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Awakening what did you choose? outcome?? (SPOILERS)


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#26
Envor44

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I choose the city



only Sigrun died during siege of Vigil's Keep

#27
cachx

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Blindside002 wrote...
I think whoever you recruit last doesn't get to become a Grey Warden.


I was about to ask that. I just recruited Sigrun but when I came back to the keep, the ending event was triggered and she does not get a joining scene. I thought it was very weird because I still have 2 zones left to explore (the cove and that farmstead thing).

#28
CrybabyXD

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guess im only one on my 1st play thru that let the city burn. I had kill Justice at end and something really troubles in my epilouge it said my character suddenly disappeared.

Modifié par Aurkia, 18 mars 2010 - 01:22 .


#29
Vizkos

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cachx wrote...

Blindside002 wrote...
I think whoever you recruit last doesn't get to become a Grey Warden.


I was about to ask that. I just recruited Sigrun but when I came back to the keep, the ending event was triggered and she does not get a joining scene. I thought it was very weird because I still have 2 zones left to explore (the cove and that farmstead thing).




spoiler............


Those two places are only for quests.
I.E. only a few enemies.

Modifié par Prosthetics511, 18 mars 2010 - 01:23 .


#30
fantasypisces

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I fully upgraded my keep with everything, but had soldiers guard the roads. All companions were 60+ approval (Justice was 80, Sigrun was 70-something, Ogrhen 80ish, Nathaniel and Anders 98+). But Vigil was overrun after a couple of weeks.

Velanna was crushed by a wall, although body wasn't found.
Sigrun lead the charge at the main gate and didn't retreat. So I guess she died.
Justice had his head cut off.

So I don't know if rep has anything to do with it, as mine weren't maxed, but were high. I think it is more where you send the soldiers. If you protect roads, Vigil goes bye bye, if you do the keep or all over, you save it.

So who killed the Architect and who didn't? I killed him personally, took me 20 minutes of being on pause to decide it, but I stand by it.

Modifié par fantasypisces, 18 mars 2010 - 01:27 .


#31
xzxzxz701

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I didin't kill the Architect, he is the only darkspawn willing to listen to reason and I think with ihs help we might be able to stop the rest of the Blights from happening.

#32
Fallensk8erlife

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I saved the city, going to go back and save the keep for the achievement. Everyone lived.

#33
fantasypisces

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I killed the architect because even if he does his plan, it could still take a very long time. Meaning, there is a very good chance another blight (or two) could happen before his plan is complete of changing all the darkspawn.



Furthermore, even if you go through with his plan, then all the darkspawn are now intelligent. During a blight they are dangerous because they are lead. Now they wouldn't even need an archdemon, just a commander. And if that commander falls they won't all scatter immedietly, another will take it's place. I felt by making the darkspawn 'smarter' you are in fact making them more dangerous.



And as seen by the epilogue, the 'smarter' darkspawn are still darkspawn, they still spread the taint. So the darkspawn would still be outcasts and pariahs. I don't think they would be perfectly dandy just sitting in the caverns of the deep-roads, they would still venture out, still infect others, which keeps the animosity and hatred, which could lead to a war of sorts. But this time, the darkspawn would actually be organized ANY time they wanted, not just when there is an archdemon.



But yeah, I think blights would still occur because I don't believe the architect would be able to stop all the darkspawn still digging, it wouldn't be possible. So I killed him because it doesn't really stop the blights, it makes the darkspawn more dangerous, and they can still spread the taint which kills/mutates everything on the surface.

#34
Blindside002

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fantasypisces wrote...

I killed the architect because even if he does his plan, it could still take a very long time. Meaning, there is a very good chance another blight (or two) could happen before his plan is complete of changing all the darkspawn.

Furthermore, even if you go through with his plan, then all the darkspawn are now intelligent. During a blight they are dangerous because they are lead. Now they wouldn't even need an archdemon, just a commander. And if that commander falls they won't all scatter immedietly, another will take it's place. I felt by making the darkspawn 'smarter' you are in fact making them more dangerous.

And as seen by the epilogue, the 'smarter' darkspawn are still darkspawn, they still spread the taint. So the darkspawn would still be outcasts and pariahs. I don't think they would be perfectly dandy just sitting in the caverns of the deep-roads, they would still venture out, still infect others, which keeps the animosity and hatred, which could lead to a war of sorts. But this time, the darkspawn would actually be organized ANY time they wanted, not just when there is an archdemon.

But yeah, I think blights would still occur because I don't believe the architect would be able to stop all the darkspawn still digging, it wouldn't be possible. So I killed him because it doesn't really stop the blights, it makes the darkspawn more dangerous, and they can still spread the taint which kills/mutates everything on the surface.


I actually agree with this. We don't know what his plan is, what we still have to remember is "He is still a Darkspawn no matter what." Just because he seems like he might be willing to work with you doesn't mean there isn't an alterior motive in there that we can't see as of yet.

#35
J-Reyno

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My ending went well, thank the maker. I mean, the game still ended in a sucky way but the epilogue wasn't bad.

I chose to defend the city, leaving Oghren, Anders, and Justice behind. Nathaniel, Velanna, and Sigrun approved of coming with me and there were no disapprovals from the others. In the epilogue everyone except for Justice survived. Anders was a hero and killed a buncha darkspawn but he eventually left and became apostate. Oghren also became a hero (taking on two ogres at once) and remained a Warden. Justice had his head cut off.

As for the ones I took with me, Velanna remained a Warden (Velanna having turned over a new leaf about her hatred for humans). I forgot what Nathaniel did, I think he remained a Warden. He saved Fergus and was given some land back which he gave to his nephew. Sigrun ran away for her calling.

As for my pc (a hnm), he left the Wardens and reunited with Leliana. This was suitable, as both he and I were honestly sick of being a Warden by the time Awakening was over.

#36
Deathstyk85

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JigPig wrote...

Left Anders, Oghren,and Nathaniel in the Keep.
Saved the city, epilogue said they found Ander's Body with an arrow through his neck surrounded by 100 darkspawn corpses killed by magic.
Oghren died, Felsi cried.
Nathaniel died, avenging his family's name.

man, none of my companions died, except sigrun lol.
i saved the city also, i wanna replay and go to the keep to see how that plays out, even though in my epilogue, it says the keep pretty much did alright without me lol

#37
Deathstyk85

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cachx wrote...

Blindside002 wrote...
I think whoever you recruit last doesn't get to become a Grey Warden.


I was about to ask that. I just recruited Sigrun but when I came back to the keep, the ending event was triggered and she does not get a joining scene. I thought it was very weird because I still have 2 zones left to explore (the cove and that farmstead thing).


yeah i think you have to play through it once to figure out the "best" way to do this. i think you have to do justice last, that way the others can all become wardens, and since hes already a dead warden, you dont need to worry about him.

#38
J-Reyno

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Deathstyk85 wrote...

cachx wrote...

Blindside002 wrote...
I think whoever you recruit last doesn't get to become a Grey Warden.


I was about to ask that. I just recruited Sigrun but when I came back to the keep, the ending event was triggered and she does not get a joining scene. I thought it was very weird because I still have 2 zones left to explore (the cove and that farmstead thing).


yeah i think you have to play through it once to figure out the "best" way to do this. i think you have to do justice last, that way the others can all become wardens, and since hes already a dead warden, you dont need to worry about him.


No, I recruited Sigrun last and she became a Warden. She just up nd left one day is all.

#39
Gilsa

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I recruited everyone except for the elf mage. The only personal quest I did not complete was Justice.

- Had soldiers watch the road to protect trade.
- Chose to save the city since I felt Vigil would stand with the upgrades it got.
- Took Oghren, Sigrun and Nathaniel with me. Left Anders and Justice at the keep.
- Released the talking darkspawn that helped in the city.
- Did not side with the Architect. I didn't think it was in the best interest of the dwarves to deal with darkspawn that retained their own minds so everything had to die, even this guy and the dwarven gal with him, sorry. Oghren and Nathaniel disapproved. Sigrun agreed with me.

My results:
- After the deaths of Architect and the Mother, all remaining darkspawn fled back into the deep roads.
- Architect disciples also fled back into the Deep Roads and so far, show no inclination towards vengeance against the Grey Warden that killed their savior.
- When Ferelden heard about the losses at Vigil, they donated money. Amaranthine was restored within the year. Vigil's Keep within five years.
- The war devastated the farmholds, but the land survived. In time, opportunity attracted settlers from other
regions.
- The Keep held out a week before it fell.
- There was a guy who stole to feed his family and I chose to conscript him so he  wouldn't be punished and his family would be fed. His card said he was a sheepherder-turned-soldier who eventually founded an order of knights  that lasted a thousand years.

Companions:
- Anders stayed with the grey wardens for a few years, announced he was leaving, but came back within two months because the wardens were his home.
- Nathaniel dedicated himself to the order and to clearing his family name. After saving Fergus Cousland from bandits, a portion of Amarathine was returned to the Howes. Nathaniel passed the holding to Deliah's son and
when a new castle was built there, a statue of Nathaniel was erected in the courtyard.
- Justice got beheaded during Vigil's Keep and Kristoff's wife reclaimed the ashes. (Note: I did not do Justice's
personal quest. Not sure if this had an effect on his outcome.)
- Sigrun disappeared, basically committing suicide, once the fight was over.
- Oghren stayed on, took an active role in his child's life, and had the warden-commander proof-read his letters to Felsi every week. (Note: Oghren was at 100 approval.)

As for my character:
- I did not stay commander of the grey for long since the threat was over. I vanished entirely and my tale is not
complete ... la la la.

Modifié par Gilsa, 18 mars 2010 - 03:55 .


#40
Deathstyk85

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Reyno411 wrote...

Deathstyk85 wrote...

cachx wrote...

Blindside002 wrote...
I think whoever you recruit last doesn't get to become a Grey Warden.


I was about to ask that. I just recruited Sigrun but when I came back to the keep, the ending event was triggered and she does not get a joining scene. I thought it was very weird because I still have 2 zones left to explore (the cove and that farmstead thing).


yeah i think you have to play through it once to figure out the "best" way to do this. i think you have to do justice last, that way the others can all become wardens, and since hes already a dead warden, you dont need to worry about him.


No, I recruited Sigrun last and she became a Warden. She just up nd left one day is all.


yeah but many people, as i also found, were unable to get to the joining for her, because they recruited her last, and after her all that was left was "to war!" or "i need more time" when talking to the seneschal guy
if you take her with you, yeah it says "and she went off and did her own thing one day" but you dont actually get to do the joining with her.

#41
Karaliecaitsith

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I chose to save the city and took Oghren, Sigrun and Anders with me. The epilogue stated that all of my party members lived. Oghren losing his wife and kid but that he was ok with it. Velanna was missing, the only one that died was Justice.



Sigrun I think leaves no matter what. I did two endings. One where I sided with the Architect (and I ended up having to kill her) and one where I killed him. Even in the one that he dies, she stayed with the greys for a while then took off to complete her calling.

#42
battle hunger

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I saved the city, had all my team members higher than 80+ approval (in fact oghren was the only one at 80, all the other were maxed). I left Justice, Oghren and sigrun to defend.



The keep fell, sigrun died gloriously in the initial charge, justice got his head chopped up, and oghren passed out due to blood loss but survived after holding the courtyard against 2 ogres at the same time.



ending wise after that, the people loved the wardens for defending the city and the rest of the Ferelden gave generously to rebuild Vigil. Nathaniel was awarded a portion of Amaranthine back for saving Fergus Cousland from bandits, which he gave to his nephew (his sister's son). Anders was called back to circle to explain the nature of the architect (I let the bastard live), but came back 2 years after and stayed with the warden till then. Oghren continued training wardens and had felsi and his child paying him visits, but stopped eventually. Velanna saved a human village from darkspawns and then went into the deep roads to continue fighting em, during one of the fight she thoughts she saw her sister and disappeared going after her into the deep roads.



Finally my warden left Vigil keeps and was seen wandering the land with his lover Leliana.



Overall I'm pretty happy, good ending for my guy, somewhat good endings for my teammates (most of them continued doing what they longed for)

#43
ObserverStatus

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I saved the city, but Valeena was crushed under a falling pillar.

#44
Seetz

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It might be similar to ME2 where your companion's survival depends on who you choose to stay or go with you. It might also be an influence thing. For me, I had all my companions survive sans Justice. Still mad that Oghren's a dead beat dad however.

#45
Solitas777

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Amaranthine survives and an outpouring of sympathy has the city rebuilt in a year and the vigil rebuilt to 5

The sturdy walls of the Vigil hold back the Darkspawn Horde for a week and finally falls becoming legendary.

THe silverite armor wade makes becomes used and a Knights of the Silver order become one of the best warriors ferelden has.

Oghren's baby momma (I forgot her name) tries to come around the Grey Wardens but Oghren is usually drunk and she eventually gives up.

Nathaniel's legendary defense at Vigil wins him accolades and the men carrry him around. He gets bored and goes...somewhere I forget.

Velanna is thought dead when a wall falls on her at Vigil but when they dig it up no body is found.

Justice seeks out darkspawn and eventually comes back to die in front of Aura so she has a body to mourn.

Anders eventually leaves the Grey Wardens to lecture at the Circle of Magi. He tries to leave and is declared apostate. He is captured, escapes and dissapears.

The Grey Wardens are dismayed the architect is still alive, but strangley the deep roads and other dark spawn areas are the quietest they've ever been. They look for the architect but can't find him.The Grey Wardens thinks its in the makers hands now.

Sigrun withdraws into herself and gets quieter ad quieter. Her bed is unused and her bunk mate say she went into the deep roads to die.

The Hero (my character) journey has ended and he is seen in Denerim a year later with a red haired bard.

Modifié par Solitas777, 18 mars 2010 - 11:02 .


#46
Shipwr3K

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Solitas777 wrote...

Amaranthine survives and an outpouring of sympathy has the city rebuilt in a year and the vigil rebuilt to 5

The sturdy walls of the Vigil hold back the Darkspawn Horde for a week and finally falls becoming legendary.

THe silverite armor wade makes becomes used and a Knights of the Silver order become one of the best warriors ferelden has.

Oghren's baby momma (I forgot her name) tries to come around the Grey Wardens but Oghren is usually drunk and she eventually gives up.

Nathaniel's legendary defense at Vigil wins him accolades and the men carrry him around. He gets bored and goes...somewhere I forget.

Velanna is thought dead when a wall falls on her at Vigil but when they dig it up no body is found.

Justice seeks out darkspawn and eventually comes back to die in front of Aura so she has a body to mourn.

Anders eventually leaves the Grey Wardens to lecture at the Circle of Magi. He tries to leave and is declared apostate. He is captured, escapes and dissapears.

The Grey Wardens are dismayed the architect is still alive, but strangle the deep roads and other dark spawn areas are the quietest they've ever been. The Grey Wardens thinks its in the makers hands now.

Sigrun withdraws into herself and gets quieter ad quieter. Her bed is dissapeared and her bunk mate say she went into the deep roads to die.

The Hero (my character) journey has ended and he is seen in Denerim a year later with a red haired bard.


I had the same ending, except for velanna, it says she goes to seek out the darkspawn in hope to find her sister; justice gets beheaded trying to defend the keep.

Nathaniels nephew becomes a grey warden, and raises to the rank of commander. The guy that you enlist in the army creates an order of knights that lasted for a thounsand years. 

#47
G1ganotosaurus

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I let the talking darkspawn go and it said that he became a hooded hero protecting travelers on the road but sometimes spreading his disease. :D

#48
AuraofMana

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What happens if you defend Vigil instead of the city? Can someone post about that? I didn't really see a clear response (probably missed) in all the replies.

Also, I got everyone to survive. I don't know how but I had everyone around 80+. Sigrun was bugged as she got 100 from one gift, still considered neutral, and buggy like a lot of people have posted.

#49
Jade Warden

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If you defend the Vigil about a year afterward an anger mob comes to the Vigil and the Wardens put them down.

#50
highcastle

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I saved Amaranthine with Nathaniel, Anders, and Oghren in my party. The keep had been upgraded with the granite walls, the troops were in silverite armor, and it stood for a week before falling. Justice was beheaded, Valenna disappeared, and Sigrun led the charge against the darkspawn.

I killed the Architect, and even though I'd told the captain of the guard to kill the messenger, for some reason it said he was wandering the countryside still. Nathaniel stayed with the wardens. After saving Fergus, he turned over the portion of the arling he'd won back for the Howes to his sister. Anders stayed with the wardens, straying once to the Circle before returning. Oghren also stayed with the Wardens and seemed to have straightened out his family life.

My biggest squee moment came with the ending card that finally acknowledged Zevran, saying my warden left for Antiva to go after Zevran, where we're still adventuring to this day. Finally!