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Player String Length - can it be extended?


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#1
mikemike37

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For the module I'm working on it'd be great if the player could have longer strings. Is there any way to do this? If it's a matter of changing the talktable format in some way, then will the engine accept the longer strings? Any help/advice/existing knowledge on the subject would be much appreciated. thanks. 

#2
Bibdy

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I think the character limit on the text strings is a guideline. I thought the file would still export if you go above the 60 character limit, it just throws up a warning during the export.



If it shoots out an error and prevents you exporting it, its probably hard-coded into the dialogue compiler somewhere and wouldn't be modifiable.

#3
TimelordDC

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I believe even if you write something longer than 60 characters, the toolset truncates it when building the dazip file. This should be configurable somewhere though (just a guess)

The problem is, there is no warping for player responses so if the response goes beyond the screen width, the player won't be able to see the full text.

#4
mikemike37

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thanks for your replies - ill have another look and see where i can get.

EDIT: anyone finding this post... been using strings longer than 60 for a while now without any problems. From a screen space point of view, the maximum characters which can fit on one line is around the 100-110 mark for the lowest resolution the game can run at.

Modifié par mikemike37, 11 mai 2010 - 01:05 .


#5
ravenlok

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I've been using strings longer than 60 without problems as well. Though it's good to know about the 100-110 max for low res. Thanks.

#6
TimelordDC

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I missed mikemike's update. This would save me the trouble of trying to shorten responses in an unnatural way. Thanks!