SOLID_EVEREST wrote...
Back on topic, so far I've been pushed away by Awakening's bugs, and I hope they don't persist. I can already tell by the starting, though, that Awakening isn't all that well written because you kinda get plopped right into the action without any clue as to where you were before.
I agree in part, I was wondering that myself.. about the "what was I doing for the 6 or 8 months before now?"
and I have experienced a few bugs..mainly locking up a black screen when moving into a new area, a few times... ( I know Mr. "evil" Priestly, if you're reading this, that this is not the place to post bugs. I'm only mentioning it as an example.)
I also believe to be a good RPG, solo or otherwise, you should have at least a min. 30+ hrs of game depth. Otherwise, by the time you get to really know and feel for your characters - BOOM! - game over!
We all know that is the purpose of an RPG... you play the ROLE ... build your character to your liking .. make decisions as you wish... and get absorbed into the character, story, and game. If it is too short, you feel disappointed. However, the opposite is true also.. you can have one that is too long and feels oh so dragged out.
It needs to be a great mix of story, character design/creation/upgrade, story, game-play, fellow characters along for the journey, and oh..story.
I'd relish an rpg that was over a 100+ hrs.,
if it was made well and had a great story to keep me interested. My 1st play-through of Origins was over 92 hrs., until that wonderful game ending glitch hit me at the landsmeet questline.
So far, I'd say in my playing of BW games, they are one of the best at this combination, which is partly why I'm a bit disappointed with this "expansion".