Bug: incorrect codex entries for connor and isolde
#1
Posté 08 novembre 2009 - 03:56
#2
Posté 08 novembre 2009 - 11:44
#3
Posté 12 novembre 2009 - 07:28
#4
Posté 12 novembre 2009 - 07:31
tsss
#5
Posté 13 novembre 2009 - 10:13
Just wanted to confirm this bug. I'm using 1.1a
#6
Posté 13 novembre 2009 - 10:16
A bug is when something unfortunate or incongruous occurs with gameplay, not something that can be considered a contextual typo.
Modifié par Kyllswytch, 13 novembre 2009 - 10:18 .
#7
Posté 14 novembre 2009 - 04:28
Kyllswytch wrote...
There is only one codex regarding them, not multiple for multiple outcomes. Thus no matter what you do, you will only see one codec result. Just live with it. :-) Its not a bug, just the fact that there is only one instance of any codec in the game, save for the 'multiple update' codecs that progress as you go along. Even those only have one final codec version not multiples.
A bug is when something unfortunate or incongruous occurs with gameplay, not something that can be considered a contextual typo.
No, I've seen other codex entries getting updated based on quest outcomes...
#8
Posté 16 novembre 2009 - 05:11
#9
Posté 19 décembre 2009 - 05:18
#10
Posté 19 décembre 2009 - 06:38
Kyllswytch wrote...
There is only one codex regarding them, not multiple for multiple outcomes. Thus no matter what you do, you will only see one codec result. Just live with it. :-) Its not a bug, just the fact that there is only one instance of any codec in the game, save for the 'multiple update' codecs that progress as you go along. Even those only have one final codec version not multiples.
A bug is when something unfortunate or incongruous occurs with gameplay, not something that can be considered a contextual typo.
Wrong.
And it is a bug just like any other, just not game breaking.
#11
Posté 21 décembre 2009 - 11:26
BIOWARE FIX THIS PLEASE. IT IS UNIMMERSIVE.
#12
Posté 27 décembre 2009 - 10:28
Maybe some1 can check if unlcoking the specialisation is the reason for the wrong codex since on my first playthroug I didnt and I got a proper codex entry
#13
Posté 10 janvier 2010 - 08:43
Hopefully they will fix this stoyline bug in the next patch.
#14
Posté 16 janvier 2010 - 10:07
#15
Posté 16 janvier 2010 - 10:36
#16
Posté 31 mars 2010 - 02:44
#17
Posté 08 avril 2010 - 03:32
#18
Posté 29 avril 2011 - 07:25
#19
Posté 01 mai 2011 - 04:03
This appears to be 100% reproducable. I had it in 3 Xbox playthroughs, and one on PC. Go to Redcliffe first, liberate the town, get into the castle and discover Connor's state, opt not to use Blood Magic (Thereby sparing Isolde's life), liberate the Circle of Magi tower,and enlist the help of the Mages to let you into the Fade to kill the demon and the Codex always says you opted for Blood Magic and Isolde gave her life.
Every time.
It's crazy. Isolde is present in the post-Demon cutscenes at the Lake. As is Connor. But when you reach the end of the game, and speak to Eamon in the post-Coronation scene, he'll react as if his Wife is dead. As will the postscript slides.
It clearly has been a bug for quite some time.





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