synergies to use for single target nastiness.

Modifié par Yuloto1, 19 mars 2010 - 10:15 .