Awakening: Mana Clash Crashes Game
#51
Posté 23 juillet 2010 - 11:08
BioWare, plz give us a hotfix for Mana Clash, Holy Smite and whichever spell is also affected...
#52
Posté 06 août 2010 - 11:51
Now, after installing 1.04 i get game crashes with spell effects on a regular bases. Mana clash and spirit bomb being the 2 most common offenders.
#53
Posté 06 août 2010 - 02:34
MofineBovine wrote...
I was running version 1.03 with no problems for a while.
Now, after installing 1.04 i get game crashes with spell effects on a regular bases. Mana clash and spirit bomb being the 2 most common offenders.
Same here. I just tried casting Blizzard in a fight vs. a Revenant, and it crashed before Wynne could get more than halfway charged up. Other spells I had her casting (Heal, Revive, Group Heal, Cone of Cold, Stone Hand being the most common) didn't cause this issue. I wonder if it's because of the graphical effects caused by Blizzard?
For what it's worth, I know that Leliana was casting a bard song at that time, so that's yet another graphical effect going on. (Honestly, I wish there were some way to turn off the glowing of sustained spells/skills, because it irritates me to no end and tends to cause lagging on my laptop.)
#54
Posté 06 août 2010 - 08:19
1.02a was not flawless in this respect. Attempting to access a character's inventory immediately after an area transition or game load had a very high chance of crashing the game - another issue that remains unaddressed in 1.03 and 1.04.
Morrowind received better support than this game has.
#55
Posté 06 août 2010 - 11:32
Modifié par searanox, 06 août 2010 - 11:33 .
#56
Posté 07 août 2010 - 02:29
Kastagir wrote...
This and other spells cause instant crashes in 1.03 and this issue remains unaddressed in 1.04. It wasn't mentioned among the fixes, after all, so it is not surprising that it would continue to be a problem
Does Mana Clash have a rather noisy audio effect that might have possibly been considered to be part of the crashing problem? If so, then they did mention it: "Audio drivers have been updated to fix a number of audio-related crashes." Maybe it didn't actually fix the problem, but at least they did attempt to do something about it.
Modifié par ladydesire, 07 août 2010 - 02:30 .
#57
Posté 07 août 2010 - 09:19
I think i'll just do a reinstall and not bother patching the game at all.
Whatever problems the patches are actualy supposed to fix, they by no means compare to having the game crash every 15 minutes.
#58
Posté 17 août 2010 - 08:57
I uninstalled an re installed, patched to 1.02a. I have been trying to crash the game but so far i have been unsuccessfull.
#59
Posté 23 août 2010 - 12:09
Modifié par Anthedon, 23 août 2010 - 12:09 .
#60
Posté 23 août 2010 - 01:01
social.bioware.com/forum/1/topic/58/index/2836375Anthedon wrote...
Got the same problem. Especially Mana Clash and the Spirit Healer aura tend to crash my game.
#61
Posté 09 octobre 2010 - 11:19
It's the only spell that seems to do it, though. I can't recall many (if any) crashes that weren't caused by Mana Clash specifically.
I always quick-save before every battle, but this is annoying nonetheless. It's too damn bad that Bioware isn't acknowledging it, even if it's not exactly a gamebreaking crash, as it is clearly a common problem.
I'd give up on using it if it weren't for the fact that it's a one-hit KO for damn near every non-elite mage.
#62
Posté 11 octobre 2010 - 02:28
Yes that solved almost all my problems, including mana clash.sarx8172 wrote...
For all you being crashed by large scale spells and the like (Mana Clash and Holy Smite come to mind), try what this thread details: social.bioware.com/forum/1/topic/58/index/1835264
It seems to have helped numerous people, and would make sense, since not having enough memory being applied would cause a deficiency in the resources required for the game.
Here is a link to the "4GiB patcher", very easy to use, just use it on your DAOrigins.exe, then DAOrigins can use 4GB on 64 bits OS.
http://www.ntcore.com/4gb_patch.php
To use it with an 32 bit OS (vista maybe W7) you have to increase your "userVA".
For stability resons, I recomend it to bet set to 2560, not 3072, 2560 will give DAOrigins 2.5GB.
http://www.ironcad.c...?showtopic=6100
edit If you have stability issues after you increased UserVa try to lower it in steps of 128 (0.125 GB).
Modifié par PerLindstrom, 14 octobre 2010 - 10:03 .
#63
Posté 11 octobre 2010 - 03:13
PerLindstrom wrote...
Yes that solved almost all my problems, including mana clash.sarx8172 wrote...
For all you being crashed by large scale spells and the like (Mana Clash and Holy Smite come to mind), try what this thread details: social.bioware.com/forum/1/topic/58/index/1835264
It seems to have helped numerous people, and would make sense, since not having enough memory being applied would cause a deficiency in the resources required for the game.
Here is a link to the "4GiB patcher", very easy to use, just use it on your DAOrigins.exe, then DAOrigins can use 4GB on 64 bits OS.
http://www.ntcore.com/4gb_patch.php
To use it with an 32 bit OS (vista maybe W7) you have to increase your "userVA".
For stability resons, I recomend it to bet set to 2560, not 3072, 2560 will give DAOrigins 2.5GB.
http://www.ironcad.c...?showtopic=6100
Hmmmm, this is more information than I had previously. Does anybody want to try this? It would make sense that the 4GB patch didn't work without modifying this userVA setting. Unfortunately I haven't got DA installed at the moment due to reasons of rage. Testing would be helpful.
#64
Posté 11 octobre 2010 - 03:30
#65
Posté 11 octobre 2010 - 04:23
#66
Posté 11 octobre 2010 - 05:20
For example
[Boot Loader]
Timeout=30
Default=multi(0)disk(0)rdisk(0)partition(2)\\\\\\\\WINNT
[Operating Systems]
multi(0)disk(0)rdisk(0)partition(2)\\\\\\\\WINNT="Microsoft Windows Server 2003" /fastdetect /3GB /Userva=2560
http://support.microsoft.com/kb/316739
Modifié par PerLindstrom, 11 octobre 2010 - 05:22 .
#67
Posté 11 octobre 2010 - 10:30
ladydesire wrote...
Kastagir wrote...
This and other spells cause instant crashes in 1.03 and this issue remains unaddressed in 1.04. It wasn't mentioned among the fixes, after all, so it is not surprising that it would continue to be a problem
Does Mana Clash have a rather noisy audio effect that might have possibly been considered to be part of the crashing problem? If so, then they did mention it: "Audio drivers have been updated to fix a number of audio-related crashes." Maybe it didn't actually fix the problem, but at least they did attempt to do something about it.
There are clear signs that Bioware has attempted to fix things, but ended up breaking them. Stealing is an example. 1.03 removed Stealing as an option in Tactics through some change or fix that was not documented. The side effect was that Stealing no longer worked properly until 1.04, yet it still remains missing from Tactics with no explanation. 1.03 made some changes to Shale, properly changing her attacks to the appropriate elemental type depending on the crystals that were equipped. However, whatever changes were made also had the effect of breaking Shale's Rock Barrage ability. This remains unaddressed by Bioware. Prior to the release of Awakening, any time Bioware caused regressions with their fixes, they immediately (within a week or two) provided a hotfix or a new patch to correct the issue. The Rally bug is an example of this. Since the release of Awakening, it has been a completely different story. Bioware introduced many regressions in 1.03 and few of them were addressed in 1.04 and none of them to any degree of satisfaction.
To give credit to a developer for merely attempting to fix an issue when regressions are the result is nonsense. I don't mean any personal attack by this statement, but this sort of thing is absolutely unacceptable in the software development industry. Simply trying is not enough when you not only fail to fix the problem but introduce new ones. What makes it even worse is the complete failure on Bioware's part to make it right with patches or hotfixes.
#68
Posté 12 octobre 2010 - 12:11
My old post here is three months old now... and we still didn't get any patch resolving our issues. Why??
@Kastagir: I can only support your sig to 100%!
Modifié par Jean-Funk Van Damme, 12 octobre 2010 - 12:14 .
#69
Posté 12 octobre 2010 - 03:10
Jean-Funk Van Damme wrote...
Kastargir, you are absolutely right. The problem is, even with those many threads here in the tech boards as well as in the general discussion mentioning "when is 1.05 coming out?", BioWare doesn't respond no matter how often you ask. That's a shame, really, because the game is quite unstable on some parts even after one year of its release.
My old post here is three months old now... and we still didn't get any patch resolving our issues. Why??
@Kastagir: I can only support your sig to 100%!
As far as I know, there is no confirmation of a 1.05 patch. A Bioware person mentioned that there would be "future updates," but that may be an intent rather than a promise - like the 2 years of DLC thing - and subject to change. Bioware has fallen completely silent except to say how hard they're working on DA2. Whether this is dictated by the publisher or Bioware themselves is irrelevant. The silence is just as unacceptable as the poor quality of 1.03 and 1.04. Judging by their performance since December 2009, Bioware does not hold the position of a reliable, respectable developer. It doesn't matter how hard they work on the sequel and how much they ignore their players to accomplish this; the only thing that will make me even consider purchasing anything made by Bioware at this point is action on their part. Not silent action - clear, deliberate plans to update Dragon Age and the demonstrated commitment of following through with those plans.
With a complete lack of engagement from Bioware, refusing to buy their products "on faith" is the only option available to us.
Modifié par Kastagir, 12 octobre 2010 - 03:11 .
#70
Posté 12 octobre 2010 - 04:41
Kastagir wrote...
Jean-Funk Van Damme wrote...
Kastargir, you are absolutely right. The problem is, even with those many threads here in the tech boards as well as in the general discussion mentioning "when is 1.05 coming out?", BioWare doesn't respond no matter how often you ask. That's a shame, really, because the game is quite unstable on some parts even after one year of its release.
My old post here is three months old now... and we still didn't get any patch resolving our issues. Why??
@Kastagir: I can only support your sig to 100%!
As far as I know, there is no confirmation of a 1.05 patch. A Bioware person mentioned that there would be "future updates," but that may be an intent rather than a promise - like the 2 years of DLC thing - and subject to change. Bioware has fallen completely silent except to say how hard they're working on DA2. Whether this is dictated by the publisher or Bioware themselves is irrelevant. The silence is just as unacceptable as the poor quality of 1.03 and 1.04. Judging by their performance since December 2009, Bioware does not hold the position of a reliable, respectable developer. It doesn't matter how hard they work on the sequel and how much they ignore their players to accomplish this; the only thing that will make me even consider purchasing anything made by Bioware at this point is action on their part. Not silent action - clear, deliberate plans to update Dragon Age and the demonstrated commitment of following through with those plans.
With a complete lack of engagement from Bioware, refusing to buy their products "on faith" is the only option available to us.
Got to agree with this, their support of Dragon Age has been nothing short of mind blowingly bad. Getting them to support this game has been like pulling teeth, every morsel of support we've received may as well have been at gun point and when we do get anything it ends up breaking more than it fixes.
I honestly don't know why we have to screw around with 4GB patches or altering boot settings in order to get a game working. No other game has this problem, so why is Bioware doing nothing to investigate this? Oh yeah.. Dragon Age 2 and its new artistic direction coupled with DEVASTATING ACTION *cue Marilyn Manson music*.
I won't be pre-ordering the second game or buying it as quickly as the first until I have assurances it will be more adequately supported with less emphasis on DLC and more on making things as seamless as possible.
What further perplexes me is how there is this huge contrast between the quality of Mass Effect 2 and Dragon age, the former looking better than the latter and runs beautifully.... no f**king around with 4GB patches or any of that crap and the DLC is actually worth buying (Lair of the Shadow Broker compared to Witch Hunt).
Modifié par DeadJediJamie, 12 octobre 2010 - 04:47 .
#71
Posté 12 octobre 2010 - 05:06
#72
Posté 30 octobre 2010 - 10:10
The crashing problem is still in the game.
How can this bug have been in the game so long? It's mind boggling. The whole reason I got ultimate was to play through awakening and witch hunt for Dragon Age II, but now I'm not even sure I'm going to BUY Dragon Age II.
Modifié par Curry Noodles, 31 octobre 2010 - 01:28 .
#73
Posté 20 janvier 2011 - 11:13
#74
Posté 20 janvier 2011 - 08:17
Footstomp666 wrote...
Ok so no news or updates to fix this I suppose? For me it's not just Mana Clash that causes crashes, it can be pretty much everything that includes big spells or big foes. I've tryed everything in this thread and others but with no luck (maby mana clash has gotten better, but the game crashes sevral times per hour nonetheless). I'm sorry to say that I'm so pissed of at BioWare right now that I regret pre-ordering DA2. If you buy a product you expect it to work, or atlest the company to fix the problem, right? This seems not to be the case with BioWare...
So show your contempt and cancel your pre-order. Nothing is stopping you. If Bioware thinks it can get away with abandoning its products that are full of bugs, then by god they will if it saves them a few coppers.
#75
Posté 24 février 2011 - 01:51
A couple days ago, I decided to play DA:O again in anticipation for DA2, and so I reinstalled it. But now I'm crashing left and right in the Circle of Magi, or any other area with heavy spell use! I remembered this thread from long ago and had hoped someone found a fix... to my dismay, no such fix exists. I finished 4 playthroughs without a single crash last year, but now its impossible to go through the entire Circle of Magi without crashing unless I frequently save before every battle. The only thing that changed on my computer since the uninstallation and reinstallation of DA:O was my video card(currently a ATI 5770). What the hell is the problem and why hasn't this been fixed yet?
Modifié par rumination888, 24 février 2011 - 01:52 .





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