For the module I'm working on it'd be great if the player could have longer strings. Is there any way to do this? If it's a matter of changing the talktable format in some way, then will the engine accept the longer strings? Any help/advice/existing knowledge on the subject would be much appreciated. thanks.
Player String Length - can it be extended?
Débuté par
mikemike37
, mars 17 2010 06:44
#1
Posté 17 mars 2010 - 06:44
#2
Posté 17 mars 2010 - 07:36
I think the character limit on the text strings is a guideline. I thought the file would still export if you go above the 60 character limit, it just throws up a warning during the export.
If it shoots out an error and prevents you exporting it, its probably hard-coded into the dialogue compiler somewhere and wouldn't be modifiable.
If it shoots out an error and prevents you exporting it, its probably hard-coded into the dialogue compiler somewhere and wouldn't be modifiable.
#3
Posté 17 mars 2010 - 07:39
I believe even if you write something longer than 60 characters, the toolset truncates it when building the dazip file. This should be configurable somewhere though (just a guess)
The problem is, there is no warping for player responses so if the response goes beyond the screen width, the player won't be able to see the full text.
The problem is, there is no warping for player responses so if the response goes beyond the screen width, the player won't be able to see the full text.
#4
Posté 18 mars 2010 - 12:43
thanks for your replies - ill have another look and see where i can get.
EDIT: anyone finding this post... been using strings longer than 60 for a while now without any problems. From a screen space point of view, the maximum characters which can fit on one line is around the 100-110 mark for the lowest resolution the game can run at.
EDIT: anyone finding this post... been using strings longer than 60 for a while now without any problems. From a screen space point of view, the maximum characters which can fit on one line is around the 100-110 mark for the lowest resolution the game can run at.
Modifié par mikemike37, 11 mai 2010 - 01:05 .
#5
Posté 17 juin 2010 - 07:22
I've been using strings longer than 60 without problems as well. Though it's good to know about the 100-110 max for low res. Thanks.
#6
Posté 17 juin 2010 - 04:42
I missed mikemike's update. This would save me the trouble of trying to shorten responses in an unnatural way. Thanks!





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