Aller au contenu

Photo

Forlorn Cove, how do I save the girl?


  • Veuillez vous connecter pour répondre
29 réponses à ce sujet

#26
Damoadrthade

Damoadrthade
  • Members
  • 116 messages

zendalure wrote...

highcastle wrote...

zendalure wrote...

Its really bull&%$t bioware would make a quest only warriors and rogues can complete... ignorant and stupid. But typical... alas I hope they put out a patch to fix this. I don't recomend any caster wasting there time as the girl will die no matter what you do... Unless of course your a sucky caster as it requires 4 coerction, and a minimum of 30 cunning from what i tested out. (thats the number i had when the persuade finnaly worked ofcourse my mana and spells were then lacking pffttt... )


Erm...no. I beat it with a mage. You just need points in Coercion. And since this is a BioWare game, put points in Coercion. Your companions can fill in any skill tree gaps otherwise. Max Coercion only needs 16 Cunning, which you gain almost entirely from Fade bonuses in Origins, wasting no points from Magic or Willpower. Don't blame BioWare for your errors in speccing a character.


Uhm no, its not errors in my class spec moron its the fact bioware forces you to build your characters a specific way in order to do things, instead of allowing the player to build his toon in a way that fun for them.  I don't want to be told as a mage I HAVE TO take coercion, when I need and want other skills instead.   They should have mad the quest completetable by all class combinations and builds not making it a persuade only quest... Sad that you think its fun to be forced down a path and that its the ONLY way to complete things,  thats again bull&^%t.  I stopped playing this cause its still a forced play game and to me thats not fun.  Its too bad they have the limited imagination they have always had since NWN2.  Nothing will compare to the freedom they had with NWN the origional and private mods... sadly. And honestly is there what 3 robes total in game and three staves look wise? this game took how long to make?  Honestly pay your art team more... RPG gaming is rising to new hieghts and this doesn't achieve much on the variatable aspect.... so limited ....


Have to agree the game does has a very limited variation in equipment and armours/robes and do favour warriors in what there is. Mages are heavily slapped in the face in the variation of robes and staves they all look the same.

You can have swords,shields and armour crafted from various materials in DA:O and DA:A but not a single thing for mages it's pretty dissapointing. However i did pick up a very nice stave which looked great and had brilliant stat mods in Amaranthine from a trade it cost about 170 sovs.

#27
LordDurik

LordDurik
  • Members
  • 1 messages
Actually the quest is solvable even if the girl dies - you redeem your reward at the Chanter where you picked up the quest. In his note he says "I had no expectation that Snake was going to let her live even if I paid the ransom", or something to that effect.

#28
Zy-El

Zy-El
  • Members
  • 1 614 messages

Mirthadrond wrote...
Isn't strength used for intimidate?

Any way - OP
Bioware designed it so you DONT HAVE to take coersion, however don't expect to be able to lie, sweet talk, convince, or persuade anyone of anything if your character can't chain two sentences together.
Those are learned skills, just like swinging a blade, or throwing a fireball.

It's not biowares fault you made your character and inarticulate dolt.


Agreed!  You are not forced to take Coercion and you chose not to - so deal with the consequences of making that choice.  Coercion is a very important skill in a role-playing game where you have to interact with other characters.

The way I see it, the points I would have had to put into Tactics (which you don't really need for your PC), I put into Coercion.  For NPC's, you are almost forced to put points into Tactics otherwise they'd never use their high-powered talents and spells but you never have to put any points into Coercion for them. 

Think about it, Coercion is a skill meant ONLY for the PC and you miss out on so many options in the game without it.  Having that Persuade option as a Rogue was great, but having Intimidate as a Warrior was amusing watching the baddies pee their pants.  Or talking to Cammen - "Say what you mean or I'll kick your head in!!" Posted Image

#29
Guest_Massamies_*

Guest_Massamies_*
  • Guests
Also leave crafting to group members, no reason not to get coercion on player character, those 5 extra points into cunning don't cost that much. Even Survival skill needing quests can be done with group member survival skill so no reason not to have coercion, pc only skill on your player character.

#30
asaiasai

asaiasai
  • Members
  • 1 391 messages

Mirthadrond wrote...

Isn't strength used for intimidate?

Any way - OP
Bioware designed it so you DONT HAVE to take coersion, however don't expect to be able to lie, sweet talk, convince, or persuade anyone of anything if your character can't chain two sentences together.
Those are learned skills, just like swinging a blade, or throwing a fireball.

It's not biowares fault you made your character and inarticulate dolt.


Exactly what he said, you do not have to put points into Coersion but do not expect to get alternate path and replies with out it. By the way what could be even remotly more important than coersion? Stealing, Traps, come on get with it really you can not manage to get 4 points somewhere by putting the stealing or traps making on a party member, duh that is what they are there for. How you build a PC in completely different from how you build a NPC, the PC does not need anything in that tree except Coersion, every thing else in that tree can be tagged to a NPC but hey do not listen to any of us and shake your fist at the sky, it is your loss.

Asai